Fallout 4

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a_blind_man

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a_blind_man

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  1. a_blind_man
    a_blind_man
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    A common issue a lot of people seem to have with this toolbox is misunderstanding the scope of the script (.pex) file. In a papyrus script you can manually specify forms as private variables through papyrus before being compiled, or you can set them as public variables which can be set through the CK interface after compilation and saved into your .esp file.

    The point of this toolbox is to provide people with a script that requires no writing of code on their behalf. The script contains blank variables that can be set in the CK, and a set of instructions which injects your chosen item into your chosen Leveled List. The variables you choose are stored only inside your .esp file, and the script remains unchanged. Unless you have edited the source file (.psc) and recompiled it, the script file that people need to distribute with their mod (.pex) will be identical to the one in the downloads here.

    Note: If you have edited the source file, make sure you rename the file before compiling!!
  2. Floppax
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    How do I make it add multiple actors in the Actorllinject?
  3. Smylzz
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    No matter what I do I cannot get the actor script to work. Followed the steps very precise and it just doesn't work for me. I have nine single NPCs. no templates, All part of the same race and all have faction alliance with the Synths. I can spawn my NPCs in via console command just fine without any problems. Spawn them in near synths I come in contact with and they fight together perfectly. They are flippin sick and can't wait to get them in the lvl list but it seems like I'm doing something wrong. I had it set up before with a full template copying exactly to a T of the Synth Encs I wanted to align them with but just to make things easier I ditched all of that and focused on one non-templated NPC just to diagnose wtf I'm doing wrong with this script process.

    Open the ESP in CK
    Create new Quest "NPC_LLInject"
    Hit scripts in far right
    add ActorLLInject script
    Double clicking it sends me to Notepad ++ (I even went as far as installing papyrus++ for notepad but have no fucking clue how to edit a script because every time I just try to change just the name of both the pex and psc file it refuses to compile. it refuses to compile with PCA SE compiler app too.)
    That being said I just hit the properties field and the LL adjust menu shows.
    add my "npc_Nomad" to the main tab with a int value of 1
    add LCharSynth to the Custom_LL_1 tab and int level value at default.
    Click Ok
    Tab back to the far left and hit recompile scripts. No errors to be seen. Box pops up for a split second and disappears (I've seen what I does when it fails so I believe it is working.) Time stamp in my windows folder reflects a change in the .pex file.
    When that didn't work I tried this all over again and this time went to the script manager and compiled it there. Both Columns produced a yes. Both script and source identified by CK.
    Opened my ESP up with FO4Edit to confirm the script parameters are set in the esp. All looks good.
    Load up the game. Set god mode. set player level to 100 (testing from a fresh start/save)
    Fast traveled to multiple different locations with Synth populations and my NPC is nowhere to be found. I even set the quest priority to 100 one attempt just to see if that made a difference.. nothing. I've done the gamble console spawning over n over n over again of the level list I am trying to spawn him into with no show of my my homie. I'm at a loss here.. 

    What's even more frustrating is that one of my favorite mods "Defective_Synth" is using this ActorLLInject script and it works just fine. In fact, They spawn quite a bit over the vanilla spawns and I love it. That said I've mirrored how he did it and it still just doesn't work for me. I know these were last updated in 2016 so I'm hoping this is not outdated because it's my only hope for the script I'm seeking. Sorry for the long message for anyone who reads this.
  4. mandas
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    Hi,

    Is there a way to merge scripts, as I plan to merge multiple weapon mods ESPs in order to go below the max number of usable ESPs?
    Or is there another procedure that can still keep them?
    It would be of great help :)
  5. Coneyislandking
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    Hello I love these scripts and was planning on using them for a mod recently until I ran into an error with the CK saying errors encountered while attempting to reload the script can anyone please help it never said this before and I've reinstalled the mod game and CK at this point
  6. zed140
    zed140
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    Do you think it's possible to inject a form list instead items one by one?
  7. zed140
    zed140
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    Actor Injection do not work for me. I want to add custom settlers but without success.

    edit: It work now :)
    I used LCharWorkshopNPCFemale instead of LCharWorkshopNPC. I'm not sure where are used LCharWorkshopNPCFemale, but it's not this lvln to use. Thank for the mod !!!
  8. JLAMontoya1
    JLAMontoya1
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    "Choose a Level List to add your armor to."

    Yeah, how? Mod page says to select from a dropdown menu- there is no dropdown menu.
  9. Annhion
    Annhion
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    if i add weapon will it add its coresponding ammo to the enemy using this weapon inject script!
    1. 4estGimp
      4estGimp
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      The ammo on a weapon is controlled in the WEAP record of the weapon.  Weapons should spawn with ammo in them.
  10. Putinizer
    Putinizer
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    Not the tool we deserve but the one we need, thanks man
  11. Matveiqurdi
    Matveiqurdi
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    I can't get this to work. When I add the script of the injector no damn weapons pop up in the pick objects tab. Somebody help me man
    1. domdom1234
      domdom1234
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      im having the same issue but with the armor injector, I have no idea what the hell I am doing wrong