Fallout 4
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Ghostifish

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Ghostifish

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17 comments

  1. AquaticWasp
    AquaticWasp
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    • 2 kudos
    As per tradition, Bethesda will likely implement this feature in Fallout 5 and other games.
    1. OnyxOsprey
      OnyxOsprey
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      • 0 kudos
      It's in 76 currently xD
  2. deleted58191551
    deleted58191551
    • account closed
    • 19 kudos
    This is essential stuff.
  3. LucidLady
    LucidLady
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    • 42 kudos
    Dude... i've been wishing for this feature ever since survival came out.
    All the wasted time... my life can begin! Works perfectly.
  4. BadBugz
    BadBugz
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    Nice! A few Months ago i requested for a Mod like that, but the reply was like "do it by yourself" x)
    I will test it, THANK YOU very much!
  5. sagittarius22
    sagittarius22
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    Does consuming an owned item trigger a steal alarm?
    1. Ghostifish
      Ghostifish
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      • 84 kudos
      Of sorts....
      Actual alarm triggers wouldn't work for unknown reasons. So stolen items use regular activation (throws the steal alarm), which is why stolen stacks (more than one item) bug and are lost.
    2. wgperi
      wgperi
      • member
      • 34 kudos
      Great mod, seems a must-have, thanks a bunch. Interesting finding Sag22 around here, your emergency weapons and armor mod was the first thing I thought when I saw QuickConsume, any chance of having a similar mod for fallout? Thanks you both for your contributions.
    3. sagittarius22
      sagittarius22
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      • 974 kudos
      Yup, might do that Thank you!
    4. wgperi
      wgperi
      • member
      • 34 kudos
      These are great additions, anything actually that offers another option instead of having to pause the game, go into inventory and using/equipping what you literally just had in front of you is a great addition. I wonder if the Skyrim remaster will make it easy for some authors to port their mods to and from Fallout 4 to Skyrim, the SkySouls unpaused game menus is lovely and about every time I'm in the middle of the action that mod knocks at the door. Would be simply super for Fallout 4.
  6. Ghostifish
    Ghostifish
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    • 84 kudos
    Locked
    There are currently a few things that don't give the quick consume option that should, example rad-away. I'll fix that and a few other items soon. - Done
  7. freddyhernandez
    freddyhernandez
    • member
    • 2 kudos
    Is the activation key changeable? If so how?
    1. Ghostifish
      Ghostifish
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      • 84 kudos
      Its the secondary activation key, which is bound to your reload/ready key. Remappable in game options, but changes your reload keys (as well as the canabalise, and transfer loot keys)
  8. ngneko
    ngneko
    • member
    • 26 kudos
    wait, how is that different from that mod:
    http://www.nexusmods.com/fallout4/mods/17945/?
    1. Ghostifish
      Ghostifish
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      • 84 kudos
      Not very different.
      But I didn't find that mod properly triggered stealing events, could eat stolen items without nearby npcs reacting.
  9. Gota115
    Gota115
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    • 12 kudos
    This is a great idea, downloaded, soon to be endorsed.
    1. Gota115
      Gota115
      • premium
      • 12 kudos
      Just tested this with "Give Me That Bottle", and you still get the bottle, so yeah. Awesome.