If a weapon mod uses vanilla impact sets for their weapons, this might replace it. If not you'll have to patch, for instance, I know some of the MCAM weapons have their own impact data set up already. (At least that's what I think from looking at this in XEdit.)
This is such an underrated mod, Melee Impact already appear in Skyrim and it isnt right that Bethesda 'forgot' to add such thing into the game, and caused the melee weapon lost so much weight and immersion. But thanks to you, You are doing the Lord's work, cant expect the God to do all the work.
I really like this mod, used it before. It is not working in my VR game. Seems weapons in VR don't collide with much. This was from elsewhere but may be accurate.
"Weapons don't have any collision or physics. They sort of generate a damage zone in front of you when you swing. The weapons generate this zone as fast as their speed rating - Fast, Medium, Slow, so going nuts with a sledgehammer is just going to make you tired."
Would this be compatible with Excessive Blood Overhaul? It changes the blood effects/duration of dismemberment splatters. You mentioned this will overwrite EBT so it may do the same for EBO but I believe in wishful thinking haha
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but sadly the hit effect is to loud.
its in fact louder then most guns. is there a way to make it more quiet?
It is not working in my VR game.
Seems weapons in VR don't collide with much.
This was from elsewhere but may be accurate.
"Weapons don't have any collision or physics. They sort of generate a damage zone in front of you when you swing. The
weapons generate this zone as fast as their speed rating - Fast, Medium,
Slow, so going nuts with a sledgehammer is just going to make you
tired."