the entrance of the big room where you get the gun is broken, the big metal door just clips into the vanilla wall of the corridor, I have to use noclip to get in and out of the room
and the modifications on the weapon workbench are a bit broken too, some of them appear available and unavailable randomly
Hasn't been updated in like seven years, literally a year after this game dropped. Even when it ran perfectly, the mod had some curious design choices and limitations.
Still runs perfectly for me after all these years. No FPS drop, expected gun performance. It's my go-to for short range encounters. Expensive ammo in terms of materials, but well worth the damage output.
its a good gun but I really wish that we could just craft the damn thing at the chem station, you picked the worst spot to put this thing in, this mod messes up a lot of shit.
if the door leads to a small room that you cant normally get inside, use tcl in the console and clip through the room, the bomb site should be there then.
Hello. I have a request for an... optional update? Not any huge change but this 'Fusion gun' is looks similar to DOOM Eternal 'Plasma gun' and that's also classified as Energy weapon. So I think that it will look way better if you change how the projectile looks...like a red or blue plasma orb or something. I'm sure that will be better looking than just a simple modified laser rifle. Please reply. thx.
Check the upload/update dates. I wouldn't count on this author doing anything with the mod. Long abandoned.
(there is an alternate, recently updated version of the weapon used as an Institute peer/replacer mod here) https://www.nexusmods.com/fallout4/mods/54072?tab=description). It fixes some cell edit issues that live inside of this version.
That being said, you could do this yourself using something like ECO. It allows you to override the projectile in the way you want at a workbench.
i swear i get random ctds when i have this gun equipped, i could be wrong however judging by the comments this gun is a mess, shame as it's a good looking cool weapon.
I guess it is probably due to the fact that there are a lot of CELL records in this mod. In my end, I just removed all the CELL records, Leveled List records, new NPC record and etc, just keeping the necessary records for the weapon, like ammo, miscs and modification records. Though I can't really tell if it ensures a more stable playthough, at least now it is clear that the precombines are not touched anymore.
At the time, fixing broken precombines was... .not a skill i posessed lol. But it cleans up all the messy weird roundabout crafting requirements, fixes some flat-out wrong info in OMOD descriptions (author is a talented artist and composer but knows jack squat about firearms ;) ), and some other stuff.
If anyone who knows they could fix the issues with the Sentinel Site is interested in combining our powers, PM me. It would be great to resurrect this weapon for everyone :)
Being from 2017, my fix adds compatability for AWKCR / VIS (not vis-g, the original). However if you've moved on from those, that stuff is easy to strip out from my esp, leaving the other fixes in.
if you use the Fusion Gun at all, and no more FPS tanking and broken door shenanigans at the Sentinel Site :). Can also use my patch along with it to fix the annoying circular crafting requirements, and other minor fixes.
....and all these years later, I suddenly understand the issue with the crafting requirements. "Copper-Plated Closed Barrel," for instance, requires the normal "closed barrel." Well, fair enough. Except.....
I bet the author did not realize that a mod present on the gun does not count as being available / in your inventory / a valid component. So, even tho you have the "right" barrel, you have to make the "wrong" one in order to detach the one you need to use as a component, because also, you cannot simply disassemble a gun in FO4.... the way people can, and in fact must, every day in real life....
I will update my patch soon such that a null mod is craftable for free in every slot, effectively "detaching" the OMOD you want to use as a crafting material for a higher-tier version.
Ah well.
TL;DR all the weirdness and annoyances will soon be fixt.
Is it just me or does this mod seem to break Precombines at the sentinel site? Just looking in the direction of the added room drops my FPS randomly to 40 or so. Turn around and it's back to 60. Just curious. I was able to get the gun just fine otherwise.
Edit: It definitely does. Removed the mod and no issues anymore.
It's not just you at all. This is an oooooold mod, and it absolutely destroys the precombine/previs systems in the Sentinel Site near where it placed its new door - which also has its own conflicts in the tunnel with vanilla geometry. Moreover you may find a lot of weapon modes are unusable: they use the Laser Musket effects and create an enormous, blinding explosion and smoke cloud right in your face. And as others have discovered, the recipes were not well-understood by the author: a lot of the mods have attempts at being too clever with requiring OTHER mods, so to make the gun variant you DO want, you first have to create several gun variants you DON'T want.
The model and textures are gorgeous without being a two gig download, the whole idea is creative and cool, but the author sadly dropped this mod then disappeared into thin air, never to be seen again. Nothing has ever been fixed, they've never replied to anything, and I honestly don't know if they've ever even come to this page since they uploaded the file in 2016. Very disappointing.
Take a lesson here, kids. It's not enough to have a nifty idea or be a talented artist. Ya still gotta put the work in. eh, i suspect that Fallout Suite is a working industry professional who made a throwaway account to upload this and the music mod anonymously. Woulda been nice if they could've at least checked back on it for issues, but it's strange to make two mods that require such up-front work and then disappear without a trace, so i think there's more to the story we'll never know.
527 comments
and the modifications on the weapon workbench are a bit broken too, some of them appear available and unavailable randomly
I have a request for an... optional update?
Not any huge change but this 'Fusion gun' is looks similar to DOOM Eternal 'Plasma gun' and that's also classified as Energy weapon. So I think that it will look way better if you change how the projectile looks...like a red or blue plasma orb or something.
I'm sure that will be better looking than just a simple modified laser rifle.
Please reply. thx.
I wouldn't count on this author doing anything with the mod. Long abandoned.
(there is an alternate, recently updated version of the weapon used as an Institute peer/replacer mod here)
https://www.nexusmods.com/fallout4/mods/54072?tab=description). It fixes some cell edit issues that live inside of this version.
That being said, you could do this yourself using something like ECO. It allows you to override the projectile in the way you want at a workbench.
https://www.nexusmods.com/fallout4/mods/55503
Though I can't really tell if it ensures a more stable playthough, at least now it is clear that the precombines are not touched anymore.
https://www.nexusmods.com/fallout4/mods/19036?
At the time, fixing broken precombines was... .not a skill i posessed lol. But it cleans up all the messy weird roundabout crafting requirements, fixes some flat-out wrong info in OMOD descriptions (author is a talented artist and composer but knows jack squat about firearms ;) ), and some other stuff.
If anyone who knows they could fix the issues with the Sentinel Site is interested in combining our powers, PM me. It would be great to resurrect this weapon for everyone :)
Being from 2017, my fix adds compatability for AWKCR / VIS (not vis-g, the original). However if you've moved on from those, that stuff is easy to strip out from my esp, leaving the other fixes in.
To anyone else still hangin' around these parts: even if you aren't using the replacers or any other related mod, use the the first file numbered 00 on this page:
https://www.nexusmods.com/fallout4/mods/54072?tab=files
if you use the Fusion Gun at all, and no more FPS tanking and broken door shenanigans at the Sentinel Site :). Can also use my patch along with it to fix the annoying circular crafting requirements, and other minor fixes.
I bet the author did not realize that a mod present on the gun does not count as being available / in your inventory / a valid component. So, even tho you have the "right" barrel, you have to make the "wrong" one in order to detach the one you need to use as a component, because also, you cannot simply disassemble a gun in FO4.... the way people can, and in fact must, every day in real life....
I will update my patch soon such that a null mod is craftable for free in every slot, effectively "detaching" the OMOD you want to use as a crafting material for a higher-tier version.
Ah well.
TL;DR all the weirdness and annoyances will soon be fixt.
I'll have to make a new patch to fix this stuff that's, uh, Tagnostic.
Edit: It definitely does. Removed the mod and no issues anymore.
The model and textures are gorgeous without being a two gig download, the whole idea is creative and cool, but the author sadly dropped this mod then disappeared into thin air, never to be seen again. Nothing has ever been fixed, they've never replied to anything, and I honestly don't know if they've ever even come to this page since they uploaded the file in 2016. Very disappointing.
Take a lesson here, kids. It's not enough to have a nifty idea or be a talented artist. Ya still gotta put the work in.
eh, i suspect that Fallout Suite is a working industry professional who made a throwaway account to upload this and the music mod anonymously. Woulda been nice if they could've at least checked back on it for issues, but it's strange to make two mods that require such up-front work and then disappear without a trace, so i think there's more to the story we'll never know.