Just craftable and removes "featured item" tag to prevent lockups/glitches while crafting it at workbench. Everything else is the same damage , projectiles etc.
Hi Lythael, I love your mod. But I got a suggestion for the acid soaker. Is it possible to make it purly damage over time? For some reason mine take a chunk of enemy health right away.
Ah, I see. Thanks for your reply either ways. In this case I will suggest maybe additional twice the gun's current damage as poison damage? Since poison damage won't stacks and this will really add a acid feeling to the gun, but of course I am not good at modding. I am not sure rather this is possible or not, but hoping it will be something you consider for. Many thank s for you awesome mod one way or other.
Eh mine just fixes some of the overlooks/bad design choices Bethesda made regarding the existing nuka world weapons i didn't add any new or crazy over the top stuff like tendersalt
LOL, now I just have go in and stock up on my Quantum ammo before I update. I want to squeak in that extra shot for as many quantums as I can before I make that switch.
29 comments
but i updated the mod
changes included in the changelog
G'day.
Everything else is the same damage , projectiles etc.
Since the damage over time is a secondary effect and those are not boosted by any damage perks.
This has always been a great addition to the game and a must have mod if you use any of these weapons. Thanks!
There's only 2 of them in game normally.
Here's the address of a wiki page with more info about the smart frag grenades: http://fallout.wikia.com/wiki/Smart_fragmentation_grenade
Thanks for this mod by the way.