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Oddball_E8

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11 comments

  1. jiangx18
    jiangx18
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    Would you mind also make a patch to remove the extra perk requirement for armor mod as well? Some of them seems totally unnecessary and makes no sense. Why do I need rank 2 in pickpocket to make ultra-light mod?

    It's also absolutely retarded that I need rifleman to put a silencer on my gun.
    1. NCRForever
      NCRForever
      • supporter
      • 16 kudos
      I agree. Please make an armor version.
    2. Oddball_E8
      Oddball_E8
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      • 20 kudos
      There's another mod out there that does all this, so I've stopped updating this mod.
    3. Cosmarr
      Cosmarr
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      Man how are you gonna say that and not even tell us what mod it is? :/
    4. Roninn88
      Roninn88
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      • 0 kudos
      agreed, just for future references and anybody searching for such mod, this is the mod in question.

      https://www.nexusmods.com/fallout4/mods/17936/?tab=description

      happy gaming!

  2. voidsorter
    voidsorter
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    When I saw the mod I was hoping for the exact opposite change: leave the weapon perk requirements alone and only remove science . The reason I wanted this is because it makes more sense to me to have a crazy cook character with idiot savant and an advanced melee weapon. Speaking of which how about a second file to switch from science to idiot savant (1 and 2) requirements. I find that ultimately awesome and lore friendly
  3. WerepyreND
    WerepyreND
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    Thanks for this. I was quite excited to finally pick up handmade rifle in my game(IE a sensible looking weapon unlike that horrendous "Assault Rifle" ) only to find out the many of the mods have arbitrary requirements no other weapons in the game have. Needless to say I was a bit annoyed.

    And now its gone

  4. ToshiroIreto47
    ToshiroIreto47
    • member
    • 5 kudos
    Oh good... so i was not the only one bothered by this stupid design decision.

    Thank you for sharing.
    1. Oddball_E8
      Oddball_E8
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      • 20 kudos
      Yeah, I was looking for someone to make the mod, but I finally grew tired and made it myself.
  5. CptVolto
    CptVolto
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    • 2 kudos
    Thank you for this, the addition was unnecessary and annoying.
    Had it been in the game since the start it might have been an ok design choice, but adding it in this late was just stupid.
    1. Oddball_E8
      Oddball_E8
      • member
      • 20 kudos
      Exactly my reasoning.

      And it's why I left science and the like, because it's been there from start.

      But to lock these few guns behind a perkwall that most people don't have even at high levels, was kinda dumb.