Anyone that uses this mod today that know if it still works? Currently on pre gen Also there is a conflict with the 10mm Fallout 3 smg mod. Don't know if that will be a deal breaker or not
ok so, your mod works but it dose not, let me explain
everything can be found in CW but Handmade Rifle, that thing dose not show, I don't have any other mod that edits vanilla LL or anything like that so can you help?
How long has the mod been running? You may need several days for any existing vendor lists to update/renew in-game, and even then any one particular item could take longer to show up if the inclusions of any items in any lists are (presumably) based on a percentage chance.
Note I don't use this mod, I'm just trying to help. And note legendary enemies will occasionally drop dlc weapons anyway (not sure if the game or UFO4P causes that, but I find it annoying). I mention it because if that's all you mean by "can be found" it could just be you don't actually have the mod active at all.
I no longer use this mod I found one that works, at the time of my comment I was using (trying to use it) this mod and it was activated for a long time and I also don't use UFO4P mod, that thing makes more problems then fixing, it brakes 99% of mods on nexus and also it is bad on itself but not here to talk about that thing
I never had crashing or conflicts with this mod but just that small problem with handmade rifle was annoying and I thought that creator can help but he never responded, shame tho
In reply to bakuro99, I will try to explain how to fix the problem with only one round appearing. You'll need to open this mod in FO4Edit. Once it's done loading in, click on the "+" symbol next to the mod. It will only have one entry, which will be "Leveled item". Click that and it will show you the scrounger level list. Scroll down the list that appears on the right and you should see two entries that read "LLS_Perk_Scrounger_4570" and "LLS_Perk_Scrounger_762". The number above this text in the entry indicates at what level your character will start finding the ammo, the number below the text indicates the amount of ammo looted. All you have to do is left click the lower number and type in the max amount of ammo you would like it to provide. Two notes on this: 1) when you click the number entry, a message window will pop-up asking if your sure you want to edit this module. It's perfectly safe to edit anything you want, so click yes, if you mess something up just press the "X" at the top right and a window will appear that will list the modules that have been edited. VERY IMPORTANT---UNCHECK both the mod AND the box on the bottom left of this window that reads "backup plugins" and click ok. This will delete any changes you've made. 2) And, just my own opinion, but it would be wise to keep the new amount something reasonable, say 20 or 30. I'm using another similar mod that uses 30 as the max number and it seems to work very well. OK, sorry, I digress. Once your done making the changes to the max amount, just click the "X" at the top right and when the window appears just make sure the mod and the backup plugins tab are checked and click ok and it will save your changes. I hope I explained this well enough without rambling too much. Good luck and if you have any questions about my explanation feel free to ask.
I know it's a bit old, but I'm wondering if anyone could help with this. I followed this and set both ammo amounts to 12. For the 7.62, this works fine, but for the .45-.70s, I'm sometimes finding anywhere from 12 to 240! The only thing I edited was those two values, so I'm guessing I've gone wrong somewhere, but I can't figure out where.
This was on a fresh game and (to my knowledge) none of my other mods should effect ammo drops. Other than Sim Settlements 2, I'm not changed this modlist in a while and only started getting this after changing those values. Whilst not game breaking, it seems odd that only the .45-.70 is behaving weirdly.
This mod is perfect, don't change! I got a couple of far harbor guns from legendary drops, and it was driving me crazy that I couldn't get ammo without going there.
first and foremost, thx for the awesome mode. however is it possible to remove harpoon gun and harpoons(ammo) from commonwealth and nukaworld. kinda game breaking finding them outside of farharbor
This mod does not touch the harpoon gun or the ammo, another one of your mods is most likely interfering. My mod only touches whats in the description.
the mod has posed the language of the npc raider in English, I have deleted all 3 files but they remain language in English, what can I do so that it is German again?
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Also there is a conflict with the 10mm Fallout 3 smg mod. Don't know if that will be a deal breaker or not
everything can be found in CW but Handmade Rifle, that thing dose not show, I don't have any other mod that edits vanilla LL or anything like that so can you help?
Note I don't use this mod, I'm just trying to help. And note legendary enemies will occasionally drop dlc weapons anyway (not sure if the game or UFO4P causes that, but I find it annoying). I mention it because if that's all you mean by "can be found" it could just be you don't actually have the mod active at all.
I never had crashing or conflicts with this mod but just that small problem with handmade rifle was annoying and I thought that creator can help but he never responded, shame tho
This was on a fresh game and (to my knowledge) none of my other mods should effect ammo drops. Other than Sim Settlements 2, I'm not changed this modlist in a while and only started getting this after changing those values. Whilst not game breaking, it seems odd that only the .45-.70 is behaving weirdly.