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Fallout Suite

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475 comments

  1. Garou45
    Garou45
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    • 5 posts
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    For some reason the room this is supposed to be in at Sentinel Site is inaccessible. The door opens into a small cave that you can't enter.
    1. Demonlord091
      Demonlord091
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      • 226 posts
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      Same problem. The big safe door is glitched into a cement wall and the path through said wall is blocked and unusable. I could swear this has been discovered before and someone fixed it, but I don't remember how.
    2. Dellmizzle
      Dellmizzle
      • member
      • 231 posts
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      Same problem here. Really f*cking sucks. Looking like an uninstall... Apparently you can use some kind of console command to phase through the wall but... that's not immersive. Needs to be fixed
  2. phanaton
    phanaton
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    • 14 posts
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    Could I get the ItemID for this weapon? After some finagling with my mods and load order, the Fusion Gun I DID have, seems to have completely disappeared.
    1. SkyRaidFuneral
      SkyRaidFuneral
      • member
      • 214 posts
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      HELP "Fusion Gun" 0 should work in the ~Console. You should be able to use ~Console help ITEM NAME 0 You may (as in many cases with Mod's) have to only type a part of the name instead of "Fusion Gun" you may need to just type Help Fusion 0 Then sort through until you see the Fusion gun's code & type Player.additem ITEM CODE 1
      That should get you qty-1 Fusion Gun.

      It may turn out to be even more frustrating, as you may have to type Help Gun 0 THAT'S GOING TO BE A LONG LIST TO SORT THROUGH to find what you're looking for.

      Good Luck. Hope you find it.

      P.S.
      The Mod Author can't provide you an exact code because he can't know your load order: The load order makes a difference in the ~Console Code String.
  3. Aerpact
    Aerpact
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    It's been over three years and it's still the best laser gun. Pew,Pew,Pew,Pew......................
  4. gungho95
    gungho95
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    • 567 posts
    • 2 kudos
    This is an absolutely beautiful weapon platform. But it has one major flaw. The sights. They’re garbage lol. Too restrictive. Fill up large chunks of the screen. It needs something simple like a reflex or C-More sight. Easy to use on the go and doesn’t restrict our vision of the enemies
  5. ImpressiveGopher
    ImpressiveGopher
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    Looks like the BFG 9000.
  6. Wolfbane771
    Wolfbane771
    • member
    • 546 posts
    • 1 kudos
    Love this mod! Have for a long time. Any chance of getting a Horizon patch?
  7. Neutral9911
    Neutral9911
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    • 16 posts
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    How can I make lead-tipped cartriges, because it won't let me make them at a chemistry station.
  8. WOLFFEPACK34
    WOLFFEPACK34
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    • 1 posts
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    Does anyone know how to increase the ROF on the semi auto receivers on this in FOEdit or any other program/way? i want to be able to pop off lasers as fast as you can with the regular semi auto laser rifle. any help would be great thanks.
  9. telanto
    telanto
    • supporter
    • 1 posts
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    how can I get "Fusion Gun Standard receiver"? I can only make cartidge at chamical workbench
    1. Mallios
      Mallios
      • member
      • 511 posts
      • 1 kudos
      This mod is oddly designed. It's normally equipped with the standard receiver, so you have to create the automatic receiver, that way the standard one is free in your inventory to use as a component. With the auto equipped to the gun, and the standard in your bag, you can then create one of the higher quality non-auto receivers.
      Basically, it would help if the higher grade parts didn't require the lower grade ones to make, because you have to waste extra material to make parts you don't want just so you can remove the parts you need from the gun itself.
  10. unix43
    unix43
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    • 12 posts
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    z
    1. Martian1
      Martian1
      • member
      • 306 posts
      • 7 kudos
      f
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