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Kisha

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About this mod

Want to earn a little extra power on that weapon without spending perk points on the weapon branch? This mod allows you to power up your affinity with weapons by simply attacking. For every attack, the weapon model you are equipped with will gain exp and eventually level up.

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Want to earn a little extra power on that weapon without spending perk points on the weapon branch? This mod allows you to power up your affinity with weapons by simply attacking.

GENERAL INFO

For every attack, the weapon model you are equipped with will gain exp and eventually level up. By leveling your weapon, it'll gain small boosts of damage and more depending on if it's a melee or a ranged weapon. Here's the rundown:

-All weapons will deal 1% more damage per weapon skill level.
-Ranged weapons will have a higher on-hips accuracy, increased every weapon skill level.
-Melee weapons will ignore some of the foe's defense, more for every weapon skill level.

The MAXIMUM weapon skill level is 50, after which there are no more leveling.

MORE DETAILS

Each WEAPON MODEL, not type, has their own level and the bonuses only applies when you are using that model. That means a Combat Shotgun won't benefit from a Double Barrel Shotgun skill level, but a legendary or modified Double Barrel Shotgun will.

The exception is that I have grouped all Pipe Guns together.

You gain more exp for attacking while in the middle of combat.

Each weapon model has their own level up table, roughly based on the ranged weapon's STOCK MAGAZINE or the MELEE ATTACK SPEED. While it doesn't have a crazy exp curve, it does increase for every weapon skill level.

You can check your current WEAPON SKILL LEVELS at the perk tab of your pipboy. in your AID tab of your pipboy by using a weapon log. It may grow quite crowded considering the number of weapons in this game.

Your FISTS does count as a weapon model, but the mod treats it in terms of actually not having any weapon equipped and not the Fallout 4 terms of Unarmed attacks.

This mod doesn't include weapons from the ADDONS like AUTOMATRON and FAR HARBOR AND NUKA WORLD. Those weapons will be on a seperate mod that is not ready yet. Modded weapons won't work either unless it's a modified vanilla weapon.

To enable compability with the ADDONS Automatron, Far Harbor and Nuka World, you need to download the second file WeaponSpecializationPlus.esp from the download page. It'll enable weapons from those addons to level up as well as add a layer of compability with weapons that a created from CUSTOMS mods. When the weapon is not detected as a Vanilla/Addon F4 weapon, experience will be given to these categories:

-One-Handed Mastery
-Two-Handed Mastery
-Pistol Mastery
-Rifle Mastery
-Automatic Gun Mastery
-Heavy Gun Mastery
-Explosive Mastery
-Radiation Mastery

And all remaining unclassified weapons will go into this category:

-Weapon Specialist

Which experience is gained depends on what the mod script detects the equipped weapon as, and depending on the weapon tags, CUSTOM WEAPONS will be put in a certain category. If one of the CUSTOM WEAPON you are using does not level up and would want to add compability to it, please include the Weapon Type Tags if you know them.

KNOWN ISSUES

The pipboy perk display isn't designed for perks that have more than 10 levels, which shows an overlapping of this mod's perk stars over the pipboy text.
 
USER FEEDBACK

I decided to upload a bunch of my mods from Bethesda.net to the nexusmods.com website, but my target audience is the console userbase of Fallout 4. While I'll be happy to read any feedback, comments, suggestions and questions from comments, I'll only implement changes to my mod if I can make work on the console beforehand. That means any features that requires F4SE or involves ini files won't be used.
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