why thanx .. it is nice at the start of the game and thru the mid part then the caps just become overwelming in the end .. still something nice for the beginning
oh sw armor .. if want some weapons have a mod with 4 of them and 2 more coming shortly.
This is one of the many little details about Fallout 4 that has bugged me. What's the point of storing 15 - 25 caps in a tin? That's really your savings? That's what we're supposed to believe some poor dead bastard was hoping to buy food and drinks with? Seriously? That wouldn't buy you a snack and some nuka-cola!
I'm not sure if this will jive with my mods list... but I'll download it anyway and try it out later.
I find this to be a very good idea but I can't afford to spend another .esp slot at this moment (also, am level 110 and roundabout rich, so, hey) for such a small change...
hey no problem only reason i did was started a new game and got midly annoyed at the stash again so fixed it .. was targeted at the starting game when need a few extra caps now and then. thanx for commenting.
base is 74 now and depending on chance can get up to 500+ caps in the stash. It is not a fixed amount but a variable depending on hat modifier gets chosen by the game.
16 comments
oh sw armor .. if want some weapons have a mod with 4 of them and 2 more coming shortly.
Preferably, gaining between 5 and 50 caps per stash would be ideal, balanced and realistic.
I'm not sure if this will jive with my mods list... but I'll download it anyway and try it out later.
If someone will not sell nukacola to a guy in full PA for no less the 25, why would they sell it to some dirt picker for less?