PLEASE DO NOT... 1. Ask me questions about other mods. 2. Ask me a question that has been covered in the description. 3. Post your entire load order in this comments section, it will be deleted.
The user image area is unlocked. Let's see what you got!
Version 2x:
- Now has Vanilla and AWKCR + AE versions. - Leveled lists are now controlled via script. - Lamps have chance to spawn on Gunners/BOS. - Fixed missing instance naming data (oops). - Repositioned both lamp models. - Realigned light nodes. - Removed ballistic weave. - Added lining mods. - Added new bulb. - Added alternate 1st person light mesh. - Added distance selection.
- Fixed 2 erroneous bulb records. (2.1.1)* - Removed DLC masters from Armorsmith Extended version (2.2)* - Fixed crash issues with Armorsmith Extended version (2.1.1)*
* Leveled list distribution is now scripted. If you created a merged patch for version 1, please remove it!
There a Thing Of Dont fix isnt Broken, because You ruin one of the BEST mOD IN THE GAME, that isn't even showing up in crafting Menu, all the other TNR are broken as well
For some reason this mod has set all lamps (mining helmet, PA helmet, etc) to come from behind the shoulder. Even after uninstalling the mod all lamps are still like this. What do I do?????
Not too sure if this has been mentioned properly, BUT this won't work when using Pip Pad mod ( https://www.nexusmods.com/fallout4/mods/21953 ) if there is a workaround please inform me, i love using this mod and wanna use both
Does anyone know how to change the biped slot to 51 or something other than 54 or 61. Im a pippad user and i want to use this with a backpack. I have tried changing the slot in fo4edit but it just makes it invisible in game... any help appreciated
583 comments
1. Ask me questions about other mods.
2. Ask me a question that has been covered in the description.
3. Post your entire load order in this comments section, it will be deleted.
The user image area is unlocked. Let's see what you got!
Version 2x:
- Now has Vanilla and AWKCR + AE versions.
- Leveled lists are now controlled via script.
- Lamps have chance to spawn on Gunners/BOS.
- Fixed missing instance naming data (oops).
- Repositioned both lamp models.
- Realigned light nodes.
- Removed ballistic weave.
- Added lining mods.
- Added new bulb.
- Added alternate 1st person light mesh.
- Added distance selection.
- Fixed 2 erroneous bulb records. (2.1.1)*
- Removed DLC masters from Armorsmith Extended version (2.2)*
- Fixed crash issues with Armorsmith Extended version (2.1.1)*
* Leveled list distribution is now scripted. If you created a merged patch for version 1, please remove it!
Companion mods:
pipboy flashlight
I know it is doable I just don’t know how.
Thank you