Fallout 4

747 comments

  1. jsnider193
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    Last full update with all weapons has been posted adding in 4 new weapons that can be built at the chem station if you have the blueprint, the right perks and the required source materials ... so make as many as u want and outfit your army.

    Please indicate any problems .. we have tested but mods are so config dependent all we can say is they work with our rigs and mods.

    Comments on building the weapons are also needed ... we intend to make all weapons buildable but do u still want a weapon to be found out there in addition to the blueprint???

    As indicated a lot of the weapons that are in our other mods will be removed from this one as we can not maintain both sets at this point .. input is welcome on this plan also.
  2. Dreadmorg
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    Invisible :*( Can u please put this on Bethesda mods? it will work if i download it there
    1. jsnider193
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      seem to have this happening to u all oveer ...really need to check the file load layout at some point with u as something is definately happening to u ... I do not use B'net and the guy who did it for me has moved on.
    2. Dreadmorg
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      It only happens on nexus or vortex. like i said for some reason Bethesda works for me perfectly. Thats to bad i really wanted this an i cant fix the problem cause i'm not a tech head so TY anyways sorry i cant use this :**(
  3. jamstraz
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    Are higher resolution textures in the works?  
    1. jsnider193
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      am planning a redo .. assuming get the energy and time in place ... that redo the weapon and textures plus how get them.  But these are all open to the public so if have the skills can take the ones u want and redo them to your standards and put out under your handle, just credit those I have and your good to go.
  4. TheGunWizard
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    Hi, I have a very specific request. If possible, could we maybe get a standalone version of the Needler Pistol? It's a very unique weapon with its own ammo type and armor penetration and stuff, and as far as I can tell no other mods on the Nexus have created a version of it. But I am scared that this mod will add too much overwhelming new content to my game and just flood me in new weapons, and my big smooth brain can only handle a few updates at a time before the concept of focus leaves my mind. Many thanks if you decide to do it, if not I understand.
    1. jsnider193
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      will try to get time to do this .. can not promise but will look at it.
  5. NCRRANGERNEXUS
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    I hate to ask what's probably already been asked, but there's too many comments to look through

    Are the pulse rifles and such still in this? The Colonial Marines mod is a little too taxing for my PC for some reason
    1. jsnider193
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      yes the M41 plus the m56 and ripleys pistol still in the version posted here.  Have not removed yet and may not once start reworking the mod in a month or so.
  6. junin
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    Wow this mod is impressive. Been waiting for a mod that added the D9 and the City Killer. I also see the gauss minigun. It looks amazing in the game, better than I expected. Good job with the conversions. As a request, may you add the Beretta 470 Silverhawk and the Winchester Widowmaker from the Classic Fallout Weapons' mod? The two are double barrel shotguns (l/r) so it should work perfectly with the double barrel shotgun animations in the vanilla game. The meshes can also be found in the Fallout 3 mod called 19th and 20th Century Weapons on www.modsreloaded.com. Many people use the assets in that mod. Anyways, this is a cool mod. Cannot wait to play with it :)
    1. jsnider193
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      appreciate the kind word and the input .. will look at the weapons u have asked for and depending on the 'permissions' will try to add into the mod.

      Am planning to get back to this mid and redo a lot of the weapons to be like FO4 ones in terms of mod'n so will try to bring them in at that point.  If look at my 40K weapons mod now vs old will see what hope to do in the expansion === not just place but give the player a bit of an adventure and challenge to get the items

      thanx again
    2. junin
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      No problem man. Thanks for the reply. 
  7. Jamboss360
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    Is this mod coming to Xbox one I really want it
    1. jsnider193
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      I am unable to support it on xbox and the team member that did that has moved on BUT I do allow anyone who wants to port my mods to do so.  Hopefully someone will accomplish this
  8. DaiKhairai
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    compulsive dnldr here thanks you for the weapo dump. thos guns will only be used to fight the good war, promise.
    1. jsnider193
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      enjoy and make sure you have fun .. if into 40K check out my mod with tons of weapons there.
  9. awyzwizard
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    Read your description on the aliens pulse rifle. Sorry I cant figure out if it's in the mod or where it may be located? Thanks love the work done here.
    1. jsnider193
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      M41 is here ... believe one is in the Boston airport ruins.  if need exact locations let me know and will PM u the same.  Once get to this mod again to dress it up will probably be removing the weapons as have them in the CM mod.  will add more but do not like having the same weapons in multiple mods.
    2. awyzwizard
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      Thanks for the reply, endorsed. Take care.
  10. sentinel99
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    I absolutely love this mod every playthrough I find something new to use, how ever I am unclear about where the firefly guns are if they are in the main file
    1. jsnider193
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      didn't get them in yet .. they are for the redo yet and will be part of the JMS Industries Foundry site that is planned as the heart of the mod.
    2. sentinel99
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      I can't wait keep it up, and thanks again for the great mod!
  11. drcyr
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    Awesome mod, I like the conversions,
    two mods I've been wanting to convert are:
    Walther WA 2000 (https://www.nexusmods.com/newvegas/mods/55802) and
    Scottmacks Forgotten Weapons (https://www.nexusmods.com/newvegas/mods/50635)
    (especially the Sterling L2A3)
    1. jsnider193
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      more is planned .. but thought someone did the Walther 2000 here as stand alone .. one reason never added it into the mix

      not familiar with Scottmacks .. will check it out and if permitted add to the list of 'to do' have for this.