505 comments

  1. AKcelsior
    AKcelsior
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    PLEASE DO NOT...
    1. Ask me questions about other mods.
    2. Ask me a question that has been covered in the description.
    3. Post your entire load order in this comments section, it will be deleted.
     
    The user image area is unlocked. Let's see what you got!
     
     
    Version 2x:
     
    - Now has Vanilla and AWKCR + AE versions.
    - Leveled lists are now controlled via script.
    - Lamps have chance to spawn on Gunners/BOS.
    - Fixed missing instance naming data (oops).
    - Repositioned both lamp models.
    - Realigned light nodes.
    - Removed ballistic weave.
    - Added lining mods.
    - Added new bulb.
    - Added alternate 1st person light mesh.
    - Added distance selection.
     
    - Fixed 2 erroneous bulb records. (2.1.1)*
    - Removed DLC masters from Armorsmith Extended version (2.2)*
    - Fixed crash issues with Armorsmith Extended version (2.1.1)*
     
    Leveled list distribution is now scripted. If you created a merged patch for version 1, please remove it!
  2. AKcelsior
    AKcelsior
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    Companion mods:

    FcrLuvkl.jpg

    v9ykVoFl.jpg

  3. saladinbobbins
    saladinbobbins
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    • 600 posts
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    FYI The alternate slot version is incompatible with Pip-Pad mod. It basically renders the pip pad invisible.
  4. HeartAlesana
    HeartAlesana
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    Nice mod, but the alternative slot option causes the no equip bug. Shame. I've tried re-installing it over and over, but I think there must be a conflict with this .esp somewhere. Ah well.
  5. Allana
    Allana
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    Silly question, I know, but how do you activate the lamp?
    1. AmaekilShath
      AmaekilShath
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      Same way you activate the Pip-Boy light.
    2. dup3w4sh1ngt0n
      dup3w4sh1ngt0n
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      I know you probably got an answer already, but the non-smartass response is hold down whatever key your pipboy is mapped to. It's TAB by default.
  6. prgh1212
    prgh1212
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    ESL file?
  7. lawlcatzlol
    lawlcatzlol
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    TY! Putting these on companions is a must with darker nights.
  8. lethlman
    lethlman
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    This mod immediately crashes my game on start up. is there a work around for it?

    Edit:
    OK, so any option other than vanilla in the first window causes the game to immediately crash.
  9. JohnnyTest91
    JohnnyTest91
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    Would it be possible to make the light source switch from the shoulder lamp to head lamp position when aiming and back when weapon is lowered/holstered?
  10. Verisco
    Verisco
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    Kinda want to try this just to see flashlights spawn on enemies, but I've got a feeling it'll mess with my Pip-Boy Lamp mod.
  11. Alepap
    Alepap
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    • 215 posts
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    Damn this is so good, it's such a shame it isn't really practical in 3rd person(especially when crouching or have weapon drawn)
    Is there no way to bind the beam to the player head movement? Like the pip boy flashlight with head position option.
  12. Stretchytall
    Stretchytall
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    I just confirmed a bug when I tried using the TNR Shoulder Lamp mod. It causes my fallout 4 to crash when it first starts loading (the Bethesda vault logo screen). FYI
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