Fallout 4

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Created by

Recluse and Thuggysmurf

Uploaded by

rbddc12

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About this mod

Make almost any NPC dance using the Let's Dance Blaster, Let's Dance Man, and the Let's Dance Grenades. Works on Settlers, Companions, Human Enemies, Synths, and oddly enough, SuperMutants, causing them to perform one of four dance animations. Laugh until you cry.

Permissions and credits
Required Files

None, just an updated version of the game.  No DLC required.

What this Mod Does

Makes NPC's dance by shooting them with one of the following weapons:

1) Let's Dance Blaster - based on the Alien Blaster Pistol.  Uses craftable Let's Dance Blaster ammo
2) Let's Dance Man - based on the Fat Man, the explosion creates an instant dance party.  Uses craftable Let's Dance Mini Nukes
3) Let's Dance Grenades - Craftable grenades, the explosion causes everyone in the AOE to start dancing.

Using these "weapons" on NPC's will NOT cause them to become hostile.  They will just start dancing using one of four random dance animations:

1) Skyrim Dance: 44 seconds
2) Booty Shake Dance: 30 seconds
3) Magnolia Dance: 124 seconds
4) Victory Dance: 15 seconds

You can use the dance weapons in battle to make hostile NPC's stop attacking and start dancing.  The dance weapons work on settlers, companions and pretty much any humanoid NPC including Super Mutants.

Mod Preview:



How to acquire the Let's Dance guns and grenades

Craft at any chemistry station under the Utility category.

Or console command: help Dance 4 and then player.additem plus the 8 digit code that pops up under the "Weapon" and "Ammo" categories.

How do I make the player dance too?

Two options:

1) Use the mod Let's Dance, which is fully compatible with Let's Dance - NPC Version.
2) Drop a Let's Dance grenade at the player's feet and wait for it to explode

Notes

- The Blaster can be upgraded with a scope, long barrel, and new grip. 

- Let's Dance Blaster and Let's Dance Man allow use of VATS for targeting.

- You can equip the Let's Dance weapons on your humanoid companions to help put your enemies in a dancing mood before you kill them.  Unless you have a pretty solid CPU/GPU, equipping a dance gun/grenades on more than one companion may adversely affect game performance.  Try equipping on one companion first.

- The Let's Dance weapons do not work on non-humanoids such as bears, dogs, robots, or super mutant hounds.  No behemoths or feral ghouls either.

- Produces weird looking animation when shooting an NPC wearing power armor

- The dance animations don't always respect collisions with couches and certain other furniture

- If too close to an explosion from a Let's Dance Man or Let's Dance Grenade, the player will be forced into a dance animation as well

- If your CPU and graphics card are mid-to-lower end, try the grenades and mini nukes out on a limited amount of settlers (no more than 20) to make sure your rig can handle it.  A combo of mid-to-low CPU/GPU specs, aggressive game settings for things like shadow distance and godrays, a heavily built-out settlement (e.g. bypassing vanilla limits), and lots of settlers, can cause a large FPS drop or potentially CTD when a large group of settlers are hit with a grenade or mini nuke dance explosion.  Same thing if using the dance grenades/mini nukes in a large exterior battle with a resource intensive mod like War of the Commonwealth.

Thanks to Vatiwah for the mod review (at 2:48 in the video):



Credits

We did not create these animations.  All credit for those goes to Umpa, Invalidfate, and Bethesda:

Dance Animation Modder Resource by umpa for the Booty Shake and Skyrim Dance animations
Skyrim Dance Animations by invalidfate for converting the Booty Shake and Skyrim Dance animations from Skyrim to Fallout 4
Bethesda for the Magnolia and Victory Dance animations