Love your mod. Could you also add harpoons from Far Harbor? Realistically the recipe should be 1 steel = 1 harpoon since they both have a weight of .2 (assuming survival mode) and a value of 1.
Hiya, so I got this mod for the .45-70, and I don't see it in the chem station after installing the mod. Nor do I see 7.62, which is the other round I need a mod for.
Way way under-Endorsed. This mod should have thousands of Endorsements. I think enough people don't know about it. It's simple and works great. The mods which are similar have bugs and won't ever be fixed. This works right out of the box in 2017 which you simply can't say about a lot of the mods that were made in 2015. Anyway thanks a bunch.
can instead of getting 10 ammunition, you get 50 or something ? because thats a lot of button spamming. you can just increase the amount of junk needed too
1. Fertilizer > Saltpeter (potassium nitrate) = Found in Fecal Matter (PooPoo) or Urine (PeePee) + 2. Charcoal (Burning Wood or Coal = Flammable) + 3. Sulfur (A Food Preservative or Used to with Flint to Spark)
Awesome! Simplicity pays off here! Recipes don't seem imbalanced to me either. As for realism/immersion, it's believable enough for the Fallout Universe, given many of the vanilla recipes... and amongst other things, the fact there's a perk that lets you breathe underwater!
I like that Nuclear Physicist is required for Fusion Cores and Alien Blaster rounds; gives me another reason to invest in it. Love that the DLC recipes are optional/modular files; excellent for those who haven't bought or installed DLCs yet.
The only request I have is near-infinitesimal in its importance: Is there any way this mod could utilise the Ammunition Workbench provided by Armor and Weapon Keywords Community Resource?
This looks amazing, but I would love it to use a custom crafting station instead of the chem station. I think fadingsignal may help you with that if you contact him.
12 comments
Anyone else have this issue?
because thats a lot of button spamming.
you can just increase the amount of junk needed too
+
2. Charcoal (Burning Wood or Coal = Flammable)
+
3. Sulfur (A Food Preservative or Used to with Flint to Spark)
= Gun Powder
https://www.google.ca/search?client=opera&q=gunpowder+ingredients&sourceid=opera&ie=UTF-8&oe=UTF-8
I like that Nuclear Physicist is required for Fusion Cores and Alien Blaster rounds; gives me another reason to invest in it.
Love that the DLC recipes are optional/modular files; excellent for those who haven't bought or installed DLCs yet.
The only request I have is near-infinitesimal in its importance:
Is there any way this mod could utilise the Ammunition Workbench provided by Armor and Weapon Keywords Community Resource?
Many thanks for this mod!
http://www.nexusmods.com/fallout4/users/2546964/?