Just updated to v1.2. Now you can use a FOMOD installer to select which .esp you want to use. The individual .esp files will still be up here as older versions if you just want to download the one you want.
I's working as it should, though the description page states no conflict, you might try load order anyway, as I mentioned at the start, it's working as it should in my playthrough.
Does not seem to play well with "uncapped settlement surplus mod" https://www.nexusmods.com/fallout4/mods/12430?tab=posts. While they will collect the 10 pieces or whatever I set it to, the workbench will stop at 10 of any item. Is there a patch you can make?
Uncapped Settlement Surplus does one of the things you plan on doing with this mod anyway, and USS also covers water, food, and caps from vendors. Perhaps making this mod compatible and just posting a recommendation link would be better than reinventing the wheel. Just my 2 caps.
How long did you give it? Changes to any harvest/collection type item (scavenging, food collection, water collection, merchants) can take up to 3-5 in-game days to propagate when installed mid-save. You only see the changes instantly on a new character.
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This is done by Settlement Surplus Uncapped.
I did a test in a settlement with 3 manned stations and I get no scrap at all.
The settlement's workshop is totally empty.
I've tried reinstalling the mod but it still did not work. I'm using the nexus mod manager and installed 20 scrap / 0%.
What can I do?