This page was last updated on 17 December 2017, 5:50PM
Changelogs
Version 1.13
-NPCs with combat, radium and pipe bolt-action rifle will spawn with the correct ammo type.
-Typo fix on the combat shotguns's long barrel description
Version 1.12
-DLC creature changes added for the High damage version
-Radium rifle's AP cost increased to be in line with it's new ammo type
-Revolver had incorrect damage.
Version 1.11
-Long Barrels (=antenna :) on the radium rifle now properly increase the Rad damage
-Stagger increased on the radium rifle from small to medium.
Version 1.1
-DLC creatures modified for Far Harbor and Nukaworld. See description.
-Radium rifle revised. It is based on the Volkssturmgewehr, so it should be an assault rifle, not an SMG, stats changed accordingly:
*Ammo changed from .45 to 5.56. Damage increased from 21 to 40.
*Long-barrels now increase radiation damage instead of ballistic damage, as this modification only adds an antenna to the barrel.
Version 1.01
-Far Harbor and Nuka-world DLCs added
-New, "Standard damage" variant added: reduced the damage of ballistic weapons by ~40%. For less unbalance.
-Slightly modified the .44 pistol's action point cost.
Version 1.0
-Stocks increase sighted accuracy by 40% (rollback)
-Automatic receivers rate of fire adjusted to align better with the firing sounds.
-Light Machine Gun (former Assault Rifle) weight reduced (from ~20-40 pound to ~15-24 pound)
-.44 pistol stagger increased small->medium
Version 0.26
-Gun's "stagger" adjusted based on ammo-type.
-Pistol caliber weapons (.38, .45, 10mm) and shotguns have small stagger
-Pipe bolt-action, Light Machine Gun ([=renamed Assault Rifle]; both uses 5.56) and Minigun (5mm) have medium stagger.
-Hunting Rifle, Combat Rifle (both use the .308) and Missile Launcher have large stagger.