Fallout 4

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ikolorez

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ikolorez

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  1. ikolorez
    ikolorez
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    Oh wow, 11k downloads! I forgot I made this haha.

    I had no idea what I was doing when I made this. Please use https://www.nexusmods.com/fallout4/mods/23275/? instead, it's much better than mine.
  2. RowanSkie
    RowanSkie
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    Anyone can tell me the main difference between this and the other one that does almost the same? (https://www.nexusmods.com/fallout4/mods/23275/?)
    1. Brijekz
      Brijekz
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      I guess it's mostly the location, the one you linked seem to be more connected to a road, however the bridge starts very far down south by that old ship by the look of it. I do actually like that one more because it has some ruined cars spread along it. Those are the only differences I can tell.
    2. hang50
      hang50
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      no it has nav meshed and lod works well
    3. ikolorez
      ikolorez
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      Yeah use that one, it's much better than mine! 
  3. ThatOneAssassin
    ThatOneAssassin
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    Does this mod still work?

    Edit:
    Yes, yes it does.
  4. g0jira
    g0jira
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    terrible navmesh, tried to fix it, but there are places on bridge that navmesh for some reason cant be placed
  5. PsychoticHazard
    PsychoticHazard
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    How's this mod doing now? Also is it compatible with the other bridge mod that makes a bridge between the Castle and here?
  6. ashenwolfx
    ashenwolfx
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    endorsed because it works, but unfortunately it also covers up the nicest part of the beach to build a home on.
  7. urbanoantigo
    urbanoantigo
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    Hi I just downloaded and eager to test

    let me ask you a kindness, go to the file manager and add version 0.1 because it does not appear there the manager has difficulty tracking update, say in the Files tab
  8. chrispcarter
    chrispcarter
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    As it says in the description, does exactly what it says on the tin.
    Works flawlessly, activated it whilst I was in Warwick and on loading my save there it was, went across, companions and a Provisioner + Brahmin followed.
    Broken up with enough decoration to stop it looking strange, but not overdone, and caused no issues on either end of the bridge or elsewhere.
    Has made Spectacle Island a viable settlement in survival, where I would otherwise have just left it empty.
    1. TheRebel29
      TheRebel29
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      Lucky you.... I'm the only one who uses it. This was the second bridge I tried for Spectacle Island since settlers and provisioners were spending DAYS trying to make the swim. The wooden bridge from Castle/Warwick mod never worked cause of settlement expansion mods. And this mod showed up,,,,, but even telling settlers to go to SI right from the foot of the bridge they ignore it and go back to take a swim.
      Honestly, starting to wonder WHY Bethesda even made SI a settlement....
  9. subsonic76
    subsonic76
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    It's still not nav-meshed ... also I can't build turrets on it (Spectacle Island side), nor I can place any lamps there.

    My trader has a really short route from Spectacle Island to the Warwick setlement, but he's still swimming instead of using the VERY AWESOME BRIDGE!

    I hope, that could be fixed finally... otherwise this bridge doesn't make much sense, when only I can use it. Even settlement attacks come from the water...
  10. wasdfit
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    was just wondering if this bridge is nav meshed
    1. razzthom
      razzthom
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      I was wondering the same
    2. rhodemaster
      rhodemaster
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      Hmmm, really be good to know if it was. Nice mod. Nicer if it is. LOL
    3. wttwjr
      wttwjr
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      Yes, is it nav meshed?
    4. bacacar
      bacacar
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      Unfortunately, it's not! NPCs don't use it, Dogmeat won't follow, etc. Damn shame, cause it's perfect otherwise.
    5. ikolorez
      ikolorez
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      This is my first mod, and I thought I had it nav meshed correctly. Guess not. I'll work on fixing that!
    6. ollimegaton
      ollimegaton
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      There is a problem with the spring cleaning mod that allows you to clean your settlements from all trash. After activating your mod all trash is there again, and you can not scrap it again. I get the same problem with the other island bridge mod. After uninstalling everything is fine again. Thanks for your work. And happy new Year.
    7. speed0spank
      speed0spank
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      Its probably your load order. Any time you install a new mod, make sure whatever cleaning mod you use is LAST in your load order. I've used multiple ones and they always need to be last or else they get screwed up like you describe.
    8. MISSYl
      MISSYl
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      I checked and its not finished. I finished the rest of the nav mesh but my follower still wont complete the journey, stops 1/2 way and spawns in the settlement. Also the provisioner refuses to use the bridge.
    9. JimmyRJump
      JimmyRJump
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      @speed0spank:

      You may have used "multiple" cleaning mods, but not Spring Cleaning, since it has an esm plug, so, it cannot be 'loaded last' as you suggest...

      I've been using Spring Cleaning since it was released, meanwhile in combination with close to 2000 different mods and never ever had the issue where scrapped stuff re-appeared after having added whatever mod during a play-through.
    10. SciGuy911
      SciGuy911
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      Whoa...you have 2000 installed mods? Or did I read that incorrectly? I have 175 and was worried I was pushing it. I want to do some modding myself, I figure as a scientist by education, I could figure it out...do you know of any basic tutorials for that? 2000? That’s amazing! Most of mine are retextures ‘ weapon ‘ etc. but if you have 2000 and it’s stable...I’m adding more! :)
    11. nomoremmo
      nomoremmo
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      No, It's not.
      None of my companions follow me, they are stood near the land edge where the land interface with water in original landscape.