More streamlined, with minimal game edits so compatibility was the main priority of this mod. A lot of internal changes have been made so updating an old save is at your own risk. As it's mainly a recipe mod though, only replicas should be affected, but you have been warned. Have fun and happy crafting out there!
yallo. nice mod, i love it. it works very well for weapons.
buuuuut, i wanted to use it to make heavy armour for 2 legendary slots, but can only make light armour. ive made 150 combat chest pieces in a row and all of them come out light. am i missing something or is this not going hand in hand with the game mechanics and just doesnt compute? i can live with it if so, its just that id really like to go with 2 legendaries on heavy armour if i could. :-)
also: having a bit of a headache with Mastery 2. it requires mod config menu, which in return requires F4SE and that is off the table right now. so im not so sure about that.
I've put both the BA2 and ESP file into the data folder, and its showing up in the mod tab in the pause menu, but i cannot find the additions. I would have installed crafting mastery 2, but seeing as one of the requirements requires the fallout 4 script extender, and when i have that installed it never lets me get into the main menu, that is not an option. Is there anything else i have to add to the data folder? help me pls i am in pain
if you're getting crashes with script extender then that is normally a mod that uses it is causing the crash as I'm using it just fine. have you tried no mods and using just the script extender to see if it crashes?
Side note: CM2 doesn't need script extender, but MCM does, which isn't really a hard requirement for CM2 but means you wont be able to change settings without it.
I don't find the "Covert Sweater Vest"(from Railroad) set in any of the menus, in either version of this mod I have, or any other so called have it all mods I have. Last up date blew away my clutter work bench.
The work bench I had been using was changed to another. How ever I ran into other problems that I just did not want to deal with, so went back to version I have been using. The other thing is, I just don' want more freakin workbenchs. As of now, other than the missing "Covert Sweater Vest" I've solved the problem good enough for me.
Thanks for the mod, however I found some broken options on the configuration. It seems that disabling other ammo doesn't work. I only want the basic ammo but I can see all the ammo, regardless of what I choose. I don't see any clutter crafting either.
632 comments
More streamlined, with minimal game edits so compatibility was the main priority of this mod. A lot of internal changes have been made so updating an old save is at your own risk. As it's mainly a recipe mod though, only replicas should be affected, but you have been warned. Have fun and happy crafting out there!
buuuuut, i wanted to use it to make heavy armour for 2 legendary slots, but can only make light armour. ive made 150 combat chest pieces in a row and all of them come out light. am i missing something or is this not going hand in hand with the game mechanics and just doesnt compute?
i can live with it if so, its just that id really like to go with 2 legendaries on heavy armour if i could. :-)
also: having a bit of a headache with Mastery 2. it requires mod config menu, which in return requires F4SE and that is off the table right now. so im not so sure about that.
Side note: CM2 doesn't need script extender, but MCM does, which isn't really a hard requirement for CM2 but means you wont be able to change settings without it.
Also, i'd recommend Crafting Mastery 2, the sequel to this mod, that does the same and more!
EDIT: update now live!
Thank you Duck Boy!