Changed blood buff effect to a more sensible (and hopefully stable) implementation.
Sun glare now scales directly with blood pool levels, rather than thirst tiers.
Rad resistance now reduces sun glare by 0.01 magnitude per point of resistance (glare starts at 0.75 magnitude and maxes out at 1.75)
Version 1.021
Reclassified sun radiation effect as "disease". Magical fix ensues.
Version 1.020
.Fixed unintentional feature where you could bite at a range people through sniper scopes.
Added craft-able Nuka Sanguinare (the same item that makes you into a vampire).
The sun=glare effect now scales linearly with radiation resistance. At 1000 resistence (i.e. hazmat suite or power armor) the effect is gone
Version 1.013
Literally the same as the last version, but nexus wasn't working when we tried to upload it, so we had made and uploaded a couple new versions just to make sure the problem wasn't on our end.
Version 1.01
The icons for the coffins are no longer couches, but the coffins themselves. Same for the Vampiric Bloodleaf.
Changed the keyword for the coffins for the game to properly treat them as furniture. This was causing compatibility issues with the Basement Living mod.