Does anyone know if this also cleans up the leaf and debris clutter inside the sanctuary houses too? Also, would this also need to be sorted lower on the load order or will anywhere will do?
I noticed a few comments down that there was talk of deleting instead of disabling the items, and I am just curious if the current release has that change ? I used Scrap Everything for long time but noticed a big drop in fps when removing certain world items (Still an awesome mod) and like what you've done with Sanctuary. Want to make sure prior to my new install. Thank you for your hard work regardless.
Well, I'm glad u find my mods! Have fun! Btw, if u have the Far Harbor and Nuka World DLC, then I suggest u to download Cleaner All in One and Nuka World which u can find it here: http://www.nexusmods.com/fallout4/mods/21835/? http://www.nexusmods.com/fallout4/mods/23080/?
I have thought to clean the castle, but I'm not cleaning it, because the castle is already old and full of mirelurks, so that's why minuteman wants to clean it up with your help on one of the mission.. I mean I'm just gonna keep it natural, and get rid the trash using Scrap Everything (http://www.nexusmods.com/fallout4/mods/5320/?) after the mission finished..
Yes, I was referring to have it cleaned after the mission, I tried Scrap Everything but I just wanted to Scrap trash, not everything. Anyway, thanks for the reply and the mod.
What's exactly that "Cleaned identical to master" change you've recently (at the time I wrote this comment) made to your mods? Sorry if it's a stupid question
Based on my experience, this "identical to master" occurred when opening an item properties but not editing/changing anything inside, mostly this happened because I accidentally clicked the wrong item... In Creation Kit, any items that had their properties opened, it'll marked as edited... So, the wrong item i've clicked, has been marked edited, but I didn't editing/changing anything, so it's properties/values aren't changed, thus "identical to master" happened...
it was deleted, so when u activate the mod, the game would not load those items anymore... it's safe to uninstall the mod, however, the game will loads back those items...
but can u be more specific why it should be disabled rather than deleted??
because I testing my mods so many times before publishing here, and there's no problem with other mods I currently had, and no problem when I unactivate and activate it, the game loads and running well, no error...
If some mod decided to utilize the object you've deleted (i.e.: move it elsewhere), it'll fail, thus crashing the game. Disabled objects will not suffer from this.
Besides not using disable not delete. keep in mind that some trash its good too. i learned this after cleaning my sanctuary with spring cleaning...basically leaves or piles or trash were used by Bethesda to cover some nasty and ugly looking meshes issues on the ground. or some texture mismatch that could not be fixed...they placed a bunch of leaves over it.
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Also, would this also need to be sorted lower on the load order or will anywhere will do?
Btw, if u have the Far Harbor and Nuka World DLC, then I suggest u to download Cleaner All in One and Nuka World which u can find it here:
http://www.nexusmods.com/fallout4/mods/21835/?
http://www.nexusmods.com/fallout4/mods/23080/?
Btw could you do The Minuteman Castle version? I haven't found in your Mods list and all the Castle corridors are full of trash aswell.
I mean I'm just gonna keep it natural, and get rid the trash using Scrap Everything (http://www.nexusmods.com/fallout4/mods/5320/?) after the mission finished..
Anyway, thanks for the reply and the mod.
In Creation Kit, any items that had their properties opened, it'll marked as edited...
So, the wrong item i've clicked, has been marked edited, but I didn't editing/changing anything, so it's properties/values aren't changed, thus "identical to master" happened...
it's safe to uninstall the mod, however, the game will loads back those items...
but can u be more specific why it should be disabled rather than deleted??
because I testing my mods so many times before publishing here, and there's no problem with other mods I currently had, and no problem when I unactivate and activate it, the game loads and running well, no error...
Disabled objects will not suffer from this.
I'll fix this right away and reupload the files
will try it out
cheers tinbin