Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

Zilav - brought to you by KKthebeast

Uploaded by

kkthebeast

Virus scan

Safe to use

15 comments

  1. Glass1411
    Glass1411
    • supporter
    • 287 kudos
    Thanks Brother and Kudo's (Actually I thought I'd done that before ..but wtf, better late than never!)
    SKEEE
  2. g2mXagent
    g2mXagent
    • premium
    • 112 kudos
    I found a problem with this script that is set to the opposite of my previous settings.

    Example: a Cube is located in the center of the world coordinates, X direction length is 200, so that bounding box reduced by 50%,

    my setting:
    WorkshopOverrideXBoundMax = 50
    WorkshopOverrideXBoundMin = -50

    this script setting:
    WorkshopOverrideXBoundMax = -50
    WorkshopOverrideXBoundMin = 50

    am i wrong? or this script wrong?
    1. kkthebeast
      kkthebeast
      • premium
      • 131 kudos
      I have never seen it do that over several hundred uses. if x0 is -128 and x1 is 128 xmin will be -64 and xmax will be 64
    2. g2mXagent
      g2mXagent
      • premium
      • 112 kudos
      this is my understanding, is it right or not?
      http://i.imgur.com/12XDle9.png
    3. kkthebeast
      kkthebeast
      • premium
      • 131 kudos
      No, in that example your xmin would be -75, xmax -25 if you want a 1/4 clipping free zone around the item in question. If it's not giving you what is expected, chances are the obj bounds are wrong to start with, I would use CK and Recalculate Object Bounds. (right click on the item)
    4. g2mXagent
      g2mXagent
      • premium
      • 112 kudos
      got another example:
      http://i.imgur.com/nXKUojx.png
    5. kkthebeast
      kkthebeast
      • premium
      • 131 kudos
      Your bounds look right in that example. But there is no way to calculate that programmatically. Odd shapes like that you have to do by hand. Just remember anything outside of your avif bounds should not clip. As if you deleted the Collision Object. everything inside will still have collision. If you are having trouble. It might be that the AVIF object bounds must be inside a Collision Object and not outside it. (it looks like in that example you might be a little high on the Zmin) Just a theory for now, must test.
    6. g2mXagent
      g2mXagent
      • premium
      • 112 kudos
      thank you!
  3. g2mXagent
    g2mXagent
    • premium
    • 112 kudos
    I have 2 questions:

    1. how to use?

    2. If I already have

    WorkshopOverrideZBoundMin = 150
    WorkshopOverrideXYBounds = 248

    Will this plug-in cover it?
    1. kkthebeast
      kkthebeast
      • premium
      • 131 kudos
      just run it on the static. Right click, apply script

      And yes it will. if you don't want it to do Z bounds, just remove that part of the code at the end
    2. g2mXagent
      g2mXagent
      • premium
      • 112 kudos
      thank you! it save a lot of time.
  4. nestquik
    nestquik
    • premium
    • 8 kudos
    @kkthebeast, hello!
    Take a look at mod called Better Mod Description by Takaru Minaru.
    Is it possible to make those description by xEdit script?
    1. kkthebeast
      kkthebeast
      • premium
      • 131 kudos
      yeah, not in a way that would make sense for everything. something just have to to done by hand unfortunately. :/

      (short answer, Idk)
  5. Ethreon
    Ethreon
    • premium
    • 622 kudos
    This is interesting. Think making an automatic transform creator is possible?
    1. kkthebeast
      kkthebeast
      • premium
      • 131 kudos
      Im not familiar with the properties or how they are used. feel free to use the code though, maybe you can come up with smt from it