That is exactly one of the things that bugs me the most. They add neat fun weapons that you could develop into a full playstyle, then they make the ammo requirements so ridiculous for ONE shot that the weapon is rendered basically useless.
The Syringer was a good example of this. This weapon could have been outstanding for a stealthy pacifists playthrough, but the ammo was never really developed and what ammo there was cost stupid amounts for just one weak shot.
Thanks for correcting this glaring Beth mistake! Thanks for posting!
Hey do you think you could do the same thing with the Thirst Zapper ammo. Also you think you can also increase the Thirst Zapper's ammo capacity to like 5 for the 3 Nuka varients. P.S thanks for buffing the Acidsoaker, but I also wish there was a way to increase the Acidsoaker's damage through perks sigh
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The Syringer was a good example of this. This weapon could have been outstanding for a stealthy pacifists playthrough, but the ammo was never really developed and what ammo there was cost stupid amounts for just one weak shot.
Thanks for correcting this glaring Beth mistake! Thanks for posting!
So i will make some ajustmens to the mod requirements for the new weapons and armors from Nuka World too. Just rediculus what Beth did this time.
If enemies get infinite bombs, I get infinite ammo.
Now you get 20 shots for Thristzapper from one recipe. Idk why but i can´t change the clip size. So only one shot pro botle.
http://www.nexusmods.com/fallout4/mods/17933/?