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og_m4

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jugbender

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About this mod

This savegame includes a fully built but mostly unfurnished vault 88. Snappable floors, walls and roofs are in every part of the vault, including the Uranium mine and that annoying tunnel to the water purifiers. No settlement mods were used. All DLCs required.

This is the 2nd in a series of 4 save games I have published.

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Pre-Built Vault 88 Save Game by [OG] M4
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A continuation of this save with a fuller Vault: http://www.nexusmods.com/fallout4/mods/18221/?

This savegame includes a fully built but mostly unfurnished vault 88. Snappable floors, walls and roofs are in every part of the vault, including the Uranium mine and that annoying tunnel to the water purifiers.

Screenshots/Walkthru: http://imgur.com/a/gkUPK 

This is the 2nd in a series of 4 save games I have published:
1. http://www.nexusmods.com/fallout4/mods/18128/? (settlements only acquired, nothing built)
2. http://www.nexusmods.com/fallout4/mods/18158/? (This save. Empty Pre-Built Vault 88 added, i.e. only atrium pieces, power and signage)
3. http://www.nexusmods.com/fallout4/mods/18221/? (Vault 88 filled up a little, i.e. beds, containers, decorations)
4. http://www.nexusmods.com/fallout4/mods/18517/? (All settlements built up and ready to support Survivor play)

The exit areas to CIT and Milton General are the only two places without vaultage that snaps in the same orientation as the entrance. Instead of trying to make an actual pretty settlement, I've tried to cover as much ground and volume as possible with vault pieces, leaving room for easy building later on without having to worry about snappability and bringing floors all the way from the main area. There's almost no furniture, furnishings or lighting. 95% of the construction is with atrium pieces, i.e. no designated Rooms yet, either (don't forget to start with a doorway piece if you're building a Room). In most cases, I've kept rock from clipping into the vault, so if you remove a piece and put something else in, it should fit easily. The settlement size had to be increased using console commands. Took nearly 15000 Steel and many many hours to build the whole thing. 

Signage has been added to make navigating around the vault easier. Not much has been built, so switching areas around shouldn't be too hard.
Atrium: the main area
Residential: one of the smaller areas not directly connected to the main area. 3 floors: 1,2 and "Overseer"
Overseer: not to be confused with the overseer's office which is in the Atrium and doesn't have any signs, this sign leads to a floor that is not pathable by NPCs (elevator). Good for storing Power Armor, etc.
Hydroponics: That big area where the sample Room pieces are kept
Security: At the spawn point for Gunners 
Reactor: The area with the water purifiers which now has more purifiers and additional power plants
Research: The Uranium mine
Exits: Milton = Milton General Hospital. MIT = University Point Pharmacy

This is a savegame with very minimal questing done (Sheffield still hasn't got his Nuka Cola) and all settlements (except Far Harbor) unlocked and ready to use. Useful for anyone trying to do a second playthrough where they want to make lots of raider settlements. 

The player is at level 124. Some (less than half) of the settlements have been converted to raider outposts/suppliers.  The main questline is done till the point where you have to decide which faction to take help from to get to Shaun. Minutemen and BOS have not been met, and Railroad have not been officially met. Nuka World missions have been completed till the end and all loot (including the 3 power armors and 5 SCAV magazines) has been collected. Most settlements/Nuka World rides are assigned to the Pack, and 1-2 to Disciples. Operators have been eliminated. Loot and companions are at Sanctuary. Nordhagen Beach and Vault 88 are the only developed settlements.  

Move the attached file ( Save13_3F9D1231M4E617465_Commonwealth_002056_20160906091511_122_2.fos ) to 
C:\Users\MYUSERNAME\Documents\My games\Fallout4
(Your username instead of MYUSERNAME)

The save should show up as Nate or Nate [Modded] in your character list. Mods were removed and the effects of console commands were undone before I made the save but these are the mods and load order in case you need it:
Old World Radio (with crafting options)
More Where That Came From (extended edition iirc)
Valdacil's Item Sorting (some items have been renamed because of this)
ALL DLC Building independent patch - Vault Tec Workshop 
Survival Quick Save - No Sleep Till Bedtime