Mainly a texture update this one. Specular maps have been reworked to give a more "worn" appearance to all materials. Also I have added a new "rusty" material that will be the most likely material to spawn on any drop, this material has penalties applied to it. Because a rusty gun is a s#*! gun.
Also muzzles now have unique meshes.
Also I have placed an WH-77 on a shelf in the National Guard Armory so if you want an immersive method of aquiring the gun without having to farm enemies for it you can get it there. Well, assuming you can pick master locks that is.....
Ive also uploaded a file with replacement esp's that are compatible with the following mod configurations:
LOADS AWKCR AWKCR+LOADS AWKCR+NewCalibers
You just need to pick the one you want and then copy it to your data directory overwriting the original esp.
ALSO if you want a visible holster compatible WH-77 go here:
http://www.nexusmods.com/fallout4/mods/19355/?
Thanks to zalteredbeastz for creating a holstered weapon model with all weapon mods. Go show him some appreciation!
EDIT:
1.2 had the wrong specular textures in it, 1.2a fixes this.
EDIT:
1.2b is up.
Fixed bgsms so that wet shader functions as intended.
Nerfed damage scaling on all recievers.
EDIT:
Replacer version esp is up in the optional downloads. This esp changes the vanilla assault rifle to use the WH-77's meshes. This is purely cosmetic, it only changes the look.
EDIT:
Skibadaa Weapon Pack REDUX is now up: http://www.nexusmods.com/fallout4/mods/23064/?
Just a little bump to say thank you to all who have made donations to me over the last few months. I really appreciate the generosity that you have shown me and I am genuinely humbled by the response. So yeah, thank you very much!
Taking a second to shill my tutorial videos. I made a video on how to add custom animations and Steampunk said I should put it on the nexus, so im putting it on the nexus. This page will be where I put any videos I make in future:
I like the gun, good quality, except for the sound. It has too much reverb and in any combat this sound is louder than anything else and does not fit into the soundscape. If someone knows a good sound replacer or a gun with sound that would fit i would appreciate any tip. If i have patience i will take a look into the files my self and see if i can change something. Currently i am more in editing/fixing mods than playing, which is not bad tho. But saving some time is also pretty nice haha.
so i noticed the 5mm version is larger than the 5.56 and .308 chambered versions, but shouldn't .308 be the largest? I like the big version, it looks good with power armor
so i installed the main file and the replacer file, this made the assault rifle invisible in my game... so i uninstalled them both and the assault rifle is still invisible...wut do. plas help
to anyone having this problem, i installed with vortex. turns out my old replacer for the assault rifle was not properly uninstalled(fnv service rifle) and with that one and this one battling it out and vortex not telling me about it the thing was invisible. so just check ur load order and remove anything that doesn't seem right.
Damages are too weak? I'm using a mod called create ur own difficulty and I have both damages to 3x, still I could hardly kill anything before anything kills me with the LMGs. LMGs with damage of 10? Even a pistol mod has 48 damage.. So.. is there a way to bump up the damage to make it "more" of an LMG and use it slaughter everyone?
In what world of crack-addled malediction can 5.56mm be less powerful than .308(7.62mm NATO)? That makes less than zero sense, it's f*#@ing retarded. .308 is a more powerful round in every sense of the word. Fix this shit.
517 comments
Mainly a texture update this one. Specular maps have been reworked to give a more "worn" appearance to all materials. Also I have added a new "rusty" material that will be the most likely material to spawn on any drop, this material has penalties applied to it. Because a rusty gun is a s#*! gun.
Also muzzles now have unique meshes.
Also I have placed an WH-77 on a shelf in the National Guard Armory so if you want an immersive method of aquiring the gun without having to farm enemies for it you can get it there. Well, assuming you can pick master locks that is.....
Ive also uploaded a file with replacement esp's that are compatible with the following mod configurations:
LOADS
AWKCR
AWKCR+LOADS
AWKCR+NewCalibers
You just need to pick the one you want and then copy it to your data directory overwriting the original esp.
ALSO if you want a visible holster compatible WH-77 go here:
http://www.nexusmods.com/fallout4/mods/19355/?
Thanks to zalteredbeastz for creating a holstered weapon model with all weapon mods. Go show him some appreciation!
EDIT:
1.2 had the wrong specular textures in it, 1.2a fixes this.
EDIT:
1.2b is up.
Fixed bgsms so that wet shader functions as intended.
Nerfed damage scaling on all recievers.
EDIT:
Replacer version esp is up in the optional downloads. This esp changes the vanilla assault rifle to use the WH-77's meshes. This is purely cosmetic, it only changes the look.
EDIT:
Skibadaa Weapon Pack REDUX is now up:
http://www.nexusmods.com/fallout4/mods/23064/?
http://www.nexusmods.com/fallout4/images/66204/?
If someone knows a good sound replacer or a gun with sound that would fit i would appreciate any tip. If i have patience i will take a look into the files my self and see if i can change something. Currently i am more in editing/fixing mods than playing, which is not bad tho. But saving some time is also pretty nice haha.