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fadingsignal

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fadingsignal

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244 comments

  1. fadingsignal
    fadingsignal
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    IF YOU ARE USING A PIRATED/CRACKED VERSION OF THE GAME, THIS MOD WILL PROBABLY NOT WORK.
    PLEASE DO NOT ASK FOR SUPPORT! GO BUY THE GAME AND I’LL BE HAPPY TO HELP! <3


    • If you are using a mod like HORIZON that adds and changes scrap/misc/junk items, the scrap bench may not work properly. A patch will have to be made for this (and code changes.)
  2. AradiantNova
    AradiantNova
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    Playing on Next-Gen and this works great! Thank you fadingsignal!
  3. ChiqueRox
    ChiqueRox
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    The AIO's dummy stations seem to independently bake themselves into Transfer Settlement BPs and even have collision. Moving the actual, visible bench proves that they essentially exist as invisible clones, as the animations on the visible bench still line up just fine and do not teleport me back to the original marker positions. Didn't notice until my settlers started crafting animations while I was rearranging the place.

    Great mod and been using it for as long as I can remember, but figured you should be aware of this.
    1. ChiqueRox
      ChiqueRox
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      FWIW, I exorcised my phantoms with these steps (I'm using MO2, so my game is particularly finicky about missing mods)

      1. Saved my game with a full, non-quick save and closed out.
      2. Disabled CompactCrafting
      3 Replaced the CompactCrafting.esp with a dummy plugin of the same name. It was esl flagged like the original, but I'm not sure if that makes a difference since it has no records. Enabled it in the same load order as the actual mod plugin.
      4. Loaded back in to the game and walked around the places that had ghosts. No collision, no interactive text. Good.
      5. Saved the game and exported my BP again, overwriting the previous one. Closed the game.
      6. Deleted the dummy plugin. Re-enabled the mod proper.
      7. Loaded up and checked for ghosts again. None. Good. That's it. :)

      No idea how this will affect my save in the long run as I had just come out of the vault, but everything seems to be working fine now.
  4. teresatiger
    teresatiger
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    OMG these are absolutely brilliant and adorable. Thank you!
  5. 2Keen4DreamZ
    2Keen4DreamZ
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    Hi, Does the loose files version still use 4k textures? 
  6. LilithTheElder
    LilithTheElder
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    I'd forgotten this mod existed.  Glad I found it again, it's nice to be able to put crafting tables in my CAMP area without requiring a building almost as large as my personal house to put them all in.

    And while I'm not a fan of the silver tongue requirement, there are always workarounds, such as Local Leader Magazines, so that I can still be 1 Charisma and build my crafting tables.
  7. Goku0124
    Goku0124
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    possible to add a patch so u can add it to the APC transport mod??
  8. rlbaxter
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    My thanks for such a fine mod and I also run your Mobile Mechanic  mod as well.  Simply amazing work.

    Any chance you could port the Mobile Robot Workbench model to you Compact crafting mod.  It would be a great addition to the smaller settlements to have the more compact robot workbench.  In any case, thanks again for the fine mods.
    1. fadingsignal
      fadingsignal
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      Thanks for the kind words!

      Yeah I'm working on an update to Compact Crafting to include the new model updates here. Stay tuned
  9. DarkChocolateBunny
    DarkChocolateBunny
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    This is good, but we can go smaller, more compact, more things crammed into a single space, make the capsule corp tech of your dream's reality! Become the mad man of the wastes carrying around an entire crafting factory the size of a chair!
  10. mattdeg
    mattdeg
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    Stellar work, perfectly fitting for all those small apartment player home mods!
  11. pressure68
    pressure68
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    I'm a big fan of both your mods and your music dude, thanks for sharing!
    1. fadingsignal
      fadingsignal
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      Hey glad you enjoy! Thank you!