I don't hav FO4 installed anymore since Bitchthesda insisted on pushing all their crappy mods onto my harddrive but adding Zap Sliders for whole objects is really easy.
For example: Start BS Switch to OS Mark the boots in the top right Go to the slidermenu and select add new zap slider and name it "Boots" Save the conversion.
Just remember that there is a belt and the pants won't work well without it.
Hey there! I tried this method to zap the shirt. However when I used the recently created zap in bodyslide, the torso part of my characters body was also zapped away lol. Any suggestions?
I tried the same method on a different outfit and it worked. I'm confused now lol. I'll try again in a bit. I'm using the AB conversion, could that be the problem?
Yea, tried that. All works the way it should in outfit studio. In bodyslide however, it still zaps the body. The method worked when I tried it on another outfit. I dunno, probably just me. Ah well, no biggie :)
Fair enough. I see some other single-outfit mods on Nexus are even bigger.
But the gloves are pink. They only look right when you have the GITS Motoko Kusanagi Outfit mod installed as well. Maybe you should list it as a requirement?
And your Armorsmith Extended replacer, doesn't appear to work - neither the outfit or gloves are listed.
Excellent mod. But I have always found the idea of crafting outfits at the chem station to be rather immersion breaking. is there any chance you will ever do a version without this feature?
There are only two other options I am aware of: Amorsmith Extended or simply ploppingit in via console. Of course I could plop it into the world somewhere aswell.
I didn't use AE because I didn't want to force people to use an extra mod. Today I know that AE is one of those basic mods you can't even set up your game properly. Altough I doubt many people will benefit from an update i might do it anyway. i could also add that second outfit as an actual outfit.
EDIT: I just noticed I already have an esp file for AE uploaded... Does it not work anymore?
Can you do a vanilla version of this outfit? I've tried to use this cbbe outfit for my gameplay but for some reason the skin on my character when wearing the biker outfit makes it her flesh all patched up looking as if like something out of the bride of frankenstein.
Without Bodyslide you are unable to choose the color aswell.
Converting it should actually be really easy but whenever I load the CBBE to Vanilla reference I only get the Vanilla to CBBE slider. My google only gives me guides to Vanilla to CBBE aswell.
Edit: Downloaded the references again and now it works.
Thanks very much for the mesh, it looks good. But Im still having this problem with the textures of the exposed skin. It still looks patchy for some reason. Is there a way to fix this? Here's a picture of what Im talking about.
EDIT: Please don't put your bug reports into my pictures.
You are probably using vanilla textures with cbbe body, that doesn't work. The problem is on your end, I am not all knowing and I don't know your setup. I can only guess what you did wrong.
The glove texture seems to be missing. I used the NMM download. Also how do you get the white texture? Only one outfit is avaialble at the Work Station.
They aren't missing I just failed to link the meshes to the material file. Uploading it right now. Should be fixed.
About the pants though; You are supposed to tick the Zap sliders in Bodyslide so you only get one. Makes me wonder how you ended up with clean black pants, usually they clip through each other when you don't remove one of them. Here this is how it should look like: https://i.gyazo.com/9b1fa8d421d216db6d557ef069c3dc0f.gif
Glad you redirected the texture file location in the nif. I have no idea what you are talking about for Zap. Every clothing mod I have ever used here has build options for the colors at the work station. Zap sliders? Really? You need to go back and add the colors as options for the Work Station.
If you can tell me how I replace entire meshes. Thing Is I know very little about making mods. It's barely enough to get mashups into the game and even that is a struggle.
Maybe I will split that into two different outfits later but I don't see much need for that.
48 comments
For example:
Start BS
Switch to OS
Mark the boots in the top right
Go to the slidermenu and select add new zap slider and name it "Boots"
Save the conversion.
Just remember that there is a belt and the pants won't work well without it.
I tried this method to zap the shirt. However when I used the recently created zap in bodyslide, the torso part of my characters body was also zapped away lol. Any suggestions?
The body and the shirt should be two different objects.
AB=Atomic Beauty or whatever that bodys name was?
I have no idea. Could be. Ask whoever made that conversion.
Or instead of asking there is a very simple way of finding out what will be zapped, just toggle the visibility of the bodypart in Outfit Studio.
But the gloves are pink. They only look right when you have the GITS Motoko Kusanagi Outfit mod installed as well. Maybe you should list it as a requirement?
And your Armorsmith Extended replacer, doesn't appear to work - neither the outfit or gloves are listed.
Also the files for the gloves look fine to me. And even further the gloves look perfectly fine ingame when I turn off the GITS suits.
And even further, I can still find the outfit and gloves in the Armor Workbench. It's under "OUTFITS - CASUAL"l and "HANDS - GLOVES".
This whole deals seems like a layer 8 problem to me.
Amorsmith Extended or simply ploppingit in via console. Of course I could plop it into the world somewhere aswell.
I didn't use AE because I didn't want to force people to use an extra mod. Today I know that AE is one of those basic mods you can't even set up your game properly.
Altough I doubt many people will benefit from an update i might do it anyway. i could also add that second outfit as an actual outfit.
EDIT:
I just noticed I already have an esp file for AE uploaded...
Does it not work anymore?
Makes me wonder though; How did you find it after all this time? It's not like it's in the all time top files.
Converting it should actually be really easy but whenever I load the CBBE to Vanilla reference I only get the Vanilla to CBBE slider.
My google only gives me guides to Vanilla to CBBE aswell.
Edit: Downloaded the references again and now it works.
EDIT:
Please don't put your bug reports into my pictures.
You are probably using vanilla textures with cbbe body, that doesn't work. The problem is on your end, I am not all knowing and I don't know your setup. I can only guess what you did wrong.
Or more a problem with nexus than with my file.
Uploading it right now. Should be fixed.
About the pants though;
You are supposed to tick the Zap sliders in Bodyslide so you only get one. Makes me wonder how you ended up with clean black pants, usually they clip through each other when you don't remove one of them.
Here this is how it should look like: https://i.gyazo.com/9b1fa8d421d216db6d557ef069c3dc0f.gif
Edit: Nope, it's not fixed, gotta look into that.
Edit2: Okay, NOW all should be fine.
Thing Is I know very little about making mods. It's barely enough to get mashups into the game and even that is a struggle.
Maybe I will split that into two different outfits later but I don't see much need for that.