(Rise from the dead!) Greetings from 2024. The mod was last updated in December 0f 2016. I suspect that the mod has long since been abandoned. I doubt that the reported issue will be addressed any time soon. You will need to decide if the off chance of a crash (you do know this is a Bethesda game, right?) is enough to preclude the use of the mod. I haven't seen any issues with the use of the mod since I first downloaded it in 2018. I built a medium sized minute man outpost there using SimSettlements (first 1, then upgraded to 2). Even given the close proximity to the Slog and Greentop Nursery, I have had no issues.
i just stumbled upon this mod and i like it. my question: i´m using sim settlements, and breakheart banks mod seems to cause a problem with the commercial plots, they can be build but wont grow. i postet it to the creator of sim settlements, too, maybe you could have a look or an idea here!?
That "Season Pass Edition" in the title put me off getting this mod for so long because I thought I'd need the Season Pass to use it, now that I got it it turns out it just needs Automatron -.- love the mod tho
Everything works with one tiny exception, at least for me - the settlement budget bar stays empty. I've got an auto-budget increase so not any kind of a problem. Just thought I'd mention. Dunno why. I must be way too sober or something.
Anyway it works, one more farm on the way to world domination. Cheers!
Probably obvious from the title, "Season Pass Edition", but worth noting that all DLC are required for this mod. (Would be nice if there were a version of Breakheart Banks that doesn't require DLC, since the location is in the vanilla map.)
Seems this has been a common request lately. This may happen in a blitz. If you don't have Automatron, prepare to be disappointed anyway. Just buy Automatron, it's worth it.
EDIT: And it says season pass edition, but still no Nuka needed.
"If you don't have Automatron, prepare to be disappointed anyway." Could you explain please.
Don't have Automatron (heard it has lots of issues???) and I hope you consider releasing a version that does not need it; always wanted to turn this area into a settlement and felt that Bethesda drop the ball on this one. I will be monitoring this mod. Thanks for your hard work none the less.
Except that Ada talks WAY TOO *^%$ much. To the point where I avoid the starting quests until I finally drag myself into it and exiling her to a remote location that I never go to. But from what I understand, this is a game issue in general, and not her specifically. Lately, it's been Cait, because Ada isn't around.
55 comments
Greetings from 2024. The mod was last updated in December 0f 2016. I suspect that the mod has long since been abandoned. I doubt that the reported issue will be addressed any time soon. You will need to decide if the off chance of a crash (you do know this is a Bethesda game, right?) is enough to preclude the use of the mod. I haven't seen any issues with the use of the mod since I first downloaded it in 2018. I built a medium sized minute man outpost there using SimSettlements (first 1, then upgraded to 2). Even given the close proximity to the Slog and Greentop Nursery, I have had no issues.
Built a littly city/trading outpost there. :)
Thank you very much tarsis31, you made my day!
just a question
Super Mutants respawn in settlement ?
i just stumbled upon this mod and i like it. my question: i´m using sim settlements, and breakheart banks mod seems to cause a problem with the commercial plots, they can be build but wont grow. i postet it to the creator of sim settlements, too, maybe you could have a look or an idea here!?
Could you pls make it also compatible for nuka world ?
TY
Coco
Anyway it works, one more farm on the way to world domination. Cheers!
EDIT: And it says season pass edition, but still no Nuka needed.
Don't have Automatron (heard it has lots of issues???) and I hope you consider releasing a version that does not need it; always wanted to turn this area into a settlement and felt that Bethesda drop the ball on this one. I will be monitoring this mod. Thanks for your hard work none the less.