Fallout 4

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Crazy sam10

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crazysam10

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342 comments

  1. crazysam10
    crazysam10
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    Just an update about load order. Using this may help resolve the <token> error people have been getting. Thanks to GenericFallout for finding this out.

    [Copied from GenericFallout's comment]
    Working Load Order for Manufacturing Extended Expanded:
    --------------------------------------------------------------
    Your .esms (as you can't really move them...)

    Amorsmith Extended.esp

    ManufacturingExtended.esp (Kentington's mod)
    DLC items to manufacturing.esp (from this mod)

    <.esps that add/change ITEMS you can make (Armor, weapons, and such)

    ValdacilsItemSorting-00-ValsPicks-DLCVersion-VanillaWeight.esp (Your ViS picks might change the name here)

    <.esps that change/add settlers (Better Settlers, Don't Call me Settler, those kinds of mods)

    Radrose Usability Enhancements.esp
    Radrose -Valdacil Patch - Armorsmith Extended.esp
    Radrose - Vladacil Patch - SettlersRename.esp

    <.esps with regards to your workshop/settlements

    Scrap Everything... if you use it! (j/k, it should already be dead-last )
    ---------------------------------------------------------------------

    This load-order MIGHT work for you, if you use AWKCR, a bit of AE, some settlermods, and the ViS/DEF_Inv/Radrose package.

    YOUR mileage may vary.

    Small update: If people are still experiencing token errors, one user has reported that uninstalling the mod, loading the game,scrapping the machines and saving to a new slot can fix the issue prior to reinstalling the mod. So give this a try also.
  2. crazysam10
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    1.4 is now out. This has added the Flamer, Gatling laser and Harpoon gun to the Heavy Weapons forge. The Gatling laser has moved from the Energy weapon forge to the Heavy weapon forge, and the Institute laser has taken its place.

    If anyone notices any issues with the Energy weapon forge and the Institute laser let me know.
    1. tjanke42
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      Could you update the Latest Version number on the Nexus page? It still says 1.3.1. Thanks!
    2. crazysam10
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      Forgot the attributes had to be edited, thought it did it automatically after you uploaded a new file. It's updated now.
    3. crusaderyn
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      Is this possible to make this mod independent from those DLC? I don't buy them all but only with Contraptions Workshop, Wasteland Workshop & Automaton mods.
    4. crazysam10
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      The main point of this mod was to add DLC items to the original version. If you want a non-DLC version you're better off sticking with the original ME.
    5. crusaderyn
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      I had downloaded and tried original ME mod since last year however as you mentioned in description, the original mod has many script errors. One of the most problematic for me is that the armor forge machine only forge chest piece no matter how u select armor part in the console.

      I even download the creation kit of FO4 and try to fix the scripts by myself. Unfortunately without proper tuition about scription, Im incapable to finish the job.
    6. crazysam10
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      Unfortunately, like many mods these days, I'm only focusing on a "full" Fallout 4 game.
    7. ComZiz
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      I downloaded your mod in hopes to fix the bug about Power Armor Forge only building chest pieces. ME is loaded before yours, I got the option to select which part to produce at the bottom line, but no matter what I chose it shows Chest Piece in production menu.
  3. Neo6891
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    If you love recycle then dont use below mod. It will cause recycle to generate basic materials forever like "acid".

    MORE RESOURCES:
    https://www.nexusmods.com/fallout4/mods/14420?tab=description
  4. yyyy321543651341
    yyyy321543651341
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    Hey there, this mod is great but i wanted to know if it was possible to change the amount of bullets i get each time from the ammo presses? 10 7.62's was good but the 10 fusion cores each time felt really cheaty hahaha. Thanks
  5. Laserbeam123
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    Just curious, can you craft missiles and Mini Nukes? And if so, is it dependent on Demolition Expert?
  6. JustHere4USP
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    Not sure if this is a bug or my own problem, but I extracted and moved materials/scripts textures/esp file over to my FO4 data file and its not
    showing up in my mod list?! All i see is still only mnfg extended and not your mod
    ... NVM found it. Buried in a billion mods with DLC in their title. I also missed it because this mod auto enables and im used to having to go into manually enable after install. Thanks for the mod ! :x
  7. goose1535
    goose1535
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    Hi, loving the mod it's extremely useful. I'm having a problem with the explosives mill when trying to craft missiles. It says something about the recipe being missing when I click on it on the terminal? Any ideas? Thank you
  8. Frazack333
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    hello, if this was already brought up i apologize but i haven't found anything in the comments, testing has been unsuccessful and i couldn't find information elsewhere: where's the option for crafting an entire set of a given type of armor? the load order should be right, this mod is loaded after manufacturing extended which is loaded after the unofficial patch, only other mods i have are the better map and the achievements one. i have the most recent version of both
  9. mcready5405
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    hey so I only have nukawolrd and contraptions dlcs and not far harbor is there any way I can use this mod without far harbor?
  10. Richarizard
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    The Mod Recycler seems to get backed up frequently for me - it eventually just builds up an inventory without ever outputting anything - I have no mods which affect weapons/armour etc and none other than ME that would affect the machines. Any ideas how to resolve?
    1. AlindBack
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      Split your Mods line to multiple Mod Recyclers? That sounds along the lines of a vanilla bug, so there probably isn't any real fix possible. Well, other than just making sure the machine doesn't get overloaded. If it is indeed a vanilla bug then it's probably related to the bug that breaks containers if they get too many items in them.
  11. deleted75062723
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    Do you need the original mod Manufacturing Extended with it?
  12. DeScruff
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    I'm guessing this is an oversight, but in the Junk Constructor, the Coffee tin makes the wrong object.
    It still requires 2 Aluminum, but rather then make Coffee tins, it makes Coffee Pots.
    1. crazysam10
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      Hey. Apologies for the incredibly late reply. I keep this page pinned but often forget I still need to press F5 to reload comments.

      I'll look in to this and get a hotfix out.

      Edit: Having some issues with Creation Kit, so taking a little longer than wanted.