You don't care whether good or evil, all you care about is those who oppose you are lying on the floor. While moving, your ranged guns deal 25% more damage. (excluding explosives, melee, heavy and throwing weapons)
Meltdown (evil unlocked at -10)
Dead enemies will now cause an explosion, get them grouped up and mayhem ensues. The explosion levels up with you. (excluding heavy weapons) (Requires -10 Morality)
DCM Elements (Good at +10)
You've endured enough to learn how to resist the elements. Your Cryo, Electrical, Energy, Fire and Poison resistances are increased by 75. You also slowly regenerate lost health based on how much health you've lost. (Requires +10 Morality)
Gamma Gatling
Rad laser gatling with gamma gun projectiles 16 base damage found on a swan like enemy in the pungeronay
Perks and there requirements ,as well as other rewards (spoilers) (1 comment)
Run N Gun (Neural)
You don't care whether good or evil, all you care about is those who oppose you are lying on the floor. While moving, your ranged guns deal 25% more damage. (excluding explosives, melee, heavy and throwing weapons)
Meltdown (evil unlocked at -10)
Dead enemies will now cause an explosion, get them grouped up and mayhem ensues. The explosion levels up with you. (excluding heavy weapons) (Requires -10 Morality)
DCM Elements (Good at +10)
You've endured enough to learn how to resist the elements. Your Cryo, Electrical, Energy, Fire and Poison resistances are increased by 75. You also slowly regenerate lost health based on how much health you've lost. (Requires +10 Morality)
Gamma Gatling
Rad laser gatling with gamma gun projectiles 16 base damage found on a swan like enemy in the pungeronay