Great mod 👍 Solved my issue of the supermutants not using my modded weapon replacing the assault rifle. I had to use xEdit to change one of the files to include the specific animation the weapon mod used, but this mod did most of the work
I can confirm that this mod works with modded weapons added to the leveled list through esps, as I've seen muties armed with them. I don't know about injected by script ones. All of this is by memory, it's been two years since I played Fallout 4 for any significant amount of time,
If you're still active would you consider adding the Behemoth non-playable weapons, please? I saw a mod that added them for players, labelled as joke/just for fun, but it would look a (tiny) bit less silly for Supermutants. (Also Liberty Prime and Deathclaws I guess but they don't use (melee) weapons.)
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Solved my issue of the supermutants not using my modded weapon replacing the assault rifle. I had to use xEdit to change one of the files to include the specific animation the weapon mod used, but this mod did most of the work
Any way, it works :D
I saw a mod that added them for players, labelled as joke/just for fun, but it would look a (tiny) bit less silly for Supermutants. (Also Liberty Prime and Deathclaws I guess but they don't use (melee) weapons.)