583 comments

  1. AKcelsior
    AKcelsior
    • premium
    • 607 kudos
    Locked
    Sticky
    PLEASE DO NOT...
    1. Ask me questions about other mods.
    2. Ask me a question that has been covered in the description.
    3. Post your entire load order in this comments section, it will be deleted.
     
    The user image area is unlocked. Let's see what you got!
     
     
    Version 2x:
     
    - Now has Vanilla and AWKCR + AE versions.
    - Leveled lists are now controlled via script.
    - Lamps have chance to spawn on Gunners/BOS.
    - Fixed missing instance naming data (oops).
    - Repositioned both lamp models.
    - Realigned light nodes.
    - Removed ballistic weave.
    - Added lining mods.
    - Added new bulb.
    - Added alternate 1st person light mesh.
    - Added distance selection.
     
    - Fixed 2 erroneous bulb records. (2.1.1)*
    - Removed DLC masters from Armorsmith Extended version (2.2)*
    - Fixed crash issues with Armorsmith Extended version (2.1.1)*
     
    Leveled list distribution is now scripted. If you created a merged patch for version 1, please remove it!
  2. AKcelsior
    AKcelsior
    • premium
    • 607 kudos
    Locked
    Sticky

    Companion mods:

    FcrLuvkl.jpg

    v9ykVoFl.jpg

  3. Ghostmaster12
    Ghostmaster12
    • member
    • 1 kudos
    There a Thing Of Dont fix isnt Broken, because You ruin one of the BEST mOD IN THE GAME, that isn't even showing up in crafting Menu, all the other TNR are broken as well 
  4. CaptainCrazeh
    CaptainCrazeh
    • member
    • 0 kudos
    For some reason this mod has set all lamps (mining helmet, PA helmet, etc) to come from behind the shoulder. Even after uninstalling the mod all lamps are still like this. What do I do?????
    1. gustavjung
      gustavjung
      • member
      • 0 kudos
      try to install
      pipboy flashlight 
  5. Dreadmorg
    Dreadmorg
    • member
    • 2 kudos
    loose files, invisible :(
  6. SabizosBlacksun
    SabizosBlacksun
    • member
    • 0 kudos
    Works in FOlondon, We are in buiness lads!
  7. dawson2018
    dawson2018
    • member
    • 0 kudos
    Not too sure if this has been mentioned properly, BUT this won't work when using Pip Pad mod ( https://www.nexusmods.com/fallout4/mods/21953 ) if there is a workaround please inform me, i love using this mod and wanna use both
  8. dawson2018
    dawson2018
    • member
    • 0 kudos
    A mod to add to my movie mix themed playthroughs..."GAME OVER MAN,...ITS GAME OVER"
  9. GhostMoor
    GhostMoor
    • premium
    • 0 kudos
    Does anyone know how to change the biped slot to 51 or something other than 54 or 61. Im a pippad user and i want to use this with a backpack. I have tried changing the slot in fo4edit but it just makes it invisible in game... any help appreciated
  10. JMSN2
    JMSN2
    • member
    • 2 kudos
    SO i have a prblem where the light is emited from the side of my hip.
  11. DerekReese
    DerekReese
    • member
    • 2 kudos
    Does someone know how to turn off the Pip Boy emitting light (while the flashlight it on) ?

    I know it is doable I just don’t know how.

    Thank you
  12. nassim3654
    nassim3654
    • member
    • 0 kudos
    the best mod the menkind ever seen