Fallout 4

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WarMachineX0

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WarMachinex0

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43 comments

  1. pivotob
    pivotob
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    What mod is the "RESTRICTED ACCESS" window in the 3rd image from?
  2. Nazgoroth
    Nazgoroth
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    Just uploaded a second image. (Still awaiting approval)

    Made a chamber around this mod, 3 bed and 3 scavenging stations (so 3 units are always occupied at any given time) with a hidden generator outside the world (modpos z'd out of existence but still close enough to hear it humming) idea is i'll send 3 known synth settlers here, and drain them for their power.

    I should stop roleplaying a techno nazi sadist... =)
    1. Spectrele
      Spectrele
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      I can see why you've been banned LMAO
  3. ss_kk
    ss_kk
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    What is the outfit in the third screenshot? (with the bunch of synths lying on chars). The one with the long red stripe

    Thanks!
    1. WarMachinex0
      WarMachinex0
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      Sorry for the late response, Nexus doesn't tell me when new comments are posted. You likely already found it, but its the Fortazela Wetsuit in Institute (or medic, can't remember) colors.
    2. champion5
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      Was Fortazela Wetsuit taken down? I can't find anything connected to those keywords that look like the suit.
    3. WarMachinex0
      WarMachinex0
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      @champion5
      Not sure why it didn't show up on a search, but I still have it and the MM linked me to the page.

      https://www.nexusmods.com/fallout4/mods/10692

      Edited to add, I just noticed it's an NSFW mod and likely why it doesn't show up.
  4. elderdrake
    elderdrake
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    This looks amazing, thank you for your hard work. I am thinking of playing a new game and was looking for Institute mods to make end game a bit more enjoyable.

    Would you consider allowing a chair that allows you to transfer your character into a special created Synth body? My thought is that why would the leader of the institute not desire this and the tech is there to transfer consciousnesses. This mod is the closest I have seen to anything that may do this and I hope you maybe consider it. It could be only allowed to work after you complete the Institute story ark and if you side with them becoming the leader of it.
    1. WarMachinex0
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      It wouldn't be possible without scripting and using the SKE framework, and out side my very limited papyrus knowledge, MEL is the only thing I know. Changing races otherwise becomes permanent and limited in customisation.
    2. elderdrake
      elderdrake
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      Thank you for the insight and reply WarMachinex0
  5. matejB13
    matejB13
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    what is the clothing the person in the second image has (red lighted one)
    1. WarMachinex0
      WarMachinex0
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      Hello, its the ARES Tsunami for CBBE. Its just the undergear outfit that goes beneath the plate.
      https://www.nexusmods.com/fallout4/mods/17929
  6. PaganoCristo
    PaganoCristo
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    exactly what I was looking for but for a single thing..
    Could you please add a shackle (prisoner) version? its scripting mechanic is already included in wasteland workshop DLC so I think it shouldnt be hard to implement.. am I right?

    Then it would really serve as a reclamation device ;-)
    (BTW I would use this to keep chained the synths I create with Synth Workshop Mod, as well as synth-clones of my charachter for cheating death LOL)
  7. Stronglav
    Stronglav
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    This looks more like torture chair LOL
  8. SilverPhoenix54
    SilverPhoenix54
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    Great looking mod! Looks cool, glad it works with the NPC's, and I don't know if you could do this, but when a NPC is laying on it, have it light up or something. Maybe have the NPC look like it's breathing being on it's back instead of a manican on the chair. Would be creepy and dark if it looked like it shocked them every so often from all the needles on it.
    1. WarMachinex0
      WarMachinex0
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      Thanks! I really wish I could fix the animations, but these are the default created for the chair, it may be intended that synths stop breathing in it. It's also the reason getting out of the chair is so odd. Furniture has their animations attached to them, why most can't be used with power armor or super mutants, different skeleton. It's a lot of work.
  9. Galvon94
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    How could I modify the script for an extension for heal over time? Thanks again.

     
    It would require a bit of a rethink to safely allow for effects that are active until the actor gets out of the 'chair', but applying a spell to them is simple.
     
    Spoiler:  
    Show

    Add this to the top with all the other properties;

    Spell Property pEffect Auto Const Mandatory
    { The spell applied to seated actors }

    Then comment out;

    Debug.Trace("[SynthHealScript]:doTheThing:- Reseting health")
    akActor.ResetHealthAndLimbs()

    And add;

    Debug.Trace("[SynthHealScript]:doTheThing:- Adding effect")
    this.DoCombatSpellApply(pEffect, akActor)
    ; Or this, DoCombatSpellApply might have other effects but I find it more fun that way.
    ; akActor.AddSpell()


    And be sure to fill out the effect you wish to apply. If you wanted to apply a number of effects at once you would; Make "pEffect" an array, then loop through the array, applying the effect each time, et cetera.
  10. Galvon94
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    Thank you again for the script. The file has been updated and should be working. lol, I updated Beth net first because of the simplicity and already have a request for more.
     


     
    That's interesting, I've always updated Bethnet last because I find the process more complex/time-consuming.
     
    And yes, I hope the script works out for you. If you have any questions about how it operates or why some part of it is necessary, ask.
    1. WarMachinex0
      WarMachinex0
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      The only reason Beth net is faster now is because I now have to keep a separate PS4 file, I've now upload it to nexus as an old version to keep track of it, and to have a no script version. Honestly, I'm kind of shy with my mods. I was a modder way back when for Vampire the Masquerade and Neverwinter Nights 1 & 2. I got so much crap from IGN and their trolls when they started going down hill I kind of gave up publishing. I've only since published 3 for FO4, 2 where requests from console users (I have a softspot for then not having as many mods), and this one was requested to be published (specifically on the Nexus) by a friend after seeing some screenshots. How could I modify the script for an extension for heal over time? Thanks again.