I notice strange behavior of this mod and others like it, specifically, mods that alter damage multipliers. 1) Without fail, they have to be re-enabled every single time I launch FO4. 2) It gets forced to the bottom of the mod list in the main menu.
Are you playing on console? If so that appears to be an odd glitch with the console mods I have no idea how to go about fixing it. If your playing on PC I've personally never encountered any glitch of that description though I would imagine it being a problem specific to using the main menu in game to activate and sort load order as opposed to the NMM or other mod manager.
Also you might want to check whether or not its actually saving your load order which in located in, c:users/yourusername/AppData/Local/Fallout4 under the Plugins file. There is also a post on reddit relating to this problem that gave me this link, https://www.reddit.com/r/fo4/comments/4h0bvk/howto_get_fallout_4_15_to_load_your_mods_again/ maybe it might help you?
Otherwise I have no idea what might be causing this.
I'm on PC as well. Thank you for responding. I install mods manually without any manager and then only use the in game mod menu to alter the load order. I wound up just creating a damage multiplier by modifying the values in the CK. Seems to be working fine now. Thanks again!
Yeah this is a problem with how player hp increases as you level up and perks with damage reduction combined with most raiders low damage output. I'll be creating soon a bunch more ESPs including ones with extremely high damage modifiers to counter act the annoying level scaling.
Very nice one man The only one I managed to get working actualy Brings suffering and anger back to my life again since that moment I got rid of that fkn DarkSouls s#*! ))
Can you possibly add one that is less damage to player, something like 3x5 or even 1x5. So that the player can get hit twice instead of one shot one kill to player. Great mod btw. Paired with war of the commenwealth, makes the game really hard.
Though I like the idea of this mod, it didn't play out the way I had hoped.
No problem with my character taking more realistic damage (that's what attracted me to this mod). BUT... not a fan at all of one shot kills on many npc's... Super Mutants, etc, etc that should have more tolerance to damage/pain ....but they all fell wayyy to fast and easy. No fun in a battle that...well.... is not a battle. It's just over almost as fast as it starts..... to fast basically... like real fast. And I use mods that crank up the difficulty of these npc's, unrestricted leveling etc, etc... so it was a bummer to then see them flop over dead after one shot in their big toe, little finger or wherever I happened to hit them.
Honestly, I have no issue with player received damage being maxed at all. I'm looking for difficulty as much as such a game can offer. We all know with the game/engine AI, there is only so much that can be done at the moment..... so one then looks to other avenues to increase difficulty. In this case, part of what you've done with two game settings works marvelously...as in, I need to hide my butt pretty much constantly and not stand out in the open in a firefight.
But just like I said... I also don't want the enemies flopping over after one hit.. or even two hits or more. I want them resilient... to the point it becomes a battle that lasts a decent amount of time... you know Even causing me to run away sometimes...lol
I was actually thinking.... just removing the modifier re: player caused damage all together... as in my game, with the unrestricted leveling PLUS... I also have the modifier set so they are 20, 30 or so levels ahead of me anyway etc... makes the encounters interesting for sure.
The way the game works now... the player is a walking tank after a handful of perks etc. Which is why on this current play-through of mine, I actually take NO perks at all except a few for weapon and armor modification.... but even then... limited. I also use the recent Modern Firearms 2.4 and with the enemies carrying these formidable weapons, I assure you I MUST hide allot more it seems which is awesome Scary as heck when I hear a mutant now... knowing he may very well be carrying a tank gun...lol
In the end... I see my play-style as actually "playing as that little lawyer character" from before the war, with ZERO combat experience. As such, fighting these battle hardened humans, mutants etc should therefore pose a realistic experience from that point of view. I'm not Rambo or the Terminator after-all
LOL, I just recalled a scene that made me hate combat in Skyrim.... lol, you know....seeing that enemy running around with 12 arrows through his head...lolol. Anyway, with ZERO perks used basically, pulling off a head shot is more realistic to me...from a player point of view as that lawyer...with no real world battle knowledge when she exits the vault.
I've uploaded a file that contains lower player damage ESPs ranging from the vanilla 0.5x player damage to 3x player damage with enemy damage going up to 10x. Now most enemies higher level than the base raider or mutant become huge threats
Sweet, I'll check those new ones out. Probably start with the player = vanilla and enemies @ 10x Thanks mate for looking into my concerns. Regards... and Endorsed.
UPDATE: I had a chance to play for an hour using the 10x against player damage only. Love it.
Added some survival mode esps into the optional files, I highly recommend using a mod to save anywhere in survival or you might end up running across the world multiple times due to one shot deaths
20 comments
1) Without fail, they have to be re-enabled every single time I launch FO4.
2) It gets forced to the bottom of the mod list in the main menu.
Have you or any others experienced this?
Also you might want to check whether or not its actually saving your load order which in located in,
c:users/yourusername/AppData/Local/Fallout4 under the Plugins file. There is also a post on reddit relating to this problem that gave me this link, https://www.reddit.com/r/fo4/comments/4h0bvk/howto_get_fallout_4_15_to_load_your_mods_again/ maybe it might help you?
Otherwise I have no idea what might be causing this.
The only one I managed to get working actualy
Brings suffering and anger back to my life again
No problem with my character taking more realistic damage (that's what attracted me to this mod).
BUT... not a fan at all of one shot kills on many npc's... Super Mutants, etc, etc that should have more tolerance to damage/pain ....but they all fell wayyy to fast and easy.
No fun in a battle that...well.... is not a battle. It's just over almost as fast as it starts..... to fast basically... like real fast.
And I use mods that crank up the difficulty of these npc's, unrestricted leveling etc, etc... so it was a bummer to then see them flop over dead after one shot in their big toe, little finger or wherever I happened to hit them.
Still though, like the idea
I'm looking for difficulty as much as such a game can offer.
We all know with the game/engine AI, there is only so much that can be done at the moment..... so one then looks to other avenues to increase difficulty.
In this case, part of what you've done with two game settings works marvelously...as in, I need to hide my butt pretty much constantly and not stand out in the open in a firefight.
But just like I said... I also don't want the enemies flopping over after one hit.. or even two hits or more.
I want them resilient... to the point it becomes a battle that lasts a decent amount of time... you know
Even causing me to run away sometimes...lol
I was actually thinking.... just removing the modifier re: player caused damage all together... as in my game, with the unrestricted leveling PLUS... I also have the modifier set so they are 20, 30 or so levels ahead of me anyway etc... makes the encounters interesting for sure.
The way the game works now... the player is a walking tank after a handful of perks etc.
Which is why on this current play-through of mine, I actually take NO perks at all except a few for weapon and armor modification.... but even then... limited.
I also use the recent Modern Firearms 2.4 and with the enemies carrying these formidable weapons, I assure you I MUST hide allot more it seems which is awesome
In the end... I see my play-style as actually "playing as that little lawyer character" from before the war, with ZERO combat experience. As such, fighting these battle hardened humans, mutants etc should therefore pose a realistic experience from that point of view.
I'm not Rambo or the Terminator after-all
LOL, I just recalled a scene that made me hate combat in Skyrim.... lol, you know....seeing that enemy running around with 12 arrows through his head...lolol.
Anyway, with ZERO perks used basically, pulling off a head shot is more realistic to me...from a player point of view as that lawyer...with no real world battle knowledge when she exits the vault.
Just a players OP mate.
Regards.
Thanks mate for looking into my concerns.
Regards... and Endorsed.
UPDATE:
I had a chance to play for an hour using the 10x against player damage only.
Love it.
can you increase the headshot damage
Its just an idea