This page was last updated on 23 July 2020, 12:48AM
Changelogs
Version 0.4.2
Fixed the eye shine, for real.
0.4 texture packs are still used. No files were changed in the textures folder.
Fixed Porter Gage eyes Playable flag.
See the main page for important known issues.
Version 0.4
Returned to the method from 0.2; larger file sizes and restrictive textures are better than the static left eye. I'm still working on getting everyone a better method.
Packed BA2 files. Main download now includes default Bethesda textures, and the other textures are available as replacement BA2 files. If you want to replace specific loose files then the textures in the 0.2 archives will still be in the same directory structure.
Corrected some paths I completely missed were wrong. This should prevent overwriting any files from unrelated eye textures or mods.
Updated meshes for these incorrect paths. Uses it's own material file that should prevent some minor artifacts that may have come up before.
Known Issue: Still may not have fixed those glow maps.
Added an optional stand alone file to blind Porter Gage's right eye.
This is an upgrade path along 0.2. If upgrading from 0.3.1 you will need to have your eyes set back to a default before upgrading.
Version 0.3.1
Fixed archive error with incorrect file paths.
Version 0.3
Eyes now use existing eye textures.
Synth eye options included in installer. Currently no preview images.
Known Issue: Left eye doesn't animate.
Known Issue: Glow maps for Synth eyes may not be functioning.
Version 0.2
True Eyes - Fallout 4 Edition by jimtownirish version added.
Recreated original archives as 7z to reduce download size.
Bethesda texture options removed from Alternative Eyes version.
Version 0.1
Initial Release
Alternative Eyes and Alternative Synth Eyes (Vanilla HD Yellow) version by Twisted Method.