Fallout 4

2259 comments

  1. DarthVitrial
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    A brand new save is REQUIRED if updating from any version older than 2.0. No exceptions.
  2. DarthVitrial
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    If you're reporting any issues, a papyrus log is required.
    Any bug reports about quests, dialogs not playing, or maxwell tower not working that do not include a papyrus log will be deleted.
    if your log is large, SPOILER TAG it. 
  3. JoicksonBirry
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    Just wanted to say, i DID download the mod, but to say "If you complain about the lack of voice acting we dont care about you because you werent going to download the mod anyways" Is extremely lazy and pathetic. In 2024 there is no excuse for anything to not be voice acted, from a small mod team to a AAA studio, Everyone has a mic, idc what the quality is, bad voice acting is better than no voice acting. 
    1. DarthVitrial
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      What?
      The mod is fully voice acted, what are you talking about?
    2. feketekutya55
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      I played this mod, and fully voiced, and why are you arrogant a$$, the mod author do that in free time, for us, if you don't like it, go, and make your own mod.
  4. sabster123
    sabster123
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    Hullo
    Im running PRP74. and im getting this: 
    Only 2 spots in the glowing seas i get this craziness.

    https://www.youtube.com/watch?v=HRRR3qZSHkI

    i did a binary search of my mods, and turns out the Maxwell's world Cannibal toast prp74 patch was responsible for doing this. putting this here for anyone else who might find this problem
  5. falete3
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    It's supposed to Gale bunker become avaible in the good ending so they give you some sort of notification or key to open and get ammo for the weapons... But it never happened... Maybe I am wrong with this?
    1. DarthVitrial
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      It sometimes requires you to wait until the cell resets. 
    2. falete3
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      I waited for two ingame weeks or so
    3. DarthVitrial
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      Most cells reset after 30 days. 
  6. JohnnyGunn
    JohnnyGunn
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    are the parts for the weapon in the house or out in the worldspace?
  7. Skyflyer44
    Skyflyer44
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    Are you planning to update this mod?
    1. DarthVitrial
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      Why would it need an update?
    2. Skyflyer44
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      aw did a stupid saw when it was last updated was before the new fallout 4 updates but i looked at the comments date and people are playing it now so it must work
    3. DarthVitrial
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      Yeah the NG update has no impact on Maxwell’s world. 
      I might do one more update sometime in the future for some super minor cleanups but there’s no need for an update right now.
  8. WellUfoundme
    WellUfoundme
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    I got to the Old Bunker but I didnt find any note.

    im so stupid.where can i find it?

    ps: Just next to the door, fxck me.
  9. TheNightIsNigh
    TheNightIsNigh
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    Really loving this mod so far. I felt this is what that one place in Nuka-World lacked when it had that teleporting ghoul. This so far hits all of the right places for me of being creepy, having a supernatural force and the design of the bosses are very well done. I do want to mention that I love how I can hear who ever voiced Stout their mouse clicking after they were done reading off their lines. To me, not a bad thing but its hilarious to hear at every dialogue.
  10. p3nd0
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    I have a question, is it possible to acces Maxwells world after finishing the quest?
    because i have a problem, when i entered maxwells world through the ghost bus, my companions dogmeat and heather casdin (https://www.nexusmods.com/fallout4/mods/23273) went with me. I was able to send dogmeat home before i started the quests but i couldnt send heather home. i told her to stay at the spawnpoint before the gate and then i finished the questline. (i read in the description of the mod that the companions would get sent home, so i didnt think it would be any problem.) after i was done and back in the commonwealth heather never showed up again i checked sanctuary, her bunker from the mod and wandered around where i found her the first time. 
    Where does this mod send the companions back to? 
    1. JuRaybe
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      Hope you've figured a way out of this by now but you can just use Heather's transponder to teleport her right to you, wherever you are.
  11. Gerakin
    Gerakin
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    Just a tip but due to a lot of people using mods like unlimited Companion Framework and perhaps others you should add a means of dismissing the individual companions to dialouge
    1. DarthVitrial
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      Dismissing followers will break the mod. It’s hardcoded to expect you to always have one and only one of the three with you. 
  12. SteamCraft
    SteamCraft
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    Are any of the followers able to be found/recruited after the true ending? I can't find any info on such if so, unless I'm just blind (which is possible)
    1. DarthVitrial
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      No, they go their own ways after that.