IMPORTANT : The visible weapons fix requires a clean save to work (uninstall Visible weapons, do a clean save, install it again with the fix patch). WARNING (if updating from 1.3) : You need to scrap the SCAR-H apparel and craft it again, or you can get stuck in the armor workbench.
Version 1.6
Spoiler:
Show
Following weapons added :
- MP40 *
- Glock 20 Pistol *
- Mauser Pistol *
- Gauss rifle
- Tesla rifle
- Widow shotgun (courtesy of friffy. Thanks a lot !)
That was the last update. I want to take a break, and maybe why not, doing some madness like playing the game and finishing it ? Hope you enjoyed, thanks for your endorsements, take care and good bye !
EDIT: The break is definitive. You're free to use the assets for your mod as long as you credit all the authors involved.
i unpacked and repacked the files taking everything but the holsters ,vanilla knife, and grenades out so i hope that it won't ctd anymore let me know if you want the modified file
Taking a shot in the dark here, but is ANYONE able to craft some more weapons for this mod? I'd personally love the full range of grenades since my character is always big on the boom-booms, but in particular I'd like to be able to wear a visible nuka-grenade.
I might try to make this happen myself, but my modding experience is very limited and sadly I'll likely be unable to share such an addition with all you fine folks even if I am able to make it for my own use.
only if you try to use holsters for modded guns you dont have? in the mods description it just says basically you just need the weapon mods for the ones you want to use.
Anyone know where to get the assets for the SVD Druganov sniper rifle? The link to that mod from here is dead, and the holstered version from this mod is showing up textureless even though I have the Druganov from another mod installed (https://www.nexusmods.com/fallout4/mods/42283).
These constructible object mods currently have a BNAM 'WorkbenchCooking' and FNAM 'RecipeH&SWeapons "H&S [WEAPONS]"' applied to them. Remove them to see if it resolves any workbench problems you are having.
Edit: I have no idea why the 'Tesla Rifle Reflex Sight', 'Mr. Handy Middle Hand Lightning Gun' and 'Protectron Left Leg Hydraulic Frame' are appearing in my workbench, however. Nothing in this mod even seems to reference them - yet, there they are! If anyone else has had this problem and solved it, feel free to lend me a hand here.
485 comments
WARNING (if updating from 1.3) : You need to scrap the SCAR-H apparel and craft it again, or you can get stuck in the armor workbench.
Version 1.6
Following weapons added :
- MP40 *
- Glock 20 Pistol *
- Mauser Pistol *
- Gauss rifle
- Tesla rifle
- Widow shotgun (courtesy of friffy. Thanks a lot !)
take a break, and maybe why not, doing some madness like playing the game and finishing it ? Hope you enjoyed, thanks for your endorsements, take care and good bye !EDIT: The break is definitive. You're free to use the assets for your mod as long as you credit all the authors involved.
let me know if you want the modified file
I might try to make this happen myself, but my modding experience is very limited and sadly I'll likely be unable to share such an addition with all you fine folks even if I am able to make it for my own use.
co_mod_SCARH_Muzzle_Null
co_mod_SCARH_Muzzle_Suppressor
co_mod_SCARH_Position_1
co_mod_SCARH_Position_2
co_mod_SCARH_Strap_Null
co_mod_SCARH_Strap_On
These constructible object mods currently have a BNAM 'WorkbenchCooking' and FNAM 'RecipeH&SWeapons "H&S [WEAPONS]"' applied to them. Remove them to see if it resolves any workbench problems you are having.
Edit: I have no idea why the 'Tesla Rifle Reflex Sight', 'Mr. Handy Middle Hand Lightning Gun' and 'Protectron Left Leg Hydraulic Frame' are appearing in my workbench, however. Nothing in this mod even seems to reference them - yet, there they are! If anyone else has had this problem and solved it, feel free to lend me a hand here.