Fallout 4

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techprince

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techprince

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  1. techprince
    techprince
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    FOR Frequently Asked Questions Click HERE

  2. ihyabond009
    ihyabond009
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    For some reason after I dismissed Codsworth (only codsworth, other non-robot companions worked fine) he will start attacking my settlers. The turrets will also register him as an enemy
    1. DavidsFallout4Mods
      DavidsFallout4Mods
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      Old Codsy finally snapped. He trimmed one too many hedges.
    2. CORTANA8
      CORTANA8
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      In fact, my dear gentleman, have you found any way to solve it?
    3. BlademasterX
      BlademasterX
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      Aside from joke, for technical reason did you switch his aggression to frenzied (3) or something too-high? That obviously makes NPCs turn into a chaotic evil creature, since they'll attack everything on sight.
    4. Mikako
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      I'm having the exact same problem, and I'm not sure how to fix it. 

      "aggression to frenzied (3)"  I don't see any settings with this mod that revolves around anything "Frenzy" outside of Aggressive On or Off. 

      Now Preston is also bugged, he is indefinitely attacking me even when i use console commands to reset his aggression.  Codsworth isn't aggressive toward me but literally attacks everyone, and I mean everyone when not following me.  
    5. Mikako
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      Googled a Solution to this problem, worked on both Preston and Codsworth. 

      Console Commands 

      help aggression 4 (to find the code you need)  

      Followed by Commands after highlighting companion with the console command window up. 
       
      resetai Don't Close Console Command Window, enter next code.

      setav CODE 0 (Code is what you used help aggression 4 to find)
    6. CEFranklin
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      I experienced something similar. Codsworth would always attack Dogmeat after/during a battle if I set the aggression to "ON" in the MCM. I did not look at what the others posted above about frenzied yet, but I suspect that may be the issue.
    7. valdacil
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      I've also had Codsworth attack dogmeat following battle.  In this case I assumed Dogmeat somehow accidentally hit Codsworth so they got into opposing factions from each other or something.  I am able to talk to Codsworth and give him a Stay then Follow to reset him and he'll stop attacking the poor pup.  I'll have to look at what his aggression is set to in Option, but I'm pretty sure I have all companions set to Off.
    8. nurseratchet4444
      nurseratchet4444
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      I think this worked for me bro. Codsworth was allowed back into Sanctuary without getting mollywopped by the gang. Thank u so much. Ad Victoriam!
  3. KenanTheFab
    KenanTheFab
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    Is there no way to disable the companion perks?
  4. Dalden710
    Dalden710
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    I am having an issue where I can not dismiss any of my companions. 
    1. ZackBoomBam2000
      ZackBoomBam2000
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      same here
    2. Kuukai5213
      Kuukai5213
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      Same here.How can i fix it?
  5. Yamachinima
    Yamachinima
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    .
  6. Manoroc
    Manoroc
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    is it possible to deactivate infinite ammo? because it feels like cheating.
    1. sn0b0ard
      sn0b0ard
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      You can disable it in the MCM Settings Menu. If you don't have it in the menu then you need to install the Better Companions - MCM Settings Menu mod from nexus.
  7. Pilot03130
    Pilot03130
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    does it work with Horizon?
  8. NiftyPower
    NiftyPower
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    Curie's accuracy seems to be still really bad in synth form.
    1. NiftyPower
      NiftyPower
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      Does anyone know how to fix this issue?
    2. techprince
      techprince
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      In the past, I increased all companions' accuracy to 100%, but I received many complaints that they were killing everything too quickly, leaving the player with nothing to kill. So, I had to reduce their accuracy. If you want an easier game, consider installing the companion accuracy boost mod.
  9. STALKER696969
    STALKER696969
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    Follow distance option doesn't work. It can be on far, medium and even close, yet they're always in my face.
  10. NotDaisy
    NotDaisy
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    Paladin Danse will only use the automatic laser pistol he comes with, tried equipping a laser musket on him and whenever he gets into combat he automatically unequips it for the auto laser pistol, even after i removed it from his inventory.  He's set to long range in the settings but it happens on every setting.
    1. CEFranklin
      CEFranklin
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      Did you try something else besides a laser weapon? Like ballistic?
    2. NotDaisy
      NotDaisy
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      same thing, gave him an assault rifle
    3. Goddamnit122
      Goddamnit122
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      Hmm, did you gave him ammo for that specific gun?
    4. ManuxTheKiller
      ManuxTheKiller
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      Exactly, I dind't learns about the ammo thing before lol, give them ammo whenever they are not using they're signature weapon
    5. NotDaisy
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      sorry its been a bit but yea i gave him ammo, still swaps to automatic laser pistol
  11. makmaksim
    makmaksim
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    Hi techprince great mod!
    I use this also great mod and seems you mod not recognize this AI power armors like companions and dont give them unlimited ammo ((
    https://www.nexusmods.com/fallout4/mods/41827
    Maybe you can fix it?