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  1. crazysam10
    crazysam10
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    Just an update about load order. Using this may help resolve the <token> error people have been getting. Thanks to GenericFallout for finding this out.

    [Copied from GenericFallout's comment]
    Working Load Order for Manufacturing Extended Expanded:
    --------------------------------------------------------------
    Your .esms (as you can't really move them...)

    Amorsmith Extended.esp

    ManufacturingExtended.esp (Kentington's mod)
    DLC items to manufacturing.esp (from this mod)

    <.esps that add/change ITEMS you can make (Armor, weapons, and such)

    ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp (Your ViS picks might change the name here)

    <.esps that change/add settlers (Better Settlers, Don't Call me Settler, those kinds of mods)

    Radrose Usability Enhancements.esp
    Radrose -Valdacil Patch - Armorsmith Extended.esp
    Radrose - Vladacil Patch - SettlersRename.esp

    <.esps with regards to your workshop/settlements

    Scrap Everything... if you use it! (j/k, it should already be dead-last )
    ---------------------------------------------------------------------

    This load-order MIGHT work for you, if you use AWKCR, a bit of AE, some settlermods, and the ViS/DEF_Inv/Radrose package.

    YOUR mileage may vary.

    Small update: If people are still experiencing token errors, one user has reported that uninstalling the mod, loading the game,scrapping the machines and saving to a new slot can fix the issue prior to reinstalling the mod. So give this a try also.
  2. crazysam10
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    1.4 is now out. This has added the Flamer, Gatling laser and Harpoon gun to the Heavy Weapons forge. The Gatling laser has moved from the Energy weapon forge to the Heavy weapon forge, and the Institute laser has taken its place.

    If anyone notices any issues with the Energy weapon forge and the Institute laser let me know.
    1. tjanke42
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      Could you update the Latest Version number on the Nexus page? It still says 1.3.1. Thanks!
    2. crazysam10
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      Forgot the attributes had to be edited, thought it did it automatically after you uploaded a new file. It's updated now.
    3. crusaderyn
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      Is this possible to make this mod independent from those DLC? I don't buy them all but only with Contraptions Workshop, Wasteland Workshop & Automaton mods.
    4. crazysam10
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      The main point of this mod was to add DLC items to the original version. If you want a non-DLC version you're better off sticking with the original ME.
    5. crusaderyn
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      I had downloaded and tried original ME mod since last year however as you mentioned in description, the original mod has many script errors. One of the most problematic for me is that the armor forge machine only forge chest piece no matter how u select armor part in the console.

      I even download the creation kit of FO4 and try to fix the scripts by myself. Unfortunately without proper tuition about scription, Im incapable to finish the job.
    6. crazysam10
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      Unfortunately, like many mods these days, I'm only focusing on a "full" Fallout 4 game.
    7. ComZiz
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      I downloaded your mod in hopes to fix the bug about Power Armor Forge only building chest pieces. ME is loaded before yours, I got the option to select which part to produce at the bottom line, but no matter what I chose it shows Chest Piece in production menu.
    8. MisterCurious
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      Same problem here. The mod is installed (along with ME vanilla), but I don't see any difference. Did you ever figure this out? 
  3. Firuu
    Firuu
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    So far, no issues. (1.10.984)
  4. Al3x100
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    [solved]

    Hey I know the mod's been out for a while now but if anyone's still around could you help out?

    I don't see the 7.62 ammo as an option on the terminal. My setup is 2 med generators, 1 ballistic ammo plant and 1 terminal. I tried on a fresh save with only Fast start, HUDFramework, Immersive HUD, Survival Options, MCM and Manufacturing Extended expanded.

    I've also tried downloading a previous version of the mod. When I use the 'Nukaworld ammo plant', the terminal has no information listed in the dropdown menu. I have the 'DLC items to manufacturing.esp' ticked and I use Mod Organizer v2.5.2 with the newest installation of fallout 4 (my HDD recently died). I used to have the pre widescreen update version but still had the same issue with this mod.

    Is it an issue with the esp? Is there a different terminal/plant I need to be using instead?

    Edit: Sorry, after scrolling through a few more posts I noticed the creator mentioning you need to have more points in Gun Nut for some recipes to appear. Adding levels and perks to my test save to unlock Gun Nut resulted in the options for them appearing in the terminal.
  5. TheNobody666666
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    The chem manufacturer doesnt work or show components for it
  6. WolferWolfgang
    WolferWolfgang
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    DELETED COMENT

    sorry wrong mod page
    1. CasualGaming101
      CasualGaming101
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      Curious, what was the comment?
  7. Gundabadpug19
    Gundabadpug19
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    bro thank you i have been looking for a manufacturing energy amoo for a bit and i found this one thank you brother
     
  8. ElRusoMods
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    It is possible to add more food recipes to the food processor?
  9. Kal3DArtist
    Kal3DArtist
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    Finally a simple mod that adds 7.62 / 762 craftable ammo, Thank you!
  10. Sevenrue
    Sevenrue
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    im having the same problem others were where some ammo doesnt show up in the terminal for the ballistic ammo machine. i have seen people suggest gun nut rank has something to do with it but havent seen that confirmed and theres no info about needing perks in the desc. is it just bugged or do i need extra points in gun nut?
  11. AliveC4T
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    I used the "Manufacturing Extended" by Kentington for some time, can I now uninstall that mod and install this "...Expanded" one with no adverse effects to my save?

    Is this mod meant to be a sort of unofficial update to the mod by Kentington, and it works like "unplug, plug and play", seamlessly, or are both of them totally incompatible and mixing or swapping those two mods causes save breaking and corrupting?

    If they aren't compatible, then should I scrap all elements from the ManExt mod -> uninstal ManExt mod -> install ManExtExp mod -> run fallout and pray that the save is purged spotless -> at last rebuild everything back using elements from Expanded?

    Or are there simpler ways? The thing is I only want to mass manufacture 7.62 for the nuka thingy gun in my ammo plant, nothing else. Is it possible to just change some script or use a couple of commands so that the plant will now start pushing out 7.62 instead the previous .45-70?
  12. readerrw07
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    Does this or the base mod that this expands on add Day Tripper or X-Cells to the builders? I havent quite gotten far enough to get enough Chemist perks to check myself
    1. Tomarilla
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      did you ever find out?