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MikeMoore

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MikeMoore

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199 comments

  1. ortleivika
    ortleivika
    • member
    • 1 kudos
    I don't know why they used fire damage instead of energy damage. I fixed it manually, but there were a lot of parts of this mod that I had to fix myself.
    1. VeohTech
      VeohTech
      • member
      • 1 kudos
      Is a "flame"thrower not supposed to fire flames instead of energy (energy like laser, plasma or beam or alike) ??
    2. ortleivika
      ortleivika
      • member
      • 1 kudos
      Well… that’s true.
  2. VeohTech
    VeohTech
    • member
    • 1 kudos
    Me always thinking on the videogame "Bioshock" on such kind of weapons which had the "Chemo thrower" (which was my top favorite weap, in Bioshock! Really too bad they removed it in BS 2 and Infitnite), also being able to shoot flames, ice and well lightning instead of poison.

    But here is a recomendation (if your knowledge is that advanced to implement it since I heard it's pretty complicated and taking much effort to make it work):
    How about a switcher so you can switch between fuel, crio and gamma rounds only needing one weapons. Maybe add lighning, too which using cells or fusion cores.
  3. Igloo7R
    Igloo7R
    • member
    • 0 kudos
    This flamer has become Nicks favorite weapon, he won't stop picking them up. I'll be sneaking around trying to pick off enemies only to see him rush in and crème brûlée everyone he sees, 10/10 fantastic mod

    Also really fun to run alongside SS2 since the weapon spawns on gunners and makes them a whole lot more terrifying in close quarters!
  4. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    Cryo and Poison fire animations r glitched or non-existent :(
  5. MysteriousHiggs
    MysteriousHiggs
    • premium
    • 0 kudos
    Deal with the giggles. >:)
  6. ZxAsriel
    ZxAsriel
    • member
    • 4 kudos
    It says I don't have the ESP any more, but nexus is telling me I do have the main file, and I indeed do have the ESP
  7. VictorDoUrden
    VictorDoUrden
    • member
    • 2 kudos
    With this mod it is the only time I ever kept fuel and actually ever used it instead of just selling it
  8. deleted58191551
    deleted58191551
    • account closed
    • 19 kudos
    For anyone having the issue where cryo and poison flames won't show when using the weapon, here's how to fix it (kinda). Basically you want to change the related projectiles to the ones from the standard Cryolator barrel and the plasma gun flamer barrel (the colour is a bit greener than it should be, but that's a minor issue):

    - Open the .esp in FO4Edit
    - In "Object Modification", look for the EditorIDs "AssaultFlamer_Mag_Biohazard" and "AssaultFlamer_Mag_Cryo"
    - In the right pannel (under "Data"), look for the following data: "FormID,Int/SET/OverrideProjectile/whatever is after"
    - For the poison mag change whatever is in "Value 1 - FormID" to "PlasmaFlamerProjectileStream"
    - Do the same for the cryo mag by changing the same value to "CryolatorStream"
  9. regiking2point0
    regiking2point0
    • member
    • 0 kudos
    Does anyone know the code to spawn this thing in in-game? I can't seem to find it ever, to the point that I had almost forgotten I downloaded it.
  10. erloriel
    erloriel
    • member
    • 4 kudos
    Bug Report:
    Problem: NPCs can melee at extreme range with this weapon
    Research: Checked F04Edit; saw the "reach" of the weapon was very high (50 or so)
    Solution: Decreased "reach" to 1; solved problem
    1. ZombieSaint11
      ZombieSaint11
      • supporter
      • 11 kudos
      Thanks for the tip. Easy peasy.
    2. deleted58191551
      deleted58191551
      • account closed
      • 19 kudos
      Thanks! Gunners kept meleeing me from distance with this thing and it was very irritating...
    3. lethalbarrage
      lethalbarrage
      • member
      • 0 kudos
      Thank you
    4. DuloVokul
      DuloVokul
      • member
      • 1 kudos
      wait wait, please explain exactly how to change it. I have the EXACT same problem.