PLEASE DO NOT... 1. Ask me questions about other mods. 2. Ask me a question that has been covered in the description. 3. Post your entire load order in this comments section, it will be deleted.
The user image area is unlocked. Let's see what you got!
Version 2x:
- Now has Vanilla and AWKCR + AE versions. - Leveled lists are now controlled via script. - Lamps have chance to spawn on Gunners/BOS. - Fixed missing instance naming data (oops). - Repositioned both lamp models. - Realigned light nodes. - Removed ballistic weave. - Added lining mods. - Added new bulb. - Added alternate 1st person light mesh. - Added distance selection.
- Fixed 2 erroneous bulb records. (2.1.1)* - Removed DLC masters from Armorsmith Extended version (2.2)* - Fixed crash issues with Armorsmith Extended version (2.1.1)*
* Leveled list distribution is now scripted. If you created a merged patch for version 1, please remove it!
Waiting two years for permission? Upload it to any site and share the link - I don't think the author will mind. He seems to have given up on mods and bugs.
https://discord.gg/BhEfMgxPzb Under the channel Ghosts Discord Only Mod. I rebuild the nif files and made an alternative slot patch that uses 56, instead of the FX 61 slot.
Can you elaborate on this bug? How do I reproduce it? I tested this with molotov cocktail, I got fire damage, but the light was functioning normally. Sorry, I was able to reproduce it.
ok sorry guys here is the fix and explanation of the bug, the author didn't respond in any way so, i'm hoping it doesn't get taken down, but if it is, you have to open the model of the shoulder lamps in outfit studio, go to properties of the .nif uncheck full precision flag, weight the model with a reference, and save it. the mod: TNR shoulder lamp giant flames fix
ghostfc3s I understand that it's wildly late. But could you send a link to the redesigned mod? If there is one, of course. Because there is nothing described by you at the Discord link you provided
RE: Q: When I draw my weapon the light direction veers off center... A: And what did you think was going to happen? It's a lamp mounted to one's shoulder, it follows your shoulder movements. Look, I never said a shoulder lamp was the most practical lighting solution. If you want directional lights that follow head movements you could try my other flashlight mods and just give the shoulder lamps to companions.The real reason James Cameron liked this design is because it looks good, like it belongs on a badass space marine...
ok, hear me out, the shoulder lamp is has a optical node that implants into the spinal cord, thus' allowing the lamp to be directed to the users optical focal point,
Believe it or not, when I was in security services, I made such a lamp. It was a black flashlight with a strong white led light, which I put on my shoulder or took from there depending on the situation. It helped me a lot at work and I never had a problem with it, but the lamp was not as huge as here. It was small and fit in my pocket, but it was effective, even smaller than the Tactical Flashlight.
Love the look and I 'm not really bothered by the wonky positioning of the beam but the light source doesn't align within the lamp properly and pokes out unless I set my character's body to look like a stick figure.
TNR lamps have a script indeed but in the .esp there are no quest tab to call them so they are not used, correct me if i'm wrong. With all the other mods i have there was a ''quest'' section where they are referenced. Should i post it in bugs perhaps?
573 comments
1. Ask me questions about other mods.
2. Ask me a question that has been covered in the description.
3. Post your entire load order in this comments section, it will be deleted.
The user image area is unlocked. Let's see what you got!
Version 2x:
- Now has Vanilla and AWKCR + AE versions.
- Leveled lists are now controlled via script.
- Lamps have chance to spawn on Gunners/BOS.
- Fixed missing instance naming data (oops).
- Repositioned both lamp models.
- Realigned light nodes.
- Removed ballistic weave.
- Added lining mods.
- Added new bulb.
- Added alternate 1st person light mesh.
- Added distance selection.
- Fixed 2 erroneous bulb records. (2.1.1)*
- Removed DLC masters from Armorsmith Extended version (2.2)*
- Fixed crash issues with Armorsmith Extended version (2.1.1)*
* Leveled list distribution is now scripted. If you created a merged patch for version 1, please remove it!
Companion mods:
just changed the Slot for my Behaviour but...
Look
Thx for this Great Work
I tested this with molotov cocktail, I got fire damage, but the light was functioning normally.Sorry, I was able to reproduce it.the mod: TNR shoulder lamp giant flames fix
Q: When I draw my weapon the light direction veers off center...
A: And what did you think was going to happen? It's a lamp mounted to one's shoulder, it follows your shoulder movements. Look, I never said a shoulder lamp was the most practical lighting solution. If you want directional lights that follow head movements you could try my other flashlight mods and just give the shoulder lamps to companions.The real reason James Cameron liked this design is because it looks good, like it belongs on a badass space marine...
ok, hear me out, the shoulder lamp is has a optical node that implants into the spinal cord, thus' allowing the lamp to be directed to the users optical focal point,
in 3rd person
With all the other mods i have there was a ''quest'' section where they are referenced.
Should i post it in bugs perhaps?