Fallout 4

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Last updated

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Created by

MadRabbitX and Altered Beast

Uploaded by

zalteredbeastz

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Safe to use

About this mod

Brings more depth in wound treatment. You need to disinfect wounds, apply bandages and rest during a specific amount of time to heal crippled limbs (sleep doesn't heal limbs anymore).

Permissions and credits
Changelogs
Donations


INSTRUCTIONS


To heal a crippled limb you need to use a wound care kit and rest or wait a certain amount of time (sleep doesn't heal limbs anymore).
Legs : Rest 24 hours
Torso : 17 hours
Arms : 12 hours
Head : 9 hours

WARNING
Crippled limbs will get a random chance of infection if you don't treat them quickly enough.

WHERE TO FIND IT


You can find the wound care kits at medical vendors or as a randoom loot. You can also craft them at chemistry stations (healing category) and cooking stations (utility category).


COMPATIBILITY
Vanilla and CBBE female bodies.

CREDITS
Scripts by the awesome MadRabbitX (thanks a lot mate !)
Mod inspired by Plausible - Bandages - cripple overhaul by Derdir, and Crippled limbs fix.
Bandage models by imAarwyn, from Survival Outfit Collection.

RECOMMENDED MODS TO WORK IN ADDITION
Realistic armors DT behaviors - bleeding system and headshots

MadRabbitX's mods

My other mods
Spoiler:  
Show

Good old Cartoons 

Brings old cartoons to the Commonwealth.
BURN baby, BURN! 

Make the flesh melt from below 50 hp without possibility to fight back.
Classic vault suit 

Brings classic Fallout's vault suits.
Realistic armors DT behaviors, bleeding system and headshots WIP 

A complete overhaul of armor system based on damage thresold. Aims to bring more realism, and change armors properties to behave according to what you can expect from their materials and durability. Includes also a bleeding, and a headshot system based on headgears characteristics.

Non lethal or lethal resolution 

Add some gameplay mechanics to bring the choice of lethal or non lethal solutions (includes a tranquilizer pistol, a KO system with blunt weapons, a sleeping grenade, a flashbang grenade, and a mustard gas grenade).

1 thematic 

A whole thematic of FO1. Replaces the main menu, intro, HUD, musics and more.

Centered camera
Centers camera to make 3rd person gameplay viable without the need of shoulder switching.

Fallout 1 game over 

Brings FO1 death speeches by Ron Perlman
Bleeding wounds system
 (obsolete, recommend to use DT01Bleeding module from Realistic armors DT behaviors and headshots WIP instead)
A bleeding system based on the type of wound and caliber of weapon, with a new healing system (be carefull with overdoses).

Multilayer wounds decals
Wound decals don't disappear anymore when removing clothes.

Hunger and thirst mod 

A rudimentary food system based on addictions (will become obsolete with the release of the new survival difficulty).

Head wounds decals
Adds wounds decals to the head of humans,ghouls and super mutants.
Junkie bunny mod 
 [project abandoned]
Be a rabbit in a post-wabbit-seasonistic world (only carrots heals, food values to sell x5, carrot juices, drugs replaced by carrots, etc...).
Crippled limbs fix (disables auto-heal) 

Disables the auto healing of limbs.

No HUD and adaptive crosshair
A minimal HUD for more immersive gameplay, with some custom options.



If you're injured, rest and wait for your recover watching