No, in that example your xmin would be -75, xmax -25 if you want a 1/4 clipping free zone around the item in question. If it's not giving you what is expected, chances are the obj bounds are wrong to start with, I would use CK and Recalculate Object Bounds. (right click on the item)
Your bounds look right in that example. But there is no way to calculate that programmatically. Odd shapes like that you have to do by hand. Just remember anything outside of your avif bounds should not clip. As if you deleted the Collision Object. everything inside will still have collision. If you are having trouble. It might be that the AVIF object bounds must be inside a Collision Object and not outside it. (it looks like in that example you might be a little high on the Zmin) Just a theory for now, must test.
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SKEEE
Example: a Cube is located in the center of the world coordinates, X direction length is 200, so that bounding box reduced by 50%,
my setting:
WorkshopOverrideXBoundMax = 50
WorkshopOverrideXBoundMin = -50
this script setting:
WorkshopOverrideXBoundMax = -50
WorkshopOverrideXBoundMin = 50
am i wrong? or this script wrong?
http://i.imgur.com/12XDle9.png
http://i.imgur.com/nXKUojx.png
1. how to use?
2. If I already have
WorkshopOverrideZBoundMin = 150
WorkshopOverrideXYBounds = 248
Will this plug-in cover it?
And yes it will. if you don't want it to do Z bounds, just remove that part of the code at the end
Take a look at mod called Better Mod Description by Takaru Minaru.
Is it possible to make those description by xEdit script?
(short answer, Idk)