For anyone else wondering, no conflicts with UFO4P v2.1.4.
This exact file is now included in UFO4P:
v2.1.6 (2024-04-25) • Nuka-World Assaultron space paint material references the wrong normal map. [materials\Actors\DLC04\BotColors\DLC04AssaultronTorso.BGSM] (Bug #29367)
Its using the Leg Armor texture instead of the Leg Texture. Digging into it now but not seeing any issues with the textures or the material files. Maybe an issue with the mesh?
EDIT: Not finding the source of the glitched texture, its beyond my simple modding know-how. Hopefully someone more knowledgeable finds the cause and fixes it.
If you chose black paint on sentry legs the legs are using the wrong texture file. Seems to be using the leg armor texture. I checked all the material files and texture files for the sentry legs and they all looked correct. It only does it for black and only on the sentry legs any other part or color and its fine.
It is a problem from the black paint material swap:
Go to the DLC01Robot_BaseBlack (ID: XX00AE2B)
In one line it will try to replace "actors\Robot\Sentry\SentryLegs.BGSM" for "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM".
"DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM" should be changed for "DLC01\Actors\CreateABot\DLC01SentryLegsRemap_Base.BGSM"
I found the problem a few days after automatron came out, but I just didnt bother to publish the thing because, well, I tend to make a big mod with my personal changes and didnt feel like making a separate mod for a little change like that.
PS. Stupid emoticons... why do they replace the D with that face?
Thanks for Finding it will could have swore i looked into that myself but must have just missed it. If i get it working and post it (If you or no one else does in the meantime) i will give you the Credit. Thanks!
Thanks Kanaru00 for finding this bug and sharing what you know on how to fix it. I've incorporated your fix into my local 'bug patch', but as you discover others, please let us know.
Here's a cleaner re-post of the black paint material swap fix from Kanaru00. "It is a problem from the black paint material swap:
Go to the DLC01Robot_BaseBlack (ID: XX00AE2B) In one line it will try to replace "actors\Robot\Sentry\SentryLegs.BGSM" for "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM".
"DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM" should be changed for "DLC01\Actors\CreateABot\DLC01SentryLegsRemap_Base.BGSM"
I found the problem a few days after automatron came out, but I just didnt bother to publish the thing because, well, I tend to make a big mod with my personal changes and didnt feel like making a separate mod for a little change like that."
Just wanted to say that this particular bug is fixed by the Unofficial Patch. As for the mod itself, I'm not so sure. Can't find an entry in the change log.
Maybe you have something else overriding it. (I recently started looking into modding the bot textures/materials and accidentally extracted the original Novatron material and broke this mod that way; could do the same thing by installing another mod that edits the same file)
Just one thing, about your instructions in the description:
Open the file Fallout4.ini Locate the value sResourceDataDirsFinal=STRINGS\, And And add , MATERIALS\ to its value Save the changes Right click the file and set it to be Read Only.
Open (or create, if missing) Fallout4Custom.ini Add the following lines to your Fallout4Custom.ini [Archive] bInvalidateOlderFiles=1 sResourceDataDirsFinal= Save and close Fallout4Custom.ini
P.S. It looks like your archive's folder structure is NMM compatible, so why not enable NMM support? P.P.S. Also, it installed fine when added to NMM manually
26 comments
For anyone else wondering, no conflicts with UFO4P v2.1.4.This exact file is now included in UFO4P:
can u fix the Sentry legs black paint .please~
EDIT: Not finding the source of the glitched texture, its beyond my simple modding know-how. Hopefully someone more knowledgeable finds the cause and fixes it.
Go to the DLC01Robot_BaseBlack (ID: XX00AE2B)
In one line it will try to replace "actors\Robot\Sentry\SentryLegs.BGSM" for "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM".
"DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM" should be changed for "DLC01\Actors\CreateABot\DLC01SentryLegsRemap_Base.BGSM"
I found the problem a few days after automatron came out, but I just didnt bother to publish the thing because, well, I tend to make a big mod with my personal changes and didnt feel like making a separate mod for a little change like that.
PS. Stupid emoticons... why do they replace the D with that face?
I've incorporated your fix into my local 'bug patch', but as you discover others, please let us know.
Here's a cleaner re-post of the black paint material swap fix from Kanaru00.
"It is a problem from the black paint material swap:
Go to the DLC01Robot_BaseBlack (ID: XX00AE2B)
In one line it will try to replace "actors\Robot\Sentry\SentryLegs.BGSM" for "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM".
"DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM" should be changed for "DLC01\Actors\CreateABot\DLC01SentryLegsRemap_Base.BGSM"
I found the problem a few days after automatron came out, but I just didnt bother to publish the thing because, well, I tend to make a big mod with my personal changes and didnt feel like making a separate mod for a little change like that."
--MardukNT
Well done, and endorsed.
Just one thing, about your instructions in the description:
Isn't this way now regarded as being better?
P.P.S. Also, it installed fine when added to NMM manually