The new version of this mod - V.02 is out now. You can find many new outfits, hoodies, masks and 2 new backpacks. Check Changelog on description page for more information.
Regarding updating to V.02 - For the record, there should not be any issue with updating straight to V.02. Simply download it in the Nexus Mod Manager. Disable the old V.01 file, and then enable the new V.02 and you are all set. A new save is not required, and neither will it be necessary to un-equip gear from V.01. The previous item entries have not been edited since V.01, so there is no danger of any configuration being permanently stuck when updating to V.02. The texture issue on the Raff's Tundra Hoodie was also fixed.
Update - A loose contents version of V.02 has now been added.
Enjoy!
Don't forget to show some support for this mod by leaving an endorsement.
I wish all the raiders would have random gear based on this, I never liked having shoulder pads and leg guards in this game, it's not skyrim, bullets dont care about leather armor, the pictures look more like how the npcs should look
Any chance you can make a version that adds every outfit from the Mercenary Pack to be craftable at the chem station without the need of Armorsmith Extended? (Looking through the rebel outfits in the crafting menu and I can't seem to find the one rebel outfit that's just plain black no gear on it or anything, I think it was unzipped? I forget the name of it since it's been awhile since I uninstalled all my AWKCR mods.)
Also strange, I could have sworn I made a comment on this mod but I can't find it anywhere. (Usually when I endorse a mod I leave a nice comment too.)
I deleted a ton of old comments from people asking me to make more versions. I haven't worked on this mod for years, sorry. I won't make any new versions.
Well that's a shame, still can't use the original Mercenary Pack mod since the required mods mess up my game in multiple ways. Hope somebody steps up and makes a non AWKCR & Armor Workbench version.
Thanks but I've no idea where to even begin to do that myself (Especially if it has anything to do with fallout edit, I could never figure out how to work it after days of tinkering with it so I just gave up, much more complex than the geck.), Besides I kinda prefer this version where everything is craftable at a chem bench and not added to leveled lists like the original mercenary pack. (Liked the look of the armor the gunners spawned with in the mercenary pack but thanks to leveled lists you'd get gunners wearing this cool black mercenary underarmor from the mod, with pieces of vanilla green combat armor, and leveled lists are another monster all together to try and mess with.)
Just a heads-up - I am still around, though lurking a lot less lately as I am back at uni currently. Shoot me a pm if you need a question answered or have a comment you need addressed sooner. Wish me luck learning MAYA, you guys!
Just uploaded the AE replacer plugin for v.02. I'm also going to add this to the new version of the AE Merged L0rdOfWar file as well. It'd be helpful for end users if you made a loose file version of your mod available so people using that won't have to unpack the ba2s themselves (for some reason a lot of people seem to be hesitant to learn how to do so).
If they used the Armorsmith L0rdOfWar.esp to use this mod they'd have to unpack the ba2s (or rename them to match that plugin) because that plugin wouldn't be able to access the assets because the ba2s wouldn't be named to match the plugin anymore. On a side note there is a bug that's been creeping up recently where there appears to be a cap on the number of ba2 archives that the game can read, and once you hit that it no longer reads assets from any ba2s you have over that limit. People have been dealing with that by either unpacking the ba2s or adding the name of the ba2 archives to the "sResourceIndexFileList=" or (if it's too full) to the "SResourceArchiveList2=" list. So that's another reason that a loose files version could come in handy.
Hmmm would it be worth keeping my side o' things updated with each version? (I just mess with Photoshop dude, I might have an eye for it but anything else... )
I have an issue regarding some of the rebel utfits, some outfits like ww1, skyrim and subzero make my body disapear, and I dont know what is causing it. but overall the mod is pretty awesome.
Someday I hope the original author returns to Nexus so I can partake of all this goodness. And no I do not wish to hunt a boot leg version so please do not suggest that. I have been trying to keep my modding to Nexus only and I'm trying to be respectful of all the mod authors big and small.
Just like to say its great to see such continued updates, work, and diversity in modding.
74 comments
The new version of this mod - V.02 is out now.
You can find many new outfits, hoodies, masks and 2 new backpacks. Check Changelog on description page for more information.
Regarding updating to V.02 -
For the record, there should not be any issue with updating straight to V.02.
Simply download it in the Nexus Mod Manager. Disable the old V.01 file, and then enable the new V.02 and you are all set. A new save is not required, and neither will it be necessary to un-equip gear from V.01.
The previous item entries have not been edited since V.01, so there is no danger of any configuration being permanently stuck when updating to V.02.
The texture issue on the Raff's Tundra Hoodie was also fixed.
Update - A loose contents version of V.02 has now been added.
Enjoy!
Don't forget to show some support for this mod by leaving an endorsement.
Griffin
https://ibb.co/LhD7YXR
https://ibb.co/M6c5B9Y
https://ibb.co/4FKQyQ0
pls pls pls tell me!!
Also strange, I could have sworn I made a comment on this mod but I can't find it anywhere. (Usually when I endorse a mod I leave a nice comment too.)
On a side note there is a bug that's been creeping up recently where there appears to be a cap on the number of ba2 archives that the game can read, and once you hit that it no longer reads assets from any ba2s you have over that limit. People have been dealing with that by either unpacking the ba2s or adding the name of the ba2 archives to the "sResourceIndexFileList=" or (if it's too full) to the "SResourceArchiveList2=" list. So that's another reason that a loose files version could come in handy.
Cheers Gambit
some outfits like ww1, skyrim and subzero
make my body disapear,
and I dont know what is causing it.
but overall the mod is pretty awesome.
Just like to say its great to see such continued updates, work, and diversity in modding.