Well damn! Just when I was finally getting my Load Order to a manageable state you come along and load this beautiful multi-tree mod that I know imma need in my Japanese themed settlement. Now comes the fun part... which mod goes unchecked for a bit til i merge a few to make room for this one, hmmm? ") Well, I'll figure it out or go crazy trying heh heh. This is really nice work and a major upgrade to the old Pink Tree mod. Thanks for making it Doll13th, Endorsed as soon as timer lets me!!!
Yay thank you so much~ ^.^ and I'm sorry for messing up your load order.. But if you already have my Pink tree mod you should replace it with this one thank you so much!
There was this, Sankuchuari - Build Your Own, by the same author of this tree mod but it appears that it is now hidden. Sorry :( There's also 'AWARHERO's Japanese Decor Pack' on his site, danielgamache.wixsite.com. Check under the MODS tab for AWARHERO's page. He's got a few there you might like. Hope that helps.
Hello! Well I really like your Trees and I wanted to add them to my unique settlement using the "Conquest" mod but they were not showing up. I decided to check out your mod in the creation kit and try to see if I could find the reason it was missing.
I am a total noob when it comes to modding Fallout 4 but I found a solution to my issue. In the Creation Kit under items/Constructible Object has all of your COBJ files. All of them use the Condition "LocationHasKeyword" "Keyword: 'LocTypeWorkshopSettlement'" The Conquest mod does not meet that condition so your trees don't show up. So I deleted the conditions and they now appear in my Conquest settlement.
I got a feeling this is going to cause a conflict somewhere... but it's working so far for me.
edit: Here are some pics of my settlement using your trees. http://www.nexusmods.com/fallout4/images/81985/?
Oh I thought you'll simply make a mod that compiles all season mods. So basically you wanna use my textures and materials? It's fine I guess.. Credit me tho.
I'm having a bit of a hard time understanding the Papyrus scripting language so I wanted to notify you that I'm on a break from making the mod to better learn the language first. I have not given up though.
Would you consider making the floating islands themselves placeable objects for settlements? I'd love to just toss some of these around random places, love the idea.
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Now comes the fun part... which mod goes unchecked for a bit til i merge a few to make room for this one, hmmm? ")
Well, I'll figure it out or go crazy trying heh heh.
This is really nice work and a major upgrade to the old Pink Tree mod. Thanks for making it Doll13th,
Endorsed as soon as timer lets me!!!
There's also 'AWARHERO's Japanese Decor Pack' on his site, danielgamache.wixsite.com. Check under the MODS tab for AWARHERO's page. He's got a few there you might like.
Hope that helps.
I am a total noob when it comes to modding Fallout 4 but I found a solution to my issue. In the Creation Kit under items/Constructible Object has all of your COBJ files. All of them use the Condition "LocationHasKeyword" "Keyword: 'LocTypeWorkshopSettlement'" The Conquest mod does not meet that condition so your trees don't show up. So I deleted the conditions and they now appear in my Conquest settlement.
I got a feeling this is going to cause a conflict somewhere... but it's working so far for me.
edit:
Here are some pics of my settlement using your trees. http://www.nexusmods.com/fallout4/images/81985/?
http://www.nexusmods.com/fallout4/mods/16484/?