Fallout 4

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Ethreon

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Ethreon

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67 comments

  1. Ethreon
    Ethreon
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    Locked
    Sticky
    Please note - untested with NPCs.
  2. saladinbobbins
    saladinbobbins
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    Fixed.
  3. usernamesux
    usernamesux
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    Confirmed - tested with NPC's and path finding works fine. Love this mod, cheers!
  4. chuckdaintern
    chuckdaintern
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    I just downloaded Bob's Iguana Diner to give it a go but it doesn't show up anywhere in my build menu unless I'm missing something like having to do a quest to unlock it or something. NMM says The Master Plan is installed by the way. any help on what might be the problem or screenshots to show me where I;m supposed to look. Any help would be thankful. :)
    1. usernamesux
      usernamesux
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      Go to the structures ie wood, go to The Master Plan, then Bob's Iguana Diner
  5. Ethreon
    Ethreon
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    Main plugin updated. Make sure you read the MP changes before updating anything.
  6. SilentAssassinXIII
    SilentAssassinXIII
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    If i could I'd give this a 1000 endorsments. Was going crazy trying to figure out what building tile set to use for the Starlight Drive in and this fits the bill perfectly. My settlers are using it no problem; I've got Filled Diner counters and BlueBeers Vendors installed and they work beautifuly with this mod. Well Done!!!!
    1. Ethreon
      Ethreon
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      Glad you like it! Share some images of your work
  7. aurum42
    aurum42
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    Awesome work as always, Ethreon. Any chance of counters that function as food/drink stores being added in future? Specifically, I'm hoping for stores that use the 'thin counter' model - I'm rebuilding the diner at Starlight Drive-In, and the vanilla diner counter stores (the ones with the word 'bar' on them) as well as the ones added by Better Stores are too thick, and clip through the diner walls slightly. I've tried implementing this myself, but haven't been able to get the position of the storekeeper marker right. A blue diner door (the kind Starlight uses) with repaired glass would be awesome, too
    1. Ethreon
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      There will definitely be more furniture, but I don't know when I'll be able to update. Probably a good while till then.
    2. aurum42
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      No worries, thanks!
  8. Phoenix46
    Phoenix46
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    First off, I'd like to thank you for creating this mod. For some reason, I feel compelled to create a diner at every settlement.

    I like the cleaned up floors and roof pieces, well pretty much all of it.

    I've come across a couple of issue though, and I just want to see if they're on my end, which is a good possibility.

    1. After I build the shell of the building, I place one of the counters pieces, usually one of the rounded corner counters, but after placing it I can't get any other counter pieces to snap to it anymore. It's like it breaks the snap points. I usually place those corner pieces initially by copying the location info using Place Everywhere from the corner diner piece to the corner counter piece and it places it perfectly.

    2. There seem to be a lot of items, counters for the retro diner set as far as I can tell, that don't show up in my lists to build. They are in the files with the mod but don't show up in game. I didn't know if somehow they aren't in the .esp or if maybe my install borked.

    Anyway, any ideas would be much appreciated.
    1. Ethreon
      Ethreon
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      1. You are placing large items in interiors. I have to see if I can make the both fit correctly and snap correctly next time.
      2. You are missing meshes as far as I can tell, or your game simply won't see the ones present. Never had a proper solution to this.

      Is your game setup for mods?

      in Fallout4Custom.ini
      Fallout4Custom.ini
      [Archive]
      bInvalidateOlderFiles=1
      sResourceDataDirsFinal=

      Did you try to move all the missing items manually?
    2. Phoenix46
      Phoenix46
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      Ah, I gotcha on the snap points. It's no biggie, that what I have Place Everywhere for.

      As far as the modding goes, yes. I have quite a few other mods installed.

      With this one, all the meshes are in the folder in my Fallout 4\data\meshes\BobIguanaBits, including the ones that don't show up in game.

      In game under Bob's Iquana Diner I have the classic diners, retro diners, and posters tabs. Inside the classic diners tab I have tabs for blocks, panels, doors, counters, furniture, and decorations. Inside the retro diners tab I only have the shell pieces of the buildings, there are no sub tabs.

      I appear to have all the meshes for all of counters in the bobiguanabits folder, but the only ones that show in game are the ones in the folder labeled Counters. The other two, CounterRetro, and High Tech don't show up in game. I just deactivated, removed from all profiles, and reinstalled it and got the same thing. Are those counters actually supposed to show up under Bob's Iguana Diner, or do they maybe go to the furniture menu?

      Do you think a manual install might work better?
    3. Ethreon
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      Wait, you don't actually have empty menu bits. You saw the folders and thought stuff is missing.. heh. No, those are not added yet. I've saved them in the mod folder so I can remember when I update. They need a bunch of work
    4. Phoenix46
      Phoenix46
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      lol, sorry about that. I saw all the .nif files and was like, wow, this looks cool!

  9. Angelromanov
    Angelromanov
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    Can somebody pleas tell me where i can find it ?
    1. Ethreon
      Ethreon
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      In it's own menu in the Master Plan since you downloaded that version.
  10. ttabakova
    ttabakova
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    Hi, I was recenly checking my modslist for errors in FO4Edit, and Diner throws several dozen unresloved entries in NavMesh (https://i.gyazo.com/d97f37889101b4ce8637205f3898cd43.png) Indeed, the navmesh contains mostly unresolved entries it it, with a few exceptions. Is it some supposed behavior or maybe I am doing smth wrong? I have never touched navmesh so I have no idea if it's really an error.

    Sorry for bothering you.

    (Btw Boats also have 1 unresolved in them, https://i.gyazo.com/f66509d74515dc2afe5b98594ce92a0b.png)
    1. Ethreon
      Ethreon
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      You can either pass the file thru geck again and see if that resolves it (load it, change one navmesh vertex, save). Or just delete the cell changes. I've been told meshes still work with or without that.. so dunno.
  11. rockdude89
    rockdude89
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    You sir have added so much building awesomeness to the commonwealth. THANK YOU!
    1. Ethreon
      Ethreon
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      Enjoy