Fallout 4

File information

Last updated

Original upload

Created by

Mogomra

Uploaded by

Mogomra

Virus scan

Safe to use

19 comments

  1. LordNighthawk4
    LordNighthawk4
    • member
    • 19 kudos
    I really appreciate the idea of having a mod like this as i don´t like the long questline for to get the machines that you want from the dlc. But for my poor my game freezes pretty often since i activated it.

    set DLC06AllowVaultAnywhere to 1 is no option as it only enables the housing stuff from the vault-tec dlc, not the machinery.
  2. BlackTempleGaurdian
    BlackTempleGaurdian
    • member
    • 0 kudos
    Does this include the vault-tech power plants?
  3. zed140
    zed140
    • premium
    • 297 kudos
    Alternatively you can just open console and type set DLC06AllowVaultAnywhere to 1
    1. Metal1623
      Metal1623
      • member
      • 2 kudos
      Ty, just made it as a bat (txt) file you only need to run once/playthrue
  4. BeowulfNorthWind
    BeowulfNorthWind
    • premium
    • 0 kudos
    Just a heads up. Upon installing this mod, after placing several unlocked objects the game crashed. Used Buffout and the auto scanner which pointed to form IDs and this mod.
    Auto scan
    Spoiler:  
    Show

    crash-2022-07-13-06-24-45.log
    This crash log was automatically scanned.
    VER 3.20 | MIGHT CONTAIN FALSE POSITIVES.
    ====================================================
    Main Error: Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF67BC25026 Fallout4.exe+0BF5026
    ====================================================
    Detected Buffout Version: Buffout 4 v1.26.2
    Latest Buffout Version: Buffout 4 v1.26.2
    You have the lastest version of Buffout 4!
    ====================================================
    CHECKING IF BUFFOUT4.TOML PARAMETERS ARE CORRECT...
    ====================================================
    Achievements parameter is correctly configured.
    -----
    Memory Manager parameter is correctly configured.
    -----
    Looks Menu (F4EE) parameter is correctly configured.
    -----
    ====================================================
    CHECKING IF LOG MATCHES ANY KNOWN CRASH MESSAGES...
    ====================================================
    Checking for Stack Overflow Crash.........All Clear
    Checking for Active Effects Crash.........All Clear
    Checking for Bad Math Crash...............All Clear
    Checking for Null Crash...................All Clear
    Checking for DLL Crash....................All Clear
    Checking for LOD Crash....................All Clear
    Checking for MCM Crash....................All Clear
    Checking for Decal Crash..................All Clear
    Checking for Equip Crash..................All Clear
    Checking for Script Crash.................All Clear
    Checking for Generic Crash................All Clear
    Checking for BA2 Limit Crash..............All Clear
    Checking for Rendering Crash..............All Clear
    Checking for Grid Scrap Crash.............All Clear
    Checking for Mesh (NIF) Crash.............CULPRIT FOUND!
    > Priority Level: [4] | Detected number of LooseFileStream | BSFadeNode | BSMultiBoundNode :  0  |  5  |  0
    Checking for Texture (DDS) Crash..........All Clear
    Checking for Material (BGSM) Crash........CULPRIT FOUND!
    > Priority Level: [3] | Detected number of DefaultTexture_Black | NiAlphaProperty :  0  |  1
    Checking for BitDefender Crash............All Clear
    Checking for NPC Pathing Crash............All Clear
    Checking for Audio Driver Crash...........All Clear
    Checking for Body Physics Crash...........All Clear
    Checking for Plugin Limit Crash...........All Clear
    Checking for Plugin Order Crash...........All Clear
    Checking for MO2 Extractor Crash..........All Clear
    Checking for Nvidia Debris Crash..........All Clear
    Checking for Nvidia Driver Crash..........All Clear
    Checking for Vulkan Memory Crash..........All Clear
    Checking for Vulkan Settings Crash........All Clear
    Checking for Corrupted Audio Crash........All Clear
    Checking for Console Command Crash........All Clear
    Checking for Particle Effects Crash.......All Clear
    Checking for Animation / Physics Crash....All Clear
    Checking for Archive Invalidation Crash...All Clear
    ---------- Unsolved Crash Messages Below ----------
    Checking for *[Save Crash]................All Clear
    Checking for *[Precombines Crash].........All Clear
    Checking for *[Ammo Counter Crash]........All Clear
    Checking for *[Player Character Crash]....All Clear
    -----
    FOR DETAILED DESCRIPTIONS AND POSSIBLE SOLUTIONS TO ANY ABOVE DETECTED CULPRITS,
    CHECK THE 'HOW TO READ CRASH LOGS' PDF DOCUMENT INCLUDED WITH THE AUTO-SCANNER!
    ====================================================
    CHECKING FOR MODS THAT CAN CAUSE FREQUENT CRASHES...
    ====================================================
    IF YOU'RE USING DYNAMIC PERFORMANCE TUNER AND/OR LOAD ACCELERATOR,
    remove these mods completely and switch to High FPS Physics Fix!
    Link: https://www.nexusmods.com/fallout4/mods/44798?tab=files
    -----
    AUTOSCAN FOUND NO PROBLEMATIC MODS THAT MATCH THE CURRENT DATABASE FOR THIS LOG.
    THAT DOESN'T MEAN THERE AREN'T ANY! YOU SHOULD RUN PLUGIN CHECKER IN WRYE BASH.
    Wrye Bash Link: https://www.nexusmods.com/fallout4/mods/20032?tab=files
    -----
    ====================================================
    CHECKING FOR MODS WITH SOLUTIONS & COMMUNITY PATCHES
    ====================================================
    [!] FOUND     [29] MILITARIZED MINUTEMEN
    Can occasionally crash the game due to a broken mesh on some minutemen outfits.
    Recommended Patch: https://www.nexusmods.com/fallout4/mods/55301?tab=files
    -----
    ====================================================
    CHECKING FOR MODS PATCHED THROUGH OPC INSTALLER...
    ====================================================
    - Found     [2B] Settlers of the Commonwealth
    -----
    FOR PATCH REPOSITORY THAT PREVENTS CRASHES AND FIXES PROBLEMS IN THESE AND OTHER MODS,
    VISIT OPTIMIZATION PATCHES COLLECTION: https://www.nexusmods.com/fallout4/mods/54872
    -----
    ====================================================
    SCANNING THE LOG FOR SPECIFIC (POSSIBLE) CUPLRITS...
    ====================================================
    LIST OF (POSSIBLE) PLUGIN CULRIPTS:
    - [FE:021] AllowVaultAnywhere.esp
    -----
    These Plugins were caught by Buffout 4 and some of them might be responsible for this crash.
    You can try disabling any listed plugins and recheck your game, though this method is unreliable.
    -----
    LIST OF (POSSIBLE) FORM ID CULRIPTS:
    Form ID: FF0014A1
    Form ID: FE021001
    Form ID: 05005334
    Form ID: 00000000
    Form ID: 00000007
    Form ID:
    -----
    These Form IDs were caught by Buffout 4 and some of them might be related to this crash.
    You can try searching any listed Form IDs in FO4Edit and see if they lead to relevant records.
    -----
    LIST OF (POSSIBLE) FILE CULPRITS:
    AUTOSCAN COULDN'T FIND ANY FILE CULRIPTS
    -----
    FOR FULL LIST OF MODS THAT CAUSE PROBLEMS, THEIR ALTERNATIVES AND DETAILED SOLUTIONS,
    VISIT THE BUFFOUT 4 CRASH ARTICLE: https://www.nexusmods.com/fallout4/articles/3115
    ====================================================
    210622 | Author/Made By: Poet#9800 | END OF AUTOSCAN


    Crash Log
    Spoiler:  
    Show

    Fallout 4 v1.10.163
    Buffout 4 v1.26.2

    Unhandled exception "EXCEPTION_ACCESS_VIOLATION" at 0x7FF67BC25026 Fallout4.exe+0BF5026

        [Compatibility]
            F4EE: true
        [Fixes]
            ActorIsHostileToActor: true
            CellInit: true
            CreateD3DAndSwapChain: true
            EncounterZoneReset: true
            GreyMovies: true
            MagicEffectApplyEvent: true
            MovementPlanner: true
            PackageAllocateLocation: true
            SafeExit: true
            TESObjectREFRGetEncounterZone: true
            UnalignedLoad: true
            UtilityShader: true
        [Patches]
            Achievements: false
            BSMTAManager: true
            BSPreCulledObjects: true
            BSTextureStreamerLocalHeap: true
            HavokMemorySystem: true
            INISettingCollection: true
            InputSwitch: false
            MaxStdIO: -1
            MemoryManager: true
            MemoryManagerDebug: false
            ScaleformAllocator: true
            SmallBlockAllocator: true
            WorkshopMenu: true
        [Warnings]
            CreateTexture2D: true
            ImageSpaceAdapter: true

    SYSTEM SPECS:
        OS: Microsoft Windows 10 Home v10.0.19041
        CPU: GenuineIntel Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz
        GPU #1: Nvidia GA102 [GeForce RTX 3080 Lite Hash Rate]
        GPU #2: Microsoft Basic Render Driver
        PHYSICAL MEMORY: 11.14 GB/31.94 GB

    PROBABLE CALL STACK:
        [0] 0x7FF67BC25026 Fallout4.exe+0BF5026 -> 884518+0x66
        [1] 0x7FF67BC1F9F9 Fallout4.exe+0BEF9F9 -> 1280212+0x419
        [2] 0x7FF67D07340C Fallout4.exe+204340C -> 239710+0xFDC
        [3] 0x7FF67BCED343 Fallout4.exe+0CBD343 -> 1453703+0x63
        [4] 0x7FF67CB80F26 Fallout4.exe+1B50F26 -> 329005+0xC6
        [5] 0x7FF67CB81432 Fallout4.exe+1B51432 -> 194800+0x202
        [6] 0x7FF67CB83F67 Fallout4.exe+1B53F67 -> 1492866+0x67
        [7] 0x7FF67CB4CFED Fallout4.exe+1B1CFED -> 1079791+0x3D
        [8] 0x7FF8A4F77034 KERNEL32.DLL+0017034
        [9] 0x7FF8A6722651    ntdll.dll+0052651

    REGISTERS:
        RAX 0x7FF67DCB8120     (void* -> Fallout4.exe+2C88120)
        RCX 0x1DF6A5F8560      (TESObjectREFR*)
            Object Reference: None
            File: ""
            Flags: 0x00004008
            Form ID: 0xFF0014A1
            Form Type: 64
        RDX 0x1DEAF533400      (TESObjectACTI*)
            File: "AllowVaultAnywhere.esp"
            Flags: 0x00000008
            Form ID: 0xFE021001
            Form Type: 27
            Full Name: "Radio"
        RBX 0x1DEAF533400      (TESObjectACTI*)
            File: "AllowVaultAnywhere.esp"
            Flags: 0x00000008
            Form ID: 0xFE021001
            Form Type: 27
            Full Name: "Radio"
        RSP 0x5A19F3F1E0       (char*) "#"
        RBP 0x5A19F3F2E0       (void*)
        RSI 0x1DEDE4B9D00      (WorkshopMenu*)
        RDI 0x6C               (size_t)
        R8  0x1DEE4FE1900      (void*)
        R9  0x0                (size_t)
        R10 0x1                (size_t)
        R11 0x1DE85D8E520      (void*)
        R12 0x1DF6A5F8560      (TESObjectREFR*)
            Object Reference: None
            File: ""
            Flags: 0x00004008
            Form ID: 0xFF0014A1
            Form Type: 64
        R13 0x1DEDE4B9D00      (WorkshopMenu*)
        R14 0x0                (size_t)
        R15 0x1DEDE4BA001      (void*)

    STACK:
        [RSP+0  ] 0x23               (size_t)
        [RSP+8  ] 0x5A00000736       (size_t)
        [RSP+10 ] 0x1DF6B79F400      (NiAlphaProperty*)
            Name: ""
        [RSP+18 ] 0x1DE00000000      (void*)
        [RSP+20 ] 0x5A3F800000       (size_t)
        [RSP+28 ] 0x5A19F3F3F0       (void*)
        [RSP+30 ] 0x0                (size_t)
        [RSP+38 ] 0x6C               (size_t)
        [RSP+40 ] 0x1DEAF533400      (TESObjectACTI*)
            File: "AllowVaultAnywhere.esp"
            Flags: 0x00000008
            Form ID: 0xFE021001
            Form Type: 27
            Full Name: "Radio"
        [RSP+48 ] 0x1DDC7AD77F8      (void*)
        [RSP+50 ] 0x1DEA50C7A00      (TESObjectACTI*)
            File: "DLCworkshop03.esm"
            Flags: 0x00000009
            Form ID: 0x05005334
            Form Type: 27
            Full Name: "Radio"
        [RSP+58 ] 0x1DEA50C7A00      (TESObjectACTI*)
            File: "DLCworkshop03.esm"
            Flags: 0x00000009
            Form ID: 0x05005334
            Form Type: 27
            Full Name: "Radio"
        [RSP+60 ] 0x1DE85CE5EC0      (BSFadeNode*)
            Name: "RadioPrewar"
        [RSP+68 ] 0x0                (size_t)
        [RSP+70 ] 0x0                (size_t)
        [RSP+78 ] 0x3F8000007F7FFFFF (size_t)
        [RSP+80 ] 0x0                (size_t)
        [RSP+88 ] 0x1DD00000000      (size_t)
        [RSP+90 ] 0x73600000000      (size_t)
        [RSP+98 ] 0x200230028        (size_t)
        [RSP+A0 ] 0x1DEA50C7A00      (TESObjectACTI*)
            File: "DLCworkshop03.esm"
            Flags: 0x00000009
            Form ID: 0x05005334
            Form Type: 27
            Full Name: "Radio"
        [RSP+A8 ] 0x1DEA50C7A00      (TESObjectACTI*)
            File: "DLCworkshop03.esm"
            Flags: 0x00000009
            Form ID: 0x05005334
            Form Type: 27
            Full Name: "Radio"
        [RSP+B0 ] 0x1DE85CE5EC0      (BSFadeNode*)
            Name: "RadioPrewar"
        [RSP+B8 ] 0x0                (size_t)
        [RSP+C0 ] 0x0                (size_t)
        [RSP+C8 ] 0x3F8000007F7FFFFF (size_t)
        [RSP+D0 ] 0x0                (size_t)
        [RSP+D8 ] 0x1DD00000000      (size_t)
        [RSP+E0 ] 0x73600000000      (size_t)
        [RSP+E8 ] 0x200230028        (size_t)
        [RSP+F0 ] 0x1DF6A5F8900      (TESObjectREFR*)
            Object Reference:
                File: "DLCworkshop03.esm"
                Flags: 0x00000009
                Form ID: 0x05005334
                Form Type: 27
            File: ""
            Flags: 0x00004008
            Form ID: 0x00000000
            Form Type: 64
        [RSP+F8 ] 0x7FF600000000     (size_t)
        [RSP+100] 0x0                (size_t)
        [RSP+108] 0x0                (size_t)
        [RSP+110] 0x100080000        (size_t)
        [RSP+118] 0x1DD00000000      (size_t)
        [RSP+120] 0x5A19F3F400       (void*)
        [RSP+128] 0x5A19F3F4F0       (void*)
        [RSP+130] 0x0                (size_t)
        [RSP+138] 0x7FF600000000     (size_t)
        [RSP+140] 0x0                (size_t)
        [RSP+148] 0x1DDC7AD77F8      (void*)
        [RSP+150] 0x0                (size_t)
        [RSP+158] 0x3CE6714E00000000 (size_t)
        [RSP+160] 0x5A19F3F500       (void*)
        [RSP+168] 0x5A19F3F530       (void*)
        [RSP+170] 0x0                (size_t)
        [RSP+178] 0x7FF600000000     (size_t)
        [RSP+180] 0x0                (size_t)
        [RSP+188] 0x1DDC7AD77F8      (void*)
        [RSP+190] 0x0                (size_t)
        [RSP+198] 0x1DD00000000      (size_t)
        [RSP+1A0] 0x5A19F3F500       (void*)
        [RSP+1A8] 0x5A19F3F570       (void*)
        [RSP+1B0] 0x0                (size_t)
        [RSP+1B8] 0x0                (size_t)
        [RSP+1C0] 0x0                (size_t)
        [RSP+1C8] 0x1DE8D9D3AE0      (void*)
        [RSP+1D0] 0x0                (size_t)
        [RSP+1D8] 0x1DD00000000      (size_t)
        [RSP+1E0] 0x1DF18A52000      (void*)
        [RSP+1E8] 0x0                (size_t)
        [RSP+1F0] 0x0                (size_t)
        [RSP+1F8] 0x1DE00000000      (void*)
        [RSP+200] 0x1DEF8984800      (void*)
        [RSP+208] 0x7FF67CD9D04A     (void* -> Fallout4.exe+1D6D04A)
        [RSP+210] 0x0                (size_t)
        [RSP+218] 0x1DD00000000      (size_t)
        [RSP+220] 0x5F800000         (size_t)
        [RSP+228] 0x0                (size_t)
        [RSP+230] 0x0                (size_t)
        [RSP+238] 0x0                (size_t)
        [RSP+240] 0x1DE2EBEAEF0      (void*)
        [RSP+248] 0x0                (size_t)
        [RSP+250] 0x42               (size_t)
        [RSP+258] 0x1DEDE4B9D00      (WorkshopMenu*)
        [RSP+260] 0x24               (size_t)
        [RSP+268] 0x1DEDE4BA001      (void*)
        [RSP+270] 0x5A19F3F560       (void*)
        [RSP+278] 0x7FF67BC1F9F9     (void* -> Fallout4.exe+0BEF9F9)
        [RSP+280] 0x1DEDE4B0002      (void*)
        [RSP+288] 0x23               (size_t)
        [RSP+290] 0xB300000100000002 (size_t)
        [RSP+298] 0x3F80000000000038 (size_t)
        [RSP+2A0] 0x0                (size_t)
        [RSP+2A8] 0x0                (size_t)
        [RSP+2B0] 0x3C449BA6         (size_t)
        [RSP+2B8] 0x0                (size_t)
        [RSP+2C0] 0x0                (size_t)
        [RSP+2C8] 0x1DE8D9D3A50      (void*)
        [RSP+2D0] 0x5A19F3F5A0       (void*)
        [RSP+2D8] 0x5A19F3F590       (void*)
        [RSP+2E0] 0x1DF18A51E40      (bhkNPCollisionObject*)
        [RSP+2E8] 0x0                (size_t)
        [RSP+2F0] 0x1DE2EBEAEF0      (void*)
        [RSP+2F8] 0x1DE8C962080      (hknpBSWorld*)
        [RSP+300] 0x1DEF8984880      (void*)
        [RSP+308] 0x7FF67CD9D04A     (void* -> Fallout4.exe+1D6D04A)
        [RSP+310] 0x5A19F3F5E0       (void*)
        [RSP+318] 0x1DE8C962080      (hknpBSWorld*)
        [RSP+320] 0x1DF18A51E70      (bhkNPCollisionObject*)
        [RSP+328] 0xE4E6B016         (size_t)
        [RSP+330] 0x901000030        (size_t)
        [RSP+338] 0x1DE000013D5      (void*)
        [RSP+340] 0x0                (size_t)
        [RSP+348] 0x0                (size_t)
        [RSP+350] 0x0                (size_t)
        [RSP+358] 0x0                (size_t)
        [RSP+360] 0x1DE2EBEAEF0      (void*)
        [RSP+368] 0x7FF67CBD6EDA     (void* -> Fallout4.exe+1BA6EDA)
        [RSP+370] 0x1DE4403051E      (void*)
        [RSP+378] 0x9FBF             (size_t)
        [RSP+380] 0x3FE7E46F80000000 (size_t)
        [RSP+388] 0x65               (size_t)
        [RSP+390] 0x1DDC797D7E0      (void*)
        [RSP+398] 0x7FF67CB72FE8     (void* -> Fallout4.exe+1B42FE8)
        [RSP+3A0] 0x0                (size_t)
        [RSP+3A8] 0x7FF67B0544E3     (void* -> Fallout4.exe+00244E3)
        [RSP+3B0] 0x0                (size_t)
        [RSP+3B8] 0x7FF85C079E2E     (void* -> Buffout4.dll+0049E2E)
        [RSP+3C0] 0x1                (size_t)
        [RSP+3C8] 0x7FF67CB72FE8     (void* -> Fallout4.exe+1B42FE8)
        [RSP+3D0] 0x7FF6815A76E8     (void* -> Fallout4.exe+65776E8)
        [RSP+3D8] 0x7FF67CB4093F     (void* -> Fallout4.exe+1B1093F)
        [RSP+3E0] 0x0                (size_t)
        [RSP+3E8] 0x7FF6815A74D0     (void* -> Fallout4.exe+65774D0)
        [RSP+3F0] 0x7FF680A96F60     (void* -> Fallout4.exe+5A66F60)
        [RSP+3F8] 0x7FF680A96F60     (void* -> Fallout4.exe+5A66F60)
        [RSP+400] 0x0                (size_t)
        [RSP+408] 0x0                (size_t)
        [RSP+410] 0x1                (size_t)
        [RSP+418] 0x0                (size_t)
        [RSP+420] 0x7FF680A96DD0     (UI*)
        [RSP+428] 0x0                (size_t)
        [RSP+430] 0x1DEDE4B9D00      (WorkshopMenu*)
        [RSP+438] 0x7FF680A96FA8     (void* -> Fallout4.exe+5A66FA8)
        [RSP+440] 0x5A19F3F730       (void*)
        [RSP+448] 0x7FF67D07340C     (void* -> Fallout4.exe+204340C)
        [RSP+450] 0x1DEEE4B0488      (void*)
        [RSP+458] 0x1DEEE4B0488      (void*)
        [RSP+460] 0x5A19F3F730       (void*)
        [RSP+468] 0x1DE2EBEAEF0      (void*)
        [RSP+470] 0x0                (size_t)
        [RSP+478] 0x0                (size_t)
        [RSP+480] 0x1DDC797D7E0      (void*)
        [RSP+488] 0x1DEDE4B9D00      (WorkshopMenu*)
        [RSP+490] 0x0                (size_t)
        [RSP+498] 0x0                (size_t)
        [RSP+4A0] 0x0                (size_t)
        [RSP+4A8] 0x1DEEE4B0478      (void*)
        [RSP+4B0] 0x1                (size_t)
        [RSP+4B8] 0x1DEEE4B0488      (void*)
        [RSP+4C0] 0x5A19F3F7B0       (void*)
        [RSP+4C8] 0xFC244B58         (size_t)
        [RSP+4D0] 0x1DEDE4B9D00      (WorkshopMenu*)
        [RSP+4D8] 0x3EC35B0E         (size_t)
        [RSP+4E0] 0x1DE2EBEB8B0      (char*) "B"
        [RSP+4E8] 0x7FF67CB4093F     (void* -> Fallout4.exe+1B1093F)
        [RSP+4F0] 0x0                (size_t)
        [RSP+4F8] 0x5A19F3F7B0       (void*)
        [RSP+500] 0x0                (size_t)
        [RSP+508] 0x0                (size_t)
        [RSP+510] 0x0                (size_t)
        [RSP+518] 0x7FF67D07220C     (void* -> Fallout4.exe+204220C)
        [RSP+520] 0x7FF680A96DD0     (UI*)
        [RSP+528] 0x0                (size_t)
        [RSP+530] 0x1DEEE4B0490      (void*)
        [RSP+538] 0x0                (size_t)
        [RSP+540] 0x1DDF5B5FE00      (void*)
        [RSP+548] 0x7FF67BECAC99     (void* -> Fallout4.exe+0E9AC99)
        [RSP+550] 0xC2DB555E         (size_t)
        [RSP+558] 0x1DEEE4B0490      (void*)
        [RSP+560] 0x1DE8D16F040      (PlayerCharacter*)
            Object Reference:
                File: "Fallout4.esm"
                Flags: 0x00040009
                Form ID: 0x00000007
                Form Type: 45
            File: ""
            Flags: 0x00400448
            Form ID: 0x00000014
            Form Type: 65
        [RSP+568] 0x7FF680A96DD0     (UI*)
        [RSP+570] 0x0                (size_t)
        [RSP+578] 0x0                (size_t)
        [RSP+580] 0x0                (size_t)
        [RSP+588] 0x7FF67DEDEEA0     (void* -> Fallout4.exe+2EAEEA0)
        [RSP+590] 0x1DDC79AD2A0      (void*)
        [RSP+598] 0x7FF600000000     (size_t)
        [RSP+5A0] 0x1DEDE4B9D00      (WorkshopMenu*)
        [RSP+5A8] 0x5A19F3F990       (void*)
        [RSP+5B0] 0x0                (size_t)
        [RSP+5B8] 0x0                (size_t)
        [RSP+5C0] 0x80000040         (size_t)
        [RSP+5C8] 0x1DDC797D7E0      (void*)
        [RSP+5D0] 0x0                (size_t)
        [RSP+5D8] 0x0                (size_t)
        [RSP+5E0] 0x0                (size_t)
        [RSP+5E8] 0x0                (size_t)
        [RSP+5F0] 0x1DF18880400      (BSTriShape*)
            Name: "EmitSplashRing001:0"
        [RSP+5F8] 0x7FF67CBC938C     (void* -> Fallout4.exe+1B9938C)
        [RSP+600] 0x1DF4064DE40      (NiNode*)
            Name: "FXPickEndNode01"
        [RSP+608] 0x40               (size_t)
        [RSP+610] 0x1DF4064F9C0      (NiNode*)
            Name: "DragWaterSplash002"
        [RSP+618] 0x0                (size_t)
        [RSP+620] 0x2                (size_t)
        [RSP+628] 0x8                (size_t)
        [RSP+630] 0x1DF4064DBC0      (NiNode*)
            Name: "FXPickNode01"
        [RSP+638] 0x7FF67CBC92D2     (void* -> Fallout4.exe+1B992D2)
        [RSP+640] 0x5A19F3F990       (void*)
        [RSP+648] 0x1DF4064DE40      (NiNode*)
            Name: "FXPickEndNode01"
        [RSP+650] 0x1                (size_t)
        [RSP+658] 0x0                (size_t)
        [RSP+660] 0x1                (size_t)
        [RSP+668] 0x0                (size_t)
        [RSP+670] 0x1DF6CF0ECC0      (BSFadeNode*)
            Name: "HoverPickFX"
        [RSP+678] 0x7FF67CBC92D2     (void* -> Fallout4.exe+1B992D2)
        [RSP+680] 0x5A19F3F990       (void*)
        [RSP+688] 0x1DF4064DBC0      (NiNode*)
            Name: "FXPickNode01"
        [RSP+690] 0x0                (size_t)
        [RSP+698] 0x0                (size_t)
        [RSP+6A0] 0x0                (size_t)
        [RSP+6A8] 0x0                (size_t)
        [RSP+6B0] 0x0                (size_t)
        [RSP+6B8] 0x0                (size_t)
        [RSP+6C0] 0x0                (size_t)
        [RSP+6C8] 0x0                (size_t)
        [RSP+6D0] 0x0                (size_t)
        [RSP+6D8] 0x0                (size_t)
        [RSP+6E0] 0x1DF6CF0ECC0      (BSFadeNode*)
            Name: "HoverPickFX"
        [RSP+6E8] 0x7FF67CB4093F     (void* -> Fallout4.exe+1B1093F)
        [RSP+6F0] 0x1DF18547200      (BSFadeNode*)
            Name: "Skeleton"
        [RSP+6F8] 0x10               (size_t)
        [RSP+700] 0x1DF185B9F80      (NiNode*)
            Name: "[Overlays]"
        [RSP+708] 0x0                (size_t)
        [RSP+710] 0x1DF6BCE2500      (void*)
        [RSP+718] 0x7FF67CB45908     (void* -> Fallout4.exe+1B15908)
        [RSP+720] 0x1DDEABBBB50      (PipboyPrimitiveThrottledValue<float>*)
        [RSP+728] 0x7FF67D13E89F     (void* -> Fallout4.exe+210E89F)
        [RSP+730] 0x0                (size_t)
        [RSP+738] 0x0                (size_t)
        [RSP+740] 0x7FF680C18084     (void* -> Fallout4.exe+5BE8084)
        [RSP+748] 0x7FF67BC6047F     (void* -> Fallout4.exe+0C3047F)
        [RSP+750] 0x45F28ABDC9       (size_t)
        [RSP+758] 0x7FF67BC75F40     (void* -> Fallout4.exe+0C45F40)
        [RSP+760] 0x7FF680B8CD58     (void* -> Fallout4.exe+5B5CD58)
        [RSP+768] 0x1DDC79BF240      (PipboyObject*)
        [RSP+770] 0x0                (size_t)
        [RSP+778] 0x0                (size_t)
        [RSP+780] 0x1DF6BCE24E8      (void*)
        [RSP+788] 0x7FF67BC76C8F     (void* -> Fallout4.exe+0C46C8F)
        [RSP+790] 0x1DDC75DA400      (void*)
        [RSP+798] 0x1DDC75DA400      (void*)
        [RSP+7A0] 0x0                (size_t)
        [RSP+7A8] 0x7FF67D0749EA     (void* -> Fallout4.exe+20449EA)
        [RSP+7B0] 0x7FF680AED4A8     (void* -> Fallout4.exe+5ABD4A8)
        [RSP+7B8] 0x7FF67BC363A0     (void* -> Fallout4.exe+0C063A0)
        [RSP+7C0] 0x7FF680AED450     (void* -> Fallout4.exe+5ABD450)
        [RSP+7C8] 0x0                (size_t)
        [RSP+7D0] 0x7FF680AED4A0     (void* -> Fallout4.exe+5ABD4A0)
        [RSP+7D8] 0x7FF680C18084     (void* -> Fallout4.exe+5BE8084)
        [RSP+7E0] 0x1                (size_t)
        [RSP+7E8] 0x7FF680C18080     (void* -> Fallout4.exe+5BE8080)
        [RSP+7F0] 0x7FF680C18088     (void* -> Fallout4.exe+5BE8088)
        [RSP+7F8] 0x1DDF5B5E400      (void*)
        [RSP+800] 0x0                (size_t)
        [RSP+808] 0x7FF680C1A0C8     (void* -> Fallout4.exe+5BEA0C8)
        [RSP+810] 0x0                (size_t)
        [RSP+818] 0x7FF67BCED343     (void* -> Fallout4.exe+0CBD343)
        [RSP+820] 0x7FF600000000     (size_t)
        [RSP+828] 0x0                (size_t)
        [RSP+830] 0x0                (size_t)
        [RSP+838] 0x7FF600000002     (size_t)
        [RSP+840] 0x7FF680C1A0C8     (void* -> Fallout4.exe+5BEA0C8)
        [RSP+848] 0x7FF67CB80F26     (void* -> Fallout4.exe+1B50F26)
        [RSP+850] 0x7FF680C1A0C8     (void* -> Fallout4.exe+5BEA0C8)
        [RSP+858] 0x7FF680C1A0C8     (void* -> Fallout4.exe+5BEA0C8)
        [RSP+860] 0x0                (size_t)
        [RSP+868] 0x7FF8A40D25CD     (void* -> KERNELBASE.dll+00625CD)
        [RSP+870] 0x0                (size_t)
        [RSP+878] 0x0                (size_t)
        [RSP+880] 0x7FF680C30F80     (void* -> Fallout4.exe+5C00F80)
        [RSP+888] 0x2                (size_t)
        [RSP+890] 0x7FF680C1A038     (BSJobs::JobThread*)
        [RSP+898] 0x7FF67CB81432     (void* -> Fallout4.exe+1B51432)
        [RSP+8A0] 0x2                (size_t)
        [RSP+8A8] 0x7FF680C1A078     (void* -> Fallout4.exe+5BEA078)
        [RSP+8B0] 0x0                (size_t)
        [RSP+8B8] 0x5A19F3FAF0       (void*)
        [RSP+8C0] 0x0                (size_t)
        [RSP+8C8] 0x0                (size_t)
        [RSP+8D0] 0x0                (size_t)
        [RSP+8D8] 0x7FF67CB83F67     (void* -> Fallout4.exe+1B53F67)
        [RSP+8E0] 0x7FF680C1A038     (BSJobs::JobThread*)
        [RSP+8E8] 0x0                (size_t)
        [RSP+8F0] 0x0                (size_t)
        [RSP+8F8] 0x0                (size_t)
        [RSP+900] 0x7FF680C1A038     (BSJobs::JobThread*)
        [RSP+908] 0x7FF67CB4CFED     (void* -> Fallout4.exe+1B1CFED)
        [RSP+910] 0x49AC             (size_t)
        [RSP+918] 0x5A19F3FB10       (void*)
        [RSP+920] 0x1DDF5B3BC90      (void*)
        [RSP+928] 0x0                (size_t)
        [RSP+930] 0x7FF680C1A038     (BSJobs::JobThread*)
        [RSP+938] 0x0                (size_t)
        [RSP+940] 0x0                (size_t)
        [RSP+948] 0x7FF8A4F77034     (void* -> KERNEL32.DLL+0017034)
        [RSP+950] 0x0                (size_t)
        [RSP+958] 0x0                (size_t)
        [RSP+960] 0x0                (size_t)
        [RSP+968] 0x0                (size_t)
        [RSP+970] 0x0                (size_t)
        [RSP+978] 0x7FF8A6722651     (void* -> ntdll.dll+0052651)
        [RSP+980] 0x0                (size_t)
        [RSP+988] 0x0                (size_t)
        [RSP+990] 0x0                (size_t)
        [RSP+998] 0x0                (size_t)
        [RSP+9A0] 0x0                (size_t)
        [RSP+9A8] 0x0                (size_t)
        [RSP+9B0] 0x5F94B6CF00000000 (size_t)
        [RSP+9B8] 0x0                (size_t)
        [RSP+9C0] 0x0                (size_t)
        [RSP+9C8] 0x7FF8A417FD40     (void* -> KERNELBASE.dll+010FD40)
        [RSP+9D0] 0x5A19F3E2C0       (void*)
        [RSP+9D8] 0x971E0000FFF1F706 (size_t)
        [RSP+9E0] 0x7FF8FB834B8F     (size_t)
        [RSP+9E8] 0x5A19F3E2C0       (void*)
        [RSP+9F0] 0x0                (size_t)
        [RSP+9F8] 0x0                (size_t)
        [RSP+A00] 0x0                (size_t)
        [RSP+A08] 0x0                (size_t)
        [RSP+A10] 0x0                (size_t)
        [RSP+A18] 0x0                (size_t)
        [RSP+A20] 0x0                (size_t)
        [RSP+A28] 0x0                (size_t)
        [RSP+A30] 0x0                (size_t)
        [RSP+A38] 0x0                (size_t)
        [RSP+A40] 0x0                (size_t)
        [RSP+A48] 0x0                (size_t)
        [RSP+A50] 0x0                (size_t)
        [RSP+A58] 0x0                (size_t)
        [RSP+A60] 0x0                (size_t)
        [RSP+A68] 0x0                (size_t)
        [RSP+A70] 0x0                (size_t)
        [RSP+A78] 0x0                (size_t)
        [RSP+A80] 0x0                (size_t)
        [RSP+A88] 0x0                (size_t)
        [RSP+A90] 0x0                (size_t)
        [RSP+A98] 0x0                (size_t)
        [RSP+AA0] 0x0                (size_t)
        [RSP+AA8] 0x0                (size_t)
        [RSP+AB0] 0x0                (size_t)
        [RSP+AB8] 0x0                (size_t)
        [RSP+AC0] 0x0                (size_t)
        [RSP+AC8] 0x0                (size_t)
        [RSP+AD0] 0x0                (size_t)
        [RSP+AD8] 0x0                (size_t)
        [RSP+AE0] 0x0                (size_t)
        [RSP+AE8] 0x0                (size_t)
        [RSP+AF0] 0x0                (size_t)
        [RSP+AF8] 0x0                (size_t)
        [RSP+B00] 0x0                (size_t)
        [RSP+B08] 0x0                (size_t)
        [RSP+B10] 0x0                (size_t)
        [RSP+B18] 0x0                (size_t)
        [RSP+B20] 0x0                (size_t)
        [RSP+B28] 0x0                (size_t)
        [RSP+B30] 0x0                (size_t)
        [RSP+B38] 0x0                (size_t)
        [RSP+B40] 0x0                (size_t)
        [RSP+B48] 0x0                (size_t)
        [RSP+B50] 0x0                (size_t)
        [RSP+B58] 0x0                (size_t)
        [RSP+B60] 0x0                (size_t)
        [RSP+B68] 0x0                (size_t)
        [RSP+B70] 0x0                (size_t)
        [RSP+B78] 0x0                (size_t)
        [RSP+B80] 0x0                (size_t)
        [RSP+B88] 0x0                (size_t)
        [RSP+B90] 0x0                (size_t)
        [RSP+B98] 0x0                (size_t)
        [RSP+BA0] 0x0                (size_t)
        [RSP+BA8] 0x0                (size_t)
        [RSP+BB0] 0x0                (size_t)
        [RSP+BB8] 0x0                (size_t)
        [RSP+BC0] 0x0                (size_t)
        [RSP+BC8] 0x0                (size_t)
        [RSP+BD0] 0x0                (size_t)
        [RSP+BD8] 0x0                (size_t)
        [RSP+BE0] 0x0                (size_t)
        [RSP+BE8] 0x0                (size_t)
        [RSP+BF0] 0x0                (size_t)
        [RSP+BF8] 0x0                (size_t)
        [RSP+C00] 0x0                (size_t)
        [RSP+C08] 0x0                (size_t)
        [RSP+C10] 0x0                (size_t)
        [RSP+C18] 0x0                (size_t)
        [RSP+C20] 0x0                (size_t)
        [RSP+C28] 0x0                (size_t)
        [RSP+C30] 0x0                (size_t)
        [RSP+C38] 0x0                (size_t)
        [RSP+C40] 0x0                (size_t)
        [RSP+C48] 0x0                (size_t)
        [RSP+C50] 0x0                (size_t)
        [RSP+C58] 0x0                (size_t)
        [RSP+C60] 0x0                (size_t)
        [RSP+C68] 0x0                (size_t)
        [RSP+C70] 0x0                (size_t)
        [RSP+C78] 0x0                (size_t)
        [RSP+C80] 0x0                (size_t)
        [RSP+C88] 0x0                (size_t)
        [RSP+C90] 0x0                (size_t)
        [RSP+C98] 0x0                (size_t)
        [RSP+CA0] 0x0                (size_t)
        [RSP+CA8] 0x0                (size_t)
        [RSP+CB0] 0x0                (size_t)
        [RSP+CB8] 0x0                (size_t)
        [RSP+CC0] 0x0                (size_t)
        [RSP+CC8] 0x0                (size_t)
        [RSP+CD0] 0x0                (size_t)
        [RSP+CD8] 0x0                (size_t)
        [RSP+CE0] 0x0                (size_t)
        [RSP+CE8] 0x0                (size_t)
        [RSP+CF0] 0x0                (size_t)
        [RSP+CF8] 0x0                (size_t)
        [RSP+D00] 0x0                (size_t)
        [RSP+D08] 0x0                (size_t)
        [RSP+D10] 0x0                (size_t)
        [RSP+D18] 0x0                (size_t)
        [RSP+D20] 0x0                (size_t)
        [RSP+D28] 0x0                (size_t)
        [RSP+D30] 0x0                (size_t)
        [RSP+D38] 0x0                (size_t)
        [RSP+D40] 0x0                (size_t)
        [RSP+D48] 0x0                (size_t)
        [RSP+D50] 0x0                (size_t)
        [RSP+D58] 0x0                (size_t)
        [RSP+D60] 0x0                (size_t)
        [RSP+D68] 0x0                (size_t)
        [RSP+D70] 0x0                (size_t)
        [RSP+D78] 0x0                (size_t)
        [RSP+D80] 0x0                (size_t)
        [RSP+D88] 0x0                (size_t)
        [RSP+D90] 0x0                (size_t)
        [RSP+D98] 0x0                (size_t)
        [RSP+DA0] 0x0                (size_t)
        [RSP+DA8] 0x0                (size_t)
        [RSP+DB0] 0x0                (size_t)
        [RSP+DB8] 0x0                (size_t)
        [RSP+DC0] 0x0                (size_t)
        [RSP+DC8] 0x0                (size_t)
        [RSP+DD0] 0x0                (size_t)
        [RSP+DD8] 0x0                (size_t)
        [RSP+DE0] 0x0                (size_t)
        [RSP+DE8] 0x0                (size_t)
        [RSP+DF0] 0x0                (size_t)
        [RSP+DF8] 0x0                (size_t)
        [RSP+E00] 0x0                (size_t)
        [RSP+E08] 0x0                (size_t)
        [RSP+E10] 0x0                (size_t)
        [RSP+E18] 0x0                (size_t)

    MODULES:

    F4SE PLUGINS:
        achievements.dll
        BetterConsole.dll
        Buffout4.dll v1.26.2
        BulletCountedReload.dll
        enbhelperf4.dll v1
        f4ee.dll
        HighFPSPhysicsFix.dll
        mcm.dll
        place.dll
        PowerGridTools.dll
        pppl.dll
        SprintStutteringFix.dll
        survivalunlock.dll
        wsfw_identifier.dll

    PLUGINS:
        [00]     Fallout4.esm
        [01]     DLCRobot.esm
        [02]     DLCworkshop01.esm
        [03]     DLCCoast.esm
        [04]     DLCworkshop02.esm
        [05]     DLCworkshop03.esm
        [06]     DLCNukaWorld.esm
        [07]     Unofficial Fallout 4 Patch.esp
        [08]     HUDFramework.esm
        [09]     WorkshopFramework.esm
        [0A]     SS2.esm
        [0B]     SS2_XPAC_Chapter2.esm
        [0C]     Homemaker.esm
        [0D]     PlasmaArsenal.esp
        [0E]     TheFridgeWireless.esp
        [0F]     NAC.esp
        [10]     Depth of Field Removal.esp
        [11]     CBBE.esp
        [12]     Lots More Facial Hair.esp
        [13]     fasthelmet.esp
        [14]     FlaconOil_BA2_2K_Part3.esp
        [15]     FlaconOil_BA2_2K_Part2.esp
        [16]     FlaconOil_BA2_2K_Part1.esp
        [17]     ValiusHDTextures2K.esp
        [18]     Langleys HD Texture Workshop.esp
        [19]     NMC Bundle HIGH.esp
        [1A]     K9TacticalHarness.esp
        [1B]     Mechanist Lair Overhaul.esp
        [1C]     A Forest.esp
        [1D]     Better Landscape Grass.esp
        [1E]     ECO.esp
        [1F]     LBPAC.esp
        [20]     Mark V[B] Redux.esp
        [21]     Better_Settlement_Defence.esp
        [22]     Finch Farm by Karvoc.esp
        [23]     Synth Overhaul.esp
        [24]     Believable Drumlin Diner (no turret).esp
        [25]     W.A.T.Minutemen.esp
        [26]     Sanctuary rebuild.No Shed 1.1.esp
        [27]     LR_APCTransport.esp
        [28]     Vault Outfits Redux.esp
        [29]     MilitarizedMinutemen.esp
        [2A]     MilitarisedMinutemen_PatchesAddon.esp
        [2B]     3DNPC_FO4Settler.esp
        [2C]     Mercenary.esp
        [2D]     DaksCombatRifle.esp
        [2E]     MG69.esp
        [2F]     NONE - Ballistic Weave Overhaul.esp
        [30]     Tactical Flashlights.esp
        [31]     Tactical Flashlights - Settings.esp
        [32]     NanoArmor.esp
        [33]     NanoSuit.esp
        [34]     WastelandFashionAccessories.esp
        [35]     WastelandFashion.esp
        [36]     MLA.esp
        [37]     Eli_Utility Jumpsuits.esp
        [38]     WestTekTacticalOptics.esp
        [39]     The Eyes Of Beauty.esp
        [3A]     SurvivalPowerArmorCraftingFix.esp
        [3B]     pulsecarbine.esp
        [3C]     ohSIM_Sim2_Settlements_Scrappers_Addon.esp
        [3D]     Metro Gas Masks.esp
        [3E]     REAPER.esp
        [3F]     SimHomestead2.esp
        [40]     SimSettlements2_AddOnPack_ApocalypticAdditions_SirLach.esp
        [41]     Fort Tenpines.esp
        [42]     JunkTown-FENCES2.esp
        [43]     Dilapidated Roads - Faded.esp
        [44]     DevtacRonin.esp
        [45]     octi_taticaloutfit.esp
        [46]     BOCW Outfit Pack.esp
        [47]     jDS__HP_Skull_Mask.esp
        [48]     Nexus_PMC.esp
        [49]     PMC_extended.esp
        [4A]     [MW2R] Shadow Company.esp
        [4B]     Natural Grasses & Groundcovers.esp
        [4C]     Better Power Armor - Extended.esp
        [4D]     Sandbag Fortifications - Version 2C.esp
        [4E]     TaffingtonFishery.esp
        [4F]     Infinite Armor.esp
        [50]     Binoculars.esp
        [51]     X12Plasmacaster.esp
        [52]     JetpackNoAP.esp
        [53]     AnS Wearable Backpacks and Pouches.esp
        [54]     M2216.esp
        [55]     Eli_WastelanderClothing.esp
        [56]     AnS Wearable Backpacks and Pouches - Ballistic Weave.esp
        [57]     VegetableOil.esp
        [58]     Homemaker - Streetlights Use Passive Power.esp
        [59]     Mossberg500.esp
        [5A]     Factor.esp
        [5B]     Campsite.esp
        [5C]     Campsite-Full-Sleep.esp
        [5D]     MyCart_Biohazard.esp
        [5E]     Craftable Armor Size.esp
        [5F]     ImmersiveFastTravel.esp
        [60]     SS2_Addon_Favelabulous.esp
        [61]     SS2_FDK_TinyLiving.esp
        [62]     CSM SS2 Pack.esp
        [63]     155mm Howitzer M1.esp
        [64]     BetterJunkFences.esp
        [65]     CROSS_GoreCrits.esp
        [66]     CROSS_GoreCrits_FarHarborPatch.esp
        [67]     TrueReporter.esp
        [68]     Craftable Armor Size - Fix Material Requirements.esp
        [69]     Crimsomrider's DLC Ammo.esp
        [6A]     DD_All_the_COncrete.esp
        [6B]     HN66-SiriusArmor.esp
        [6C]     Friffy_Piper Outfit_Standalone.esp
        [6D]     Eli_Gunslinger.esp
        [6E]     John Wicks Revenge Suit.esp
        [6F]     MacCreadyOutfit.esp
        [70]     SnapBeds.esp
        [71]     EasyBarFullMarker.esp
        [72]     EveryonesBestFriend.esp
        [73]     FO4Hotkeys.esp
        [74]     IFT_Automatron.esp
        [75]     Interview.esp
        [76]     LongerPowerLines3x.esp
        [77]     LongerAreaRespawn.esp
        [78]     LooksMenu Customization Compendium.esp
        [79]     AzarPonytailHairstyles.esp
        [7A]     PlatinumCurieV2.1.esp
        [7B]     LR_APCNukaWorldExspansion.esp
        [7C]     DOOMMerged.esp
        [7D]     Eli_Sanctuary Bunker.esp
        [7E]     Wasteland Water Revival - Clearly Visible.esp
        [7F]     SS2-PraRandomAddon.esp
        [80]     MjolnirMKVB.esp
        [81]     SS2Extended.esp
        [82]     CorvalhoWidowShotgun.esp
        [83]     MREs.esp
        [84]     F4NVServiceRifleRedux.esp
        [85]     Viper6610.esp
        [86]     LR_APCFarHarborExspansion.esp
        [87]     WattzLaserGun.esp
        [88]     AER15.esp
        [89]     Crimsomrider's Obedient Concord Group.esp
        [8A]     ClassicSniper.esp
        [8B]     Remington 1858.esp
        [8C]     M1Garand.esp
        [8D]     SS2WastelandVenturers.esp
        [8E]     [SS2 Addon] SimSettlements SuperStructures.esp
        [8F]     SS2_ruined_simsettlement_addonpack.esp
        [90]     SS2-Jampads2.esp
        [91]     SS2_CityPlanPack_RiseOfTheCommonwealth.esp
        [92]     SS2WastelandReconstructionKit.esp
        [93]     BerettaM9FS.esp
        [94]     JunkTownTwo.esp
        [95]     AQUILA.esp
        [96]     IMG_Castle_Wall_Patches.esp
        [97]     BasementLiving.esp
        [98]     Primez Military Fatigues.esp
        [99]     SalvageBeacons.esp
        [9A]     DOOMDesertEagle.esp
        [9B]     DOOM1911.esp
        [9C]     LooksMenu.esp
        [9D]     VanillaNightPersonperk_-_REACTOR_ENB_PATCH_1.0.esp
        [9E]     EnhancedLightsandFX.esp
        [9F]     AnimatedCandles.esp
        [A0]     AttackSpawnsOutsideSettlement.esp
        [A1]     Stm_DiamondCityExpansion.esp
        [A2]     Eli_Faction Housing Overhaul - AiO.esp
        [A3]     Eli_MarlboroughHouse.esp
        [A4]     DCE_female_body_replacer.esp
        [A5]     NAC-FH.esp
        [A6]     NAC-NW.esp
        [A7]     ECO_Workbench_Patch.esp
        [A8]     FO4Merged.esp
        [A9]     M8r Complex Sorter.esp
        [FE:000] RedderRocket.esl
        [FE:001] Lucid's Texture Upgrades.esl
        [FE:002] Fleshy FEV Hounds.esl
        [FE:003] PPF.esm
        [FE:004] SanctuaryNoDog.esl
        [FE:005] BunkerHillSkymall.esl
        [FE:006] Summervil.esl
        [FE:007] Oberland Station Scavenger Paradise.esl
        [FE:008] Natural Bundle Bunker Set.esl
        [FE:009] Natural Rocks.esl
        [FE:00A] Natural Roads.esl
        [FE:00B] Natural Landscapes.esl
        [FE:00C] MyCityPlans.esl
        [FE:00D] The Slog an ingenious pool.esl
        [FE:00E] GavMan_CroupMar21_CityPlan.esl
        [FE:00F] Gavman_JamaicaAPR21_Cityplan.esl
        [FE:010] JamaicaplainMinutemenBase.esl
        [FE:011] CroumanVil_V2.esl
        [FE:012] huntingrifleset2k.esl
        [FE:013] CROSS_VertibirdFlightsuit.esl
        [FE:014] Dilapidated Roads - Faded.esl
        [FE:015] Advanced Combat Headgear.esl
        [FE:016] Burly Bunkers.esl
        [FE:017] Natural Bundle Submarine Set.esl
        [FE:018] Natural Bundle Masonry Set.esl
        [FE:019] Natural Bundle Cave Set.esl
        [FE:01A] Quintessential Quarries.esl
        [FE:01B] Military Vehicles Retextured.esl
        [FE:01C] Murkwater Construction Site - DozerVil.esl
        [FE:01D] Kingsport Lighthouse - KingsVil.esl
        [FE:01E] BerettaM9FS.esl
        [FE:01F] SSTWorkshopPowerPack.esl
        [FE:020] FixRobotVisualEffects.esl
        [FE:021] AllowVaultAnywhere.esp
        [FE:022] M8rDisablePipboyEffects.esp
        [FE:023] Luxor's Vertibirds 4k.esp
        [FE:024] Fasthelmet_-_REACTOR_ENB_PATCH_1.0.esp
        [FE:025] SS2AOP_VaultTecTools.esp
        [FE:026] Patch - ECO_SO.esp
        [FE:027] A Forest-Base Mod Patch.esp
        [FE:028] ECO_MercenaryPack.esp
        [FE:029] Wetness Shader Fix.esp
        [FE:02A] ECO_CROSSVertbirdFlightsuit.esp
        [FE:02B] SolarPower.esp
        [FE:02C] TheKite_Railroad_Handmaiden.esp
        [FE:02D] ECO_TheKiteHandmaidenVanillaWB.esp
        [FE:02E] WATM-MM-MMUPAIA_CustomPatch.esp
        [FE:02F] ECO_WeAreTheMinutemen.esp
        [FE:030] Larger Spotlight.esp
        [FE:031] SS2WalledGardensAndMore.esp
        [FE:032] SS2WhisperPowerPlots.esp
        [FE:033] AntiqueGauss.esp
        [FE:034] wornplastic.esp
        [FE:035] WestTekTacticalOptics_-_REACTOR_ENB_PATCH_1.1.esp
        [FE:036] Ronin-WestTekPatch.esp
        [FE:037] OpsCoreFASTHelmet.esp
        [FE:038] PMC_Flashlights.esp
        [FE:039] Makeshifttextures.esp
        [FE:03A] UncappedSettlementSurplus.esp
        [FE:03B] CROSS_InstituteExpeditionarySuit.esp
        [FE:03C] ECO_CROSSInstituteExpeditionarySuit.esp
        [FE:03D] CROSS_CourserStrigidae.esp
        [FE:03E] ECO_CrossCourserStrigidae.esp
        [FE:03F] GPNVG-WestTekPatch.esp
        [FE:040] Dank_CrossArmorIntegration.esp
        [FE:041] CROSS_MojaveManhunter.esp
        [FE:042] ECO_F4NVServiceRifleRedux.esp
        [FE:043] ECO_CROSSMojaveManhunter.esp
        [FE:044] CROSS_BrotherhoodRecon.esp
        [FE:045] ECO_CrossBrotherhoodRecon.esp
        [FE:046] SS2Addon_MS_BareEssentials.esp
        [FE:047] PRP.esp
        [FE:048] Fallout 4 Ultimate Window Overhaul.esp
        [FE:049] PRP-SS2.esp
        [FE:04A] PRP-SS2-Fixes.esp
        [FE:04B] ELFXPRP.esp
        [FE:04C] EnhancedLightsandFX - Automatron.esp
        [FE:04D] NACskintonefix.esp
        [FE:04E] Bashed Patch, 0.esp
  5. FreeCuddles
    FreeCuddles
    • member
    • 1 kudos
    this isn't working properly 
    1. Mogomra
      Mogomra
      • supporter
      • 43 kudos
      What happened whenever you tried to use it?
  6. captainsugarrush
    captainsugarrush
    • member
    • 0 kudos
    To Mogomra, the author of the "Vault-Tec Anywhere" mod. I need your help. -- I am currently playing Fallout 4 for PS4 and have accidentally deleted the PS4 mirror version of your mod. I could not find it again for re-downloading on Bethesda.Net (both PS4 and X-Box One versions). The only current version of your mod is for PC only. I only ask that your please re-upload your PS4 and X-Box One versions to the mods page on Bethesda.net.

    This is my only request and I ask you please accept it. This mod has become essential to my Fallout 4 gaming not only on PS4 but for X-Box one as well.

    Thank you for this incredible mod and I hope you please accept my request. -- Thank you in advance. :)
    1. Mogomra
      Mogomra
      • supporter
      • 43 kudos
      For those that are interested, I re-uploaded this mod to Bethesda.net on 12/19/19, and it was updated on 6/30/22!
  7. OutLawJohn
    OutLawJohn
    • member
    • 1 kudos
    cool
  8. Brindle79
    Brindle79
    • supporter
    • 0 kudos
    I hope this achieves the goal I have in mind. I hate having to do the vault 88 run just to enjoy the vault 98 and 119 mods that allow to build your own vault. Many thanks for this option.
  9. bobwuzhere1224
    bobwuzhere1224
    • member
    • 6 kudos
    This is a mod I have been looking for.

    I like the Vault 88 stuff but to get over there is a hassle and since stuff is locked behind completing the quest chain, I just wanna go and build s#*! already as soon as I leave the vault.
  10. channelz
    channelz
    • supporter
    • 1 kudos
    Vault-Tec DLC is the only one I played through once and said 'never again.' Just didn't like it. And now I won't have to! Thanks for this!