There was an issue with the v1.0 release related to using it in Nuka-World. If you threw out a grenade, the Vertibird never showed up and was locked out. Fixed this in v2.0 as best I could by adding new spawn points to the Nuka-World worldspace.
If you got bugged by a previous version or if v2.0 is having problems for you, use the console command "stopquest VFT" to reset it. Then you can use the grenades to summon the Vertibird again. If it continues to happen in a Nuka-World space with v2.0 please let me know so I can look into it. I will need a save file to track it down.
For those who like to use Vertibirds in Nuka World, I've just uploaded a mod with recalculated Maximum Height Data: https://www.nexusmods.com/fallout4/mods/41833
Can you fix the flight of the vertibird in Far Harbord and Nuka World? Because every time I make the quick trip to the marinara dock, it always ends up crossing the mountain or a building. I am sorry for my bad English.
In FO4Edit this seems to revert some fix made by the Unofficial Patch but I don't know exactly what. At least that's what the version information for the Nuka-World cell would have me believe.
What about the other factions? If you have vertibirds unlocked then they all use the same system. The only difference is who's fake pilot shows up in the cockpit. The rest of the vertibird system is all the same. So this works regardless of who actually "flies" your birds.
Just found this and it works flawlessly. When I was testing, I flew over Kiddie Kingdom and saw all the rides moving way down below me. Very cool, thank you so much!
It doesn't exactly work that way. When you fasts travel to the FH marker in the Commonwealth you goto the boat. Then you take the boat to FH. Same for going FH to Commonwealth.
Honestly not sure how it works in Nuka-World since I've never been there yet. I just added the zone to the supported list so it would work. I assume the same transition style method is required.
*Edit: Seems Nuka-World was broken. Removed and updated to v1.1
9 comments
If you got bugged by a previous version or if v2.0 is having problems for you, use the console command "stopquest VFT" to reset it. Then you can use the grenades to summon the Vertibird again. If it continues to happen in a Nuka-World space with v2.0 please let me know so I can look into it. I will need a save file to track it down.
Edit: Ignore this, it should be fine.
Honestly not sure how it works in Nuka-World since I've never been there yet. I just added the zone to the supported list so it would work. I assume the same transition style method is required.
*Edit: Seems Nuka-World was broken. Removed and updated to v1.1