Would you mind also make a patch to remove the extra perk requirement for armor mod as well? Some of them seems totally unnecessary and makes no sense. Why do I need rank 2 in pickpocket to make ultra-light mod?
It's also absolutely retarded that I need rifleman to put a silencer on my gun.
When I saw the mod I was hoping for the exact opposite change: leave the weapon perk requirements alone and only remove science . The reason I wanted this is because it makes more sense to me to have a crazy cook character with idiot savant and an advanced melee weapon. Speaking of which how about a second file to switch from science to idiot savant (1 and 2) requirements. I find that ultimately awesome and lore friendly
Thanks for this. I was quite excited to finally pick up handmade rifle in my game(IE a sensible looking weapon unlike that horrendous "Assault Rifle" ) only to find out the many of the mods have arbitrary requirements no other weapons in the game have. Needless to say I was a bit annoyed.
Thank you for this, the addition was unnecessary and annoying. Had it been in the game since the start it might have been an ok design choice, but adding it in this late was just stupid.
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It's also absolutely retarded that I need rifleman to put a silencer on my gun.
https://www.nexusmods.com/fallout4/mods/17936/?tab=description
happy gaming!
And now its gone
Thank you for sharing.
Had it been in the game since the start it might have been an ok design choice, but adding it in this late was just stupid.
And it's why I left science and the like, because it's been there from start.
But to lock these few guns behind a perkwall that most people don't have even at high levels, was kinda dumb.