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10 comments

  1. sharak214
    sharak214
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    thank you
    1. nerewarine1
      nerewarine1
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      Your welcome!
  2. Kodiak412
    Kodiak412
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    That is exactly one of the things that bugs me the most. They add neat fun weapons that you could develop into a full playstyle, then they make the ammo requirements so ridiculous for ONE shot that the weapon is rendered basically useless.

    The Syringer was a good example of this. This weapon could have been outstanding for a stealthy pacifists playthrough, but the ammo was never really developed and what ammo there was cost stupid amounts for just one weak shot.

    Thanks for correcting this glaring Beth mistake! Thanks for posting!
    1. nerewarine1
      nerewarine1
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      Your welcome! I gues bacause of this they made all tose consturktions/creations kits/ G.E.C.K.

      So i will make some ajustmens to the mod requirements for the new weapons and armors from Nuka World too. Just rediculus what Beth did this time.
    2. cflare
      cflare
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      I always go infinite ammo.

      If enemies get infinite bombs, I get infinite ammo.
  3. narutod40
    narutod40
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    Hey do you think you could do the same thing with the Thirst Zapper ammo. Also you think you can also increase the Thirst Zapper's ammo capacity to like 5 for the 3 Nuka varients. P.S thanks for buffing the Acidsoaker, but I also wish there was a way to increase the Acidsoaker's damage through perks sigh
    1. nerewarine1
      nerewarine1
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      Jep can do.

      Now you get 20 shots for Thristzapper from one recipe. Idk why but i can´t change the clip size. So only one shot pro botle.

      http://www.nexusmods.com/fallout4/mods/17933/?
  4. jjeeff185
    jjeeff185
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    This was really needed what where they even thinking?
    1. nerewarine1
      nerewarine1
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      The moders should fix it.
  5. Electrosus912
    Electrosus912
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    Now, lets see if someone can add some sweet mods to it now >:-)