Fallout 4
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Thanatos001

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Thanatos001

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24 comments

  1. MarrockV
    MarrockV
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    Has anyone ever done a clean version of the Novatron paint?
  2. wxMichael
    wxMichael
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    For anyone else wondering, no conflicts with UFO4P v2.1.4.
    1. JenkieHarks
      JenkieHarks
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      You mean this hasnt been included in UFO?
  3. liedaoende
    liedaoende
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    thanks very much
    can u fix the Sentry legs black paint .please~
    1. Thanatos001
      Thanatos001
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      Its using the Leg Armor texture instead of the Leg Texture. Digging into it now but not seeing any issues with the textures or the material files. Maybe an issue with the mesh?

      EDIT: Not finding the source of the glitched texture, its beyond my simple modding know-how. Hopefully someone more knowledgeable finds the cause and fixes it.
    2. Viorotica
      Viorotica
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      Why what's the problem?
    3. Thanatos001
      Thanatos001
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      If you chose black paint on sentry legs the legs are using the wrong texture file. Seems to be using the leg armor texture. I checked all the material files and texture files for the sentry legs and they all looked correct. It only does it for black and only on the sentry legs any other part or color and its fine.
    4. Kanaru00
      Kanaru00
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      It is a problem from the black paint material swap:

      Go to the DLC01Robot_BaseBlack (ID: XX00AE2B)

      In one line it will try to replace "actors\Robot\Sentry\SentryLegs.BGSM" for "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM".

      "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM" should be changed for "DLC01\Actors\CreateABot\DLC01SentryLegsRemap_Base.BGSM"

      I found the problem a few days after automatron came out, but I just didnt bother to publish the thing because, well, I tend to make a big mod with my personal changes and didnt feel like making a separate mod for a little change like that.

      PS. Stupid emoticons... why do they replace the D with that face?

    5. Thanatos001
      Thanatos001
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      Thanks for Finding it will could have swore i looked into that myself but must have just missed it. If i get it working and post it (If you or no one else does in the meantime) i will give you the Credit. Thanks!
    6. MardukNT
      MardukNT
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      Thanks Kanaru00 for finding this bug and sharing what you know on how to fix it.
      I've incorporated your fix into my local 'bug patch', but as you discover others, please let us know.

      Here's a cleaner re-post of the black paint material swap fix from Kanaru00.

      "It is a problem from the black paint material swap:

      Go to the DLC01Robot_BaseBlack (ID: XX00AE2B)
      In one line it will try to replace "actors\Robot\Sentry\SentryLegs.BGSM" for "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM".

      "DLC01\Actors\CreateABot\DLC01SentryLegArmorRemap_Base.BGSM" should be changed for "DLC01\Actors\CreateABot\DLC01SentryLegsRemap_Base.BGSM"

      I found the problem a few days after automatron came out, but I just didnt bother to publish the thing because, well, I tend to make a big mod with my personal changes and didnt feel like making a separate mod for a little change like that."


      --MardukNT
    7. requested
      requested
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      Just wanted to say that this particular bug is fixed by the Unofficial Patch. As for the mod itself, I'm not so sure. Can't find an entry in the change log.
    8. BeedyKH
      BeedyKH
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      requested Thanks for this info.
  4. Wickermick
    Wickermick
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    Mod installed, hasn't replaced the Novatron Torso, no idea why not
    1. Starwaster
      Starwaster
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      Maybe you have something else overriding it. (I recently started looking into modding the bot textures/materials and accidentally extracted the original Novatron material and broke this mod that way; could do the same thing by installing another mod that edits the same file)
  5. Testarlive
    Testarlive
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    Thanks man !
  6. Nazgoroth
    Nazgoroth
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    Sometimes it's the simplest mods that have the most impact.

    Well done, and endorsed.
  7. war10c
    war10c
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    Ci! Ci!, been waiting for this mod for a while, I'll download this after holiday
  8. Old Nick
    Old Nick
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    Thanks for this

    Just one thing, about your instructions in the description:
    Open the file Fallout4.ini
    Locate the value
    sResourceDataDirsFinal=STRINGS\,
    And And add , MATERIALS\ to its value
    Save the changes
    Right click the file and set it to be Read Only.

    Isn't this way now regarded as being better?
    Open (or create, if missing) Fallout4Custom.ini
    Add the following lines to your Fallout4Custom.ini
    [Archive]
    bInvalidateOlderFiles=1
    sResourceDataDirsFinal=
    Save and close Fallout4Custom.ini
    P.S. It looks like your archive's folder structure is NMM compatible, so why not enable NMM support?
    P.P.S. Also, it installed fine when added to NMM manually
    1. Thanatos001
      Thanatos001
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      Added the NMM download option.
  9. VasMere
    VasMere
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    appreciate this..
  10. UlithiumDragon
    UlithiumDragon
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    That... explains a lot actually. Looks like it was trying to apply a normal map "fake depth" effect for something that wasn't there. :P

    Nice job! :3
    1. Thanatos001
      Thanatos001
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      The setting had an arm normal map selected instead of the proper torso normal map.
    2. UlithiumDragon
      UlithiumDragon
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      Like I said, "that explains a lot." :D