Pretty much. I wanted to work more and expand on it but never got around to it. A lot of things got in the way so it went on the backburner and eventually I just moved onto other projects.
Pretty sure the nif is just the Gen 1 Synth hand model, so no worries using it. And it looks like he is using Object Modifications tied to the Constructible Objects. I don't see anything wrong with looking at a mod in xEdit or CK to see how something is done, as long as custom scripts or assets aren't used without permission. Plus, everyone I have sent personal messages to regarding making my own mods has been extremely helpful when they can and some have even given me permission to use their assets.
I grew up with the Evil Dead and, along with many others, helped make it a cult classic. Seeing more Evil Dead in Fallout 4 would be great for a lark and the weapons would be fun to use, regardless of immersion. I can even see the beginnings of a quest style mod with your work and EVIL DEAD Necronomicon - Grenade... Maybe the Wanderer finds the Necronomicon and it transports him to the shack to battle the skeletons, et al. Players would only be able to use the weapons they find there (yours) and, when done, a teleport would open up to take you back to the Wasteland. Would be great stuff!
A quest mod may be in the works, depends if I can get people to help with it. This is kinda my first actual mod with models I've made myself from scratch. I've been thinking about the invisible hand thing too. It may require a whole new race or possibly a second armor piece for it to work. The hand could theoretically make the right hand invisible, meaning I can scale down the hand (and maybe the chainsaw) but you'd have to equip/unequip the armor item every time you want to use the weapons. I could, for instance make it so when you wear Ash's outfit the hand goes invisible but then the weapons wont be compatible with other outfits since the hands will be visible. If I could somehow attach an ArmorAddon onto the weapon slot it wouldn't be a problem but Fallout 4 doesn't handle it that way as far as I can see.
I am still learning modding myself and will be for years. Quite a lot to it... A whole new race as the playable character would be hell for me, even if it was just adjusting the hand off the vanilla. Looking at the aforementioned mod in xEdit looks like he took the Gen 1 hand mesh and made it standalone armor then put race keywords on it for human and synth and set connect points up for weapons and the other armor points (assuming he did this, as I haven't worked with weapons and armor much - part of why I am posting here is to learn on the fly).
A second armor/glove piece is a great idea! I don't see a problem with the weapons not being compatible with other armors that use the same slot, after all users can favorite their armor or gloves to switch up quickly. The armor piece could be modeled after Ash's leather and metal hand and arm contraption where he attaches weapons. Doing so would allow you make custom connect points for your weapons and resize at will. It could even blow your mod up - you could make an assortment of weapons for the armor and even a peg leg set of pants.
If weapons works the same way they do in previous fallout games, just create an armor addon list using your groovy fist model, after this, clear your weapon data of any model used and set your newly created armor addon list to be used by the weapon, that way, the regular character hand would be invisible, but you'd still can use the power fist animation, allowing you to scale down the gauntlet...
Anyway, as a MASSIVE Evil Dead and Fallout fan, you have my blessing ^^ My attempts at recreating Ash in New Vegas were... Well, have a look XD !
They don't work the same way sadly. Gloves are added on top of the regular hands instead of replacing them, it made making the hand quite difficult. The armor addon route was the first I tried, the normal hand was still there and clipping through so I had to scale it, then animations were difficult so I just made it a power fist, same issue so I scaled it up and then scaled the hand down. Sorry to say but I havent found a workaround for it.
Your FNV Ash looks awesome by the way. I wish they stuck with that format instead of this one, would make making the glove a whole lot easier but hey, I could always port it over to FNV when I get some spare time. A Skyrim Remastered version is definitely planned.
CROSS Pre-War Cybernetics has a synth hand that replaces the current hand. You might have some luck looking at that mod to scale down the glove and replace the hand with a custom one you design or incorporate the synth skeletal hand to be switched in when you equip Ash's glove. I am following your work, here, and look forward to its progress!
I may look into that, however the problem would be getting the rights to it. I'm glad to hear you're following my mod and hope I can produce something you like.
You may need to work on scaling and Grime. Looks good but. even the bright colorful world of Nuka Cola has been seeped in by Grime and Dirt. There's no way that hand would be that clean, or that large. Though admittedly, In evil dead the hand is quite pristine.
Textures I can work on but it had to be so massive because the regular hand is still there when you select power fists so I had to make it so large it goes over the regular hand. If I had a way to make the right hand invisible while equipping it then I can fix the scaling issue.
Edit: I've made the hand smaller for the new version. It still hangs off the end of the arm because the old hand is still inside but hidden. Looks a bit off but it's as close as I can get it.
23 comments
I grew up with the Evil Dead and, along with many others, helped make it a cult classic. Seeing more Evil Dead in Fallout 4 would be great for a lark and the weapons would be fun to use, regardless of immersion. I can even see the beginnings of a quest style mod with your work and EVIL DEAD Necronomicon - Grenade ... Maybe the Wanderer finds the Necronomicon and it transports him to the shack to battle the skeletons, et al. Players would only be able to use the weapons they find there (yours) and, when done, a teleport would open up to take you back to the Wasteland. Would be great stuff!
A second armor/glove piece is a great idea! I don't see a problem with the weapons not being compatible with other armors that use the same slot, after all users can favorite their armor or gloves to switch up quickly. The armor piece could be modeled after Ash's leather and metal hand and arm contraption where he attaches weapons. Doing so would allow you make custom connect points for your weapons and resize at will. It could even blow your mod up - you could make an assortment of weapons for the armor and even a peg leg set of pants.
Anyway, as a MASSIVE Evil Dead and Fallout fan, you have my blessing ^^ My attempts at recreating Ash in New Vegas were... Well, have a look XD !
http://www.mediafire.com/convkey/5aa1/45w1ispr37wrhjvzg.jpg
http://www.mediafire.com/convkey/8900/fvbynicgqanhvx5zg.jpg
Your FNV Ash looks awesome by the way. I wish they stuck with that format instead of this one, would make making the glove a whole lot easier but hey, I could always port it over to FNV when I get some spare time. A Skyrim Remastered version is definitely planned.
Looks good but. even the bright colorful world of Nuka Cola has been seeped in by Grime and Dirt.
There's no way that hand would be that clean, or that large. Though admittedly, In evil dead the hand is quite pristine.
Edit: I've made the hand smaller for the new version. It still hangs off the end of the arm because the old hand is still inside but hidden. Looks a bit off but it's as close as I can get it.
I would help you if I knew anything but.
Good luck on your work is all I can really say.
Edit: Added.