I'm curious if this affects performance in Sanctuary at all. I'd imagine it does if Carla's marker is part of the precombined mesh for the cell.
Or does this just force her to use the rug instead of her normal marker? For instance, if I were to delete the rug, would she return to using her original spot?
Bah, I guess I could just go test it myself...
EDIT: Does not seem to impact performance. Moved carla off to the front corner of Sanctuary along with my Bunker Hill caravan stop.
+1 It would be cool if we could get the provisioners to use the same rug. I hate when thy get stuck trying to move into the center of a settlement that I rebuilt (Example: The Slog)
This. ONE MILLION TIMES THIS. I can't build any good walls around most of my settlements because all the provisioners get stuck in the entryway because they pathfind like an epileptic turtle.
I have them all decked out in ballistic weave'd Postman Uniforms anyway. No reason they could just go to the end of the wall then turn the hell around before they clog up my doorway.
Hey yeah sorry about that man I've looked into the creation kit and none of the others idle markers are named mixed with the fact that I've just started a new job Its been hard to find time/motivation to work out where each caravan spawns.
Yeah this works great but only if I run it through FO4EDIT first then it is fine. What I would like to see more than a rug for each caravan is instead if you can make each caravan post placed use a different caravan so if I drop two caravan posts somewhere then one caravan will use one and another caravan will use the other instead of crowding around the first one I placed. If only codsworth would stop trying to float in the middle of the caravan spot while other caravans are using it too.
31 comments
https://www.nexusmods.com/fallout4/mods/38738
It work
Edit ...
The rug rework on a new game and craft the rug when carla come for the first time at sanctuary.
Edit2
Working in previous on first time, but not in another new run... I cannot understand this problem.
Or does this just force her to use the rug instead of her normal marker? For instance, if I were to delete the rug, would she return to using her original spot?
Bah, I guess I could just go test it myself...
EDIT: Does not seem to impact performance. Moved carla off to the front corner of Sanctuary along with my Bunker Hill caravan stop.
http://i.imgur.com/jJRx6l5.png
Good mod.
I am a people and oh god yes please and thank you a million times.
I have them all decked out in ballistic weave'd Postman Uniforms anyway. No reason they could just go to the end of the wall then turn the hell around before they clog up my doorway.
So yes, this, please.
I've looked into the creation kit and none of the others idle markers are named mixed with the fact that I've just started a new job Its been hard to find time/motivation to work out where each caravan spawns.
Yeah this works great but only if I run it through FO4EDIT first then it is fine. What I would like to see more than a rug for each caravan is instead if you can make each caravan post placed use a different caravan so if I drop two caravan posts somewhere then one caravan will use one and another caravan will use the other instead of crowding around the first one I placed. If only codsworth would stop trying to float in the middle of the caravan spot while other caravans are using it too.