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29 comments

  1. Dellmizzle
    Dellmizzle
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    Whats the difference between the SM More Weapon Anims All Dlc file and the optional SM Weapon Level Lists - All Dlc file? Do i need both for this mod to function correctly.. I sniped a Super Mutant carrying a rocket launcher in the head and my game insta-crashed
  2. XdaemonXaurielX
    XdaemonXaurielX
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    It took me a while to find this but thank you so much. It made me so angry that Strong (the obvious choice to carry a giant metal pipe that shoots cannon balls the size of your head) couldnt carry it. so thank you so much.
  3. Manan6619
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    Interesting. Am I reading the changes right in that they now can use furniture as well? That's really cool, it will be nice to see super mutants actually doing things in all those places they've taken over in game rather than all standing around the whole time.

    And also, I like your leveled list idea. I think it's cool to give them a greater variety of weapons, but maybe not so much things like the Junk Jet that are meant to be unique.
    1. Abbalovesyou
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      The only Furniture animation thats worth noting is the sitting one and some of the workbench animations, thats all they have. and i just threw abunch of weapons in their weapon list and called it a day, i dont care for the same details like that. tho some weapons that requires you to hold fire causes the animation to freak out a bit.

      Super Mutants are just generic reskinned orcs so no love goes into them.
    2. Paladinboyd
      Paladinboyd
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      Would it be possible to port over the human animations? But I assume that will play mary hell with the model.
  4. DrunkinDoc1017
    DrunkinDoc1017
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    Would it possible for this to get an Xbox port or would you be open to it being done by another person?
  5. morganm17
    morganm17
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    How did you edit supermutant animations. I can't convert creature animations into fbx, just human ones.
  6. AHYHAX
    AHYHAX
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    may be we shoulduse POWER ARMOR WEAPON HOLDING ANIMATIONS?
    Coz PA and supermutans have almost the same size.
    1. Abbalovesyou
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      Not possible. Different skeletons. It will look deformed.
  7. Zero42011
    Zero42011
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    ty
  8. Madcat221
    Madcat221
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    What is the process for setting this up? I am attempting to do the same for the Assault Carbine mod so it can be properly used by super mutants in replacing the muffler-shaped beast passed off as an "assault rifle" in the vanilla game, since that mod uses a new animation set. However, when I equip Strong with one for testing... his anim rig gets all scrunched up and looks like he may be trying to go fists-up with the gun somewhere in the jumble.
    1. Abbalovesyou
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      You could just try and put a vanilla keyword on the weapon and see how that works and i would just take a look at the esps to see how it works

      or just copy a section and replace the keyword
  9. Manan6619
    Manan6619
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    I like this, it's definitely a good start. I really wish Bethesda put in the effort to make Super Mutants compatible with every weapon practically possible. I had this same issue in Fallout 3 and New Vegas, and it's especially annoying when modders also add their own weapons to the Super Mutant lists without verifying that they actually work.
  10. Obdulio
    Obdulio
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    Any chance for patches with the new animations that are out ? like the pump-action and such
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