Fallout 4
0 of 0

File information

Last updated

Original upload

Created by

LazyGirl

Uploaded by

LazyGirl

Virus scan

Safe to use

Tags for this mod

24 comments

  1. randalllrrmiller
    randalllrrmiller
    • premium
    • 1 kudos
    Bench works, building mode works.
    I can't send sellers there, does not show up in settlement menu.
  2. shulme
    shulme
    • member
    • 4 kudos
    Breaks the When Freedom Calls quest.
  3. MorganRiggs
    MorganRiggs
    • member
    • 3 kudos
    Hi there, I have been looking for a similar mod like this. But I wanted to NOT give the red rocket to any of the two gangs that still are left, and instead use it as my private space in nuka world. Maybe send one or two settlers over or something. So on to my question..

    Does this mod bypass that option were you have to pick and choose one of the gangs to move in?

    Thanks
    1. LazyGirl
      LazyGirl
      • premium
      • 439 kudos
      Sorry for the late reply. I didn't even know you could, I never got the option to send a raider faction to Red Rocket. Maybe missed something in the quest line but I got the reward perks + unlocked all the raider building stuff and with the settlement working as I wanted I didn't consider something might have been skipped.
      With a little luck maybe someone else can answer if the option pops up or not.
  4. User_32562440
    User_32562440
    • account closed
    • 1 kudos
    Hey =)

    I have this problem at County Crossing,
    that the workbench stopped working. (can not build or anything)
    I tryed some stuff but nothing seem to help.

    Then I read how to use the consol to activate NukaRR.
    So my question is :

    Is there a consol command similar to nuka that I could use on CC WB?

    Any help much appreciated =)

    Tnx

    1. LazyGirl
      LazyGirl
      • premium
      • 439 kudos
      Depends on what the problem is, if it's due to you not being allied/owning the settlement it might be possible to forcibly make it so

      1. type "help crossing 4" (or maybe ""help crossing 4 cell", not sure if it's a cell or location)
      2. find the county crossing id # (might be 0000db3f according to http://fallout.wikia.com/wiki/County_crossing)
      3. type "setlocationcleared id 1" replacing id with the number from previous step
      4. click on workbench in console
      5. type "setpv ownedbyplayer true"

      you could try step 4-5 first, if the spot is already marked as cleared it will work immediately.
    2. User_32562440
      User_32562440
      • account closed
      • 1 kudos
      Tnx for the quick answer ;)

      The thing is CC was a working settlement, and suddenly it decided to not work anymore ?
      I managed to do a Scrapall and then it died... thougt that would help... but someth happen.. not even the save fixed it ?
      I can enter WSmode by clicking the WS... but not by clicking X ( fast enter for me)
      But I cant build anything ... no response what so ever ?

      I go and try what U said and update this.

      Edit:
      I think its a cell ...
      But I dont get any number ?
      Heres my LO if that helps

      Spoiler:  
      Show

      GameMode=Fallout4

      Fallout4.esm=1
      DLCRobot.esm=1
      DLCworkshop01.esm=1
      DLCCoast.esm=1
      DLCworkshop02.esm=1
      DLCworkshop03.esm=1
      DLCNukaWorld.esm=1
      Snap'n Build.esm=1
      ArmorKeywords.esm=1
      AWKCR - Automatron.esp=1
      AWKCR - Far Harbor.esp=1
      AWKCR - Vault-Tec.esp=1
      AWKCR - Contraptions.esp=1
      AWKCR - Nuka World.esp=1
      AkaWaterWorld.esp=1
      BasementLiving.esp=1
      SettleObjExpandPack.esp=1
      Northland Diggers New.esp=1
      Summer Roses.esp=1
      NorthlandDiggers-SummerRoses.esp=1
      CWSS Redux.esp=1
      dinoshelf.esp=1
      dinoshelf_extra_ammo.esp=1
      dinoshelf_retex.esp=1
      CleanSettlement.esp=1
      AutoDoors.esp=1
      CleanSettlement Auto Doors Compatibility.esp=1
      AD_CWS.esp=1
      SettleObjExpandPack-AutoDoorsPatch.esp=1
      PoweredDoorsVanilla.esp=1
      PoweredDoorsSOEP.esp=1
      SettleObjExpandPack-AllLightShadowEnabler.esp=1
      PowerConnector.esp=1
      Power Conduits and Pylons Overhaul.esp=1
      TimerPowerSwitch.esp=1
      AdvSettleTurretSet-Real.esp=1
      AES_Renovated Furniture.esp=1
      EthreonMasterPlan.esp=1
      WorkshopRearranged.esp=1
      WorkshopRearranged_RenovatedFurniture_Patch.esp=1
      BoxHouses.esp=1
      SLR.esp=1
      Boats.esp=1
      PipeGalore.esp=1
      RedRocketReborn.esp=1
      BetterStores.esp=1
      BuildableBurningCampfires.esp=1
      BS-ExtraCustomProps.esp=1
      BS-FarHarborExpansion.esp=1
      CR_OuthouseCollection.esp=1
      Q Craftable Lanterns.esp=1
      JetsBeds.esp=1
      BalconySupports.esp=1
      OCDispenser.esp=1
      OCDecorator.esp=1
      OCD FarHarborDLC.esp=1
      CompactCrafting.esp=1
      Working BBQ Grill.esp=1
      Vault Meat Paintings.esp=1
      DS Flags.esp=1
      Friffy_Fixed Rugs.esp=1
      cartman1975_concrete-glass.esp=1
      DD_I_Ran_Out_Of_Funny_Names.esp=1
      DD_Columnsandstuff_1_0.esp=1
      DD_Michael_Faraday_Time_yo.esp=1
      DD_why_am_i_doing_this.esp=1
      DDP_Interior_doorway1.esp=1
      AD_VaultTec.esp=1
      Armorsmith Extended.esp=1
      Armorsmith Automatron.esp=1
      Armorsmith Far Harbor.esp=1
      Armorsmith Vault-Tec DLC.esp=1
      Armorsmith Nuka World.esp=1
      Crafting Workbench.esp=1
      Crafting Workbenches - Megaton Extended Edition.esp=1
      Chem_redux.esp=1
      OVT.esp=1
      Simple Intersection.esp=1
      Idiot Slut.esp=1
      QuickEnterFromStand.esp=1
      QuickExitToStand.esp=1
      Faster Terminal Displays (20x).esp=1
      WET Clearer.esp=1
      Fr4nssonsLightTweaks.esp=1
      DarkerNights.esp=1
      FogOut.esp=1
      DarkerNights-FogOut.esp=1
      FogOut-Interiors.esp=1
      DarkerNightsDetection.esp=1
      Jetpackring.esp=1
      RealJetpack.esp=1
      LongerPowerLinesInf.esp=1
      ConstructionLight_MAXBright_Shadows.esp=1
      IncreasedSettlerPopulation50.esp=1
      NoMoreRandomTurretMks.esp=1
      PackBrahminsToEyebots_Settlements.esp=1
      Craftable Armor Size.esp=1
      LegendaryModification.esp=1
      LegendaryModification2LM.esp=1
      LegendaryModificationMisc.esp=1
      LegendaryModificationGroknak.esp=1
      LegendaryModification - DLC Far Harbor.esp=1
      LegendaryModification - DLC Far Harbor (2LM).esp=1
      LegendaryModificationCSA.esp=1
      Craftable Armor Size - Fix Material Requirements.esp=1
      MoreWeaves.esp=1
      CompRedo.esp=1
      KSHairdos.esp=1
      Lots More Female Hairstyles.esp=1
      AzarPonytailHairstyles.esp=1
      LooksMenu Customization Compendium.esp=1
      2pacSkimpy.esp=1
      JB - HighschoolHeaven.esp=1
      DA Merged 11 Pack.esp=1
      CBBE.esp=1
      JB - HmmWhatToWear.esp=1
      DK_JB_WTWear.esp=1
      SuitDreams(5.Very Heavy).esp=1
      DA Genie Outfit.esp=1
      dcc-bp-lol.esp=1
      slaveCollar.esp=1
      Gasmask mimi.esp=1
      rxl_collarsl.esp=1
      Spartan-Calyps-NoAE.esp=1
      Zipsuit.esp=1
      UniquePlayer.esp=1
      UniqueFollowers.esp=1
      Pip-Boy Flashlight.esp=1
      CTHHostileNPCsAndWeaponDrawn-NSL.esp=1
      FO4Hotkeys.esp=1
      CheatTerminal.esp=1
      AllKeysValdi2.esp=1
      You Talk Too Much.esp=1
      SettleObjExpandPack_RICKY_LIGHTS.esp=0
      LooksMenu.esp=1
      SettlersRename.esp=1
      Scrap Everything - Ultimate Edition.esp=1
      Crimsomrider's Pre-War Workbenches.esp=1



      Edit:
      Nothing so far :/
    3. LazyGirl
      LazyGirl
      • premium
      • 439 kudos
      If you can enter workshop mode you already own it and the above console fix won't help. Could be anything from wrong load order to an outdated mod really =/ I suggest taking it to the general bug/support forums here on Nexus or Bethesda.net, with a little luck someone might recognize the problem and know how to fix it.
    4. User_32562440
      User_32562440
      • account closed
      • 1 kudos
      Well.... tbx for Ur time.

      Much appreciated, kudo added =)

      ---------------------------

      Another question...
      I been looking for an UPdated version of some kind of border expanding.
      BuildHigh works but arent supported and way to outdated.
      Im been looking like crazy to find any, but no luck.

      Do U know of any ?


    5. LazyGirl
      LazyGirl
      • premium
      • 439 kudos
      Thanks, afraid not. I don't actually play F4 or discover other mods much since whenever I do I usually find something in game I want to change/fix and end up in the GECK instead lol
    6. User_32562440
      User_32562440
      • account closed
      • 1 kudos
      LoL ... welll ... lucky U that know how to use it =)

      I dont have the head for it ... wish I had..
      Got about a trillion ideas :p


      Would U consider make a mod for expanding the borders ?

    7. RasSphere
      RasSphere
      • BANNED
      • 1 kudos
      It would be cool if this mod both unlocked and expanded the build area. Maybe 2x or more would be cool, since we aren't playing on the weak consoles those vanilla limits were made for.
  5. RasSphere
    RasSphere
    • BANNED
    • 1 kudos
    I have a problem that started with this mod where Star Control quest doesn't start/isn't given to me. It is very annoying since I can't clear the Galactic Zone without the ability to finish that quest, which means all of Nuka World is now broken.

    It all seems to work as long as I grab the Star Control quest before I activate the workbench, otherwise I can never complete the quests. Just tested again and again and it always blocks this one quest (maybe others too) if I use the bench before getting the Star Core quest. Not sure why, but this could be a major issue for anyone using this mod.
  6. LazyGirl
    LazyGirl
    • premium
    • 439 kudos


    !!Possible Nuka World spoiler ahead!!

    Spoiler:  
    Show

    And here's another question: Does this fix let you choose what kind of settlers you can have there? I use a mod for disabling the forced Raider takeovers quest in the Commonwealth but this location defaults to Raiders settlers until I, in the end, kills all of the Raiders including these settlers. After all that, I can finally have it for the usual settlers. I would like to have this place as a Commonwealth settlement right when I discover it, would this be possible? Thanks




    Spoiler:  
    Show
    Mod doesn't make any changes except adding that check to make the workshop immediately accessible so any other limits/behaviour should be intact. But from what I noticed just now testing both the settler beacon as well as transferring settlers from other locations worked without problems. The test char hasn't done any Nuka World quest or even run the gauntlet though so I can't guarantee everything still works once you progressed further.
    1. lasse1001
      lasse1001
      • member
      • 93 kudos
      Interesting. This seems to work as i was hoping. I'll better download and find out for sure. Thank you for replying, and your mod

      Edit: Perfect! The sooner I get this location, the better choices do I have. Thanks again Hal9000
  7. lasse1001
    lasse1001
    • member
    • 93 kudos
    !!Possible Nuka World spoiler ahead!!

    Spoiler:  
    Show

    And here's another question: Does this fix let you choose what kind of settlers you can have there? I use a mod for disabling the forced Raider takeovers quest in the Commonwealth but this location defaults to Raiders settlers until I, in the end, kills all of the Raiders including these settlers. After all that, I can finally have it for the usual settlers. I would like to have this place as a Commonwealth settlement right when I discover it, would this be possible? Thanks
  8. jbtheclown
    jbtheclown
    • supporter
    • 2 kudos
    I was unaware you could even build a settlement in nuka world. Where is it??
    1. LazyGirl
      LazyGirl
      • premium
      • 439 kudos
      North east of Nuka World park, if you follow the eastern road north you'll bump into it. Or just check http://fallout.wikia.com/wiki/Nuka-World_Red_Rocket for the exact spoiler(ish?) position
  9. bobwuzhere1224
    bobwuzhere1224
    • member
    • 6 kudos
    Finally the mod I've been seeking! Insta-Endorse.
  10. RasSphere
    RasSphere
    • BANNED
    • 1 kudos
    Do you need to not have found it yet? Or can this work even after finding the locked workshop bench?
    1. LazyGirl
      LazyGirl
      • premium
      • 439 kudos
      Should work whenever, Bethesda hooked the script into the activation event I believe so the only requirement really is walking up to the workbench and attempt to use it.