This works great! Thank you! I installed it after I destroyed the Institute and classical radio stopped working. ESP can be flagged as ESL in Vortex. This is essential, if you like classic radio or use a classic radio replacer. KUDOS!
Can you install this mod before you destroy the institute? It would be nice if you clarified that because I don't want to have to only install this mod AFTER I destroy the institute.
2020 update for fools like never saw that item before , its still exist on jukebox form so this mod only works for you if you dont have DLC https://fallout.fandom.com/wiki/Jukebox_(Fallout_4)
Why does this mod only work if you don't have DLC? If you've placed a load of classical radios at settlements it's easier just to re-enable them than replace them all with jukebox machines that require power and are ten times bigger than the little radio. That said, it's easiest just to use the console command than add a mod plugin, though not everyone could/would open a console and this mod is thus their saviour.
The mod maybe should come with a spoiler alert, given it's clear from reading the description (and some comments below) who broadcasts the classical radio - and given that information it then doesn't take a Sherlock to figure out why, given the other existing in-game hints. Not that knowing it materially changes the game in any way, and in some ways it maybe adds to the game to be already aware of it...
Anyway, to save reading elsewhere, the console command to restart the radio is "startquest radioinstitutequest" without the quotation marks.
For those with a full load of mods already, who want classical radio back because you're running the now banned Postmodern Jukebox (PMJ) mod, and who are also using the Old World Radio - Boston (OWR) mod, use this method to regain one or two esp slots. Replace the xwm files from one of the OWR stations with at least 71 songs (I chose FNGS) with the xwm files from PMJ (they're all in the \Fallout 4\Data\Sound\fx\mus\radio folder), renaming them to 1.xwm thru 71.xwm. Then use the Skyrim Audio Converter (https://www.nexusmods.com/skyrim/mods/8303/) to either make enough additional songs to equal what the original OWR station had (in the case of FNGS I converted 4 additional PMJ songs), or make a 1 second silent wav file (use the Windows Sound Recorder and unplug the microphone) and convert it to xwm, then copy it as many times as needed, renaming to 72.xwm, 73.xwm, 74.xwm, etc.. It would be wise to make a copy of your renamed PMJ xwm files now, just in case OWR's authors come out with another update (which may overwrite your changes). Now you can uninstall PMJ and gain another esp slot, using the hijacked OWR station to play your songs.
This method will let you uninstall any other mod that adds a custom radio station. OWR has a lot of stations. And since Skyrim Audio Converter makes the process of converting mp3 files to xwm absolutely painless, you can use this process to make your own custom radio stations. I replaced the 8-bit Hits station with 301 songs from my own collection, allowing me to uninstall the PipPod mod. Not only does that free another esp slot, but OWR has holotapes that let you change the volume, skip forward/back in the playlist, and doesn't always start over from the beginning of the list.
>>...pop open the console and run "startquest radioinstitute" (no quotes), which is pretty much what this plugin does anyway...<<
So, just to be clear, we don't HAVE to install the plugin (even if we can later un-install it and ignore compatibility warnings)... we just type that line in the console some time after finishing the main quest ~a certain way~?
While I normally listen to Galaxy News Radio, there are some locations that I want to have the more soothing (non voiced) sounds of the classical station. Frankly, I was under the impression that the classical music station had been 'hijacked' and pre-dated its later, more nefarious use. Didn't really think that it was created and run by... the people who used it later.
11 comments
https://fallout.fandom.com/wiki/Jukebox_(Fallout_4)
The mod maybe should come with a spoiler alert, given it's clear from reading the description (and some comments below) who broadcasts the classical radio - and given that information it then doesn't take a Sherlock to figure out why, given the other existing in-game hints. Not that knowing it materially changes the game in any way, and in some ways it maybe adds to the game to be already aware of it...
Anyway, to save reading elsewhere, the console command to restart the radio is "startquest radioinstitutequest" without the quotation marks.
This method will let you uninstall any other mod that adds a custom radio station. OWR has a lot of stations. And since Skyrim Audio Converter makes the process of converting mp3 files to xwm absolutely painless, you can use this process to make your own custom radio stations. I replaced the 8-bit Hits station with 301 songs from my own collection, allowing me to uninstall the PipPod mod. Not only does that free another esp slot, but OWR has holotapes that let you change the volume, skip forward/back in the playlist, and doesn't always start over from the beginning of the list.
So, just to be clear, we don't HAVE to install the plugin (even if we can later un-install it and ignore compatibility warnings)... we just type that line in the console some time after finishing the main quest ~a certain way~?
While I normally listen to Galaxy News Radio, there are some locations that I want to have the more soothing (non voiced) sounds of the classical station. Frankly, I was under the impression that the classical music station had been 'hijacked' and pre-dated its later, more nefarious use. Didn't really think that it was created and run by... the people who used it later.
The .esp starts the quest upon loading, same as the command.
The .pex fragment modifies the quest that disables the radio, that's different.